Star Trek Adventures: Quickstart Guide PDF - FREE


Description

“We’ve received a message from Narendra Station that a runabout called the Susquehanna has gone missing in the Carina Nebula, deep within the Shackleton Expanse. The Susquehanna was  investigating an unusual alien signal that originated from the nebula  when all contact was lost. We have been ordered to enter the  nebula, find the runabout, and determine the origin and cause of the alien signal. Starfleet has also advised that Romulan and Ferengi ships have been sighted in the region, so we should exercise  caution since they may well have detected the alien signal as well.”

This is a FREE 30 page Quickstart for the Star Trek Adventures Roleyplaying game, and contains an introduction to the main game’s core rules, plus “Signals” a self contained adventure with six pre-generated characters for you to enjoy.

You will also need:

At least two 20-sided dice (d20) per Player, and several
6-sided dice (d6) to serve as Challenge Dice
A set of six chips or tokens for Momentum
A set of twenty chips or tokens for Threat
The pre-generated characters found in the back of the booklet.

    Inside the main Star Trek Adventures core rule book you’ll find:

    Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.

    A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand.

    • Create your own Star Trek stories of discovery and adventure on the Final Frontier with 368 pages of content. 
    • Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, used in Mutant ChroniclesConan: Adventures in an Age Undreamed Of,John Carter of Mars and the Infinity RPG.
    • An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants.
    • Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship.
    • A full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion.
    • Brought to you by a team of expert StarTrek writers including writers from previous editions of Star Trek roleplaying games and other gaming talent.
    • Personal logs and intercepted communications by Starfleet Intelligence provide a new perspective on Star Trekand its events. 

    TM & © 2018 CBS Studios Inc. © 2017 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

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