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For other uses, see Horse (disambiguation).

Horses are passive mobs that can be ridden when tamed and saddled.

Spawning[]

HorseHerd

Naturally spawned horse herd. Notice the same color but different markings.

Horses spawn in plains and savannas in herds of 2–6. For horses, all combinations of color and markings are equally likely. All members of the herd have the same color, but markings may vary. 20% of all individual horses spawn as foals.

Villages naturally generate with stables and animal pens containing horses.

Appearance[]

HorseBreeds

All 35 colorations of horses. Base colors, from left to right: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay. Markings, from top to bottom: none, stockings and blaze, paint, snowflake appaloosa, and sooty.

Each horse variant has unique features and markings, and a foal (baby) version. Adult horses are 1.4 blocks wide and long, and 1.6 blocks high. Foals start at half the size of adults, and in Bedrock Edition, get progressively bigger as they age. Unlike wolves and cats, the appearances of horses do not change once they have been tamed, though tame horses may be differentiated by giving them equipment.

Horses have a stocky build. They can have 1 of 7 base colors: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay; and 1 of 5 marking patterns: no markings, stockings and blaze, paint, snowflake appaloosa and sooty. In total, there are 35 possible horse coat combinations.

Unlike almost all other mobs, horses with equipped saddles don't render these when under the effect of Invisibility.[1]

Horse colors and markings
Markings
(identifier)
Colors
White
white
Creamy
creamy
Chestnut
chestnut
Brown
brown
Black
black
Gray
gray
Dark Brown
darkbrown
None White Horse Baby White Horse Creamy Horse Baby Creamy Horse Chestnut Horse Baby Chestnut Horse Brown Horse Baby Brown Horse Black Horse Baby Black Horse Gray Horse Baby Gray Horse Darkbrown Horse Baby Darkbrown Horse
White stockings and blaze

white

White Horse with White Stockings Baby White Horse with White Stockings Creamy Horse with White Stockings Baby Creamy Horse with White Stockings Chestnut Horse with White Stockings Baby Chestnut Horse with White Stockings Brown Horse with White Stockings Baby Brown Horse with White Stockings Black Horse with White Stockings Baby Black Horse with White Stockings Gray Horse with White Stockings Baby Gray Horse with White Stockings Darkbrown Horse with White Stockings Baby Darkbrown Horse with White Stockings
White Field

whitefield

White Horse with White Field Baby White Horse with White Field Creamy Horse with White Field Baby Creamy Horse with White Field Chestnut Horse with White Field Baby Chestnut Horse with White Field Brown Horse with White Field Baby Brown Horse with White Field Black Horse with White Field Baby Black Horse with White Field Gray Horse with White Field Baby Gray Horse with White Field Darkbrown Horse with White Field Baby Darkbrown Horse with White Field
White spots

whitedots

White Horse with White Spots Baby White Horse with White Spots Creamy Horse with White Spots Baby Creamy Horse with White Spots Chestnut Horse with White Spots Baby Chestnut Horse with White Spots Brown Horse with White Spots Baby Brown Horse with White Spots Black Horse with White Spots Baby Black Horse with White Spots Gray Horse with White Spots Baby Gray Horse with White Spots Darkbrown Horse with White Spots Baby Darkbrown Horse with White Spots
Black dots

blackdots

White Horse with Black Dots Baby White Horse with Black Dots Creamy Horse with Black Dots Baby Creamy Horse with Black Dots Chestnut Horse with Black Dots Baby Chestnut Horse with Black Dots Brown Horse with Black Dots Baby Brown Horse with Black Dots Black Horse with Black Dots Baby Black Horse with Black Dots Gray Horse with Black Dots Baby Gray Horse with Black Dots Darkbrown Horse with Black Dots Baby Darkbrown Horse with Black Dots

Drops[]

Upon death, horses drop:

  • 0–2 Leather. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
  • 1–3 exp. when killed by a player or tamed wolf.
  • Horse armor if the horse was already equipped
  • Saddle if the horse was already equipped.

Upon successful breeding, 1–7 is dropped.

Killing a foal yields neither items nor experience.

Usage[]

See also: Transportation

Tamed and saddled horses can be used as a means of transportation in the game. When ridden, they are able to move faster and jump higher than a normal player. Horses can be used to climb hills and jump fences, as some can jump high enough to clear up to five block heights, versus the player's maximum of about one (without jump boost).

Horses cannot float on water when being controlled by a player. They can be ridden in water up to 2 blocks deep. In deeper water, the player is automatically dismounted.[2]

Horses can be pulled along and tied up using a lead. They can be towed in two ways: Horses can swim behind a boat by using a lead, or a boat can be attached to a lead‌[Bedrock Edition only] (before putting the horse in the boat) and the player can swim to tow the boat containing the horse.

Equipment[]

13w21a-new-HorseUI-inventory

Horse UI

Tamed horses have the following two slots available:

  • Horse Armor Slot: For equipping horse armor. Exclusive to horses.
  • Saddle Slot: For equipping a saddle.

Foals cannot be equipped.

Equipment can be placed on a horse by holding it and then using on the horse, or by accessing its inventory. A horse’s inventory can be accessed by mounting the horse and using inventory control, or by sneaking and then using or pressing the "open inventory" button ‌[Bedrock Edition only] on the horse. A normal horse’s inventory has two slots, one for a saddle and one for horse armor.

Riding[]

Main article: Riding

Once a horse is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control. Like riding other entities, it is impossible for a player to use a nether portal or end portal while on a horse.

A ridden saddled horse automatically runs up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.

The maximum speed of horses varies between 4.74 blocks/second and 14.23 blocks/second (compared to the player's walking speed, which is about 4.317 blocks/second). About 82% of horses are able to go faster than a minecart. Horses move backward slowly, about as fast as the player when moving sideways. A horse’s speed can also be affected by potions. Speed has no relation to a horse’s outward appearance.

Ridden saddled horses have the ability of "jumping charging". When the player rides them, the experience bar on HUD is replaced by jumping charging bar. A ridden saddled horse can be made to jump and holding the control charges for a higher leap. Horses are not affected by jump boost beacons or potions.

Behavior[]

Horse eating grass

A horse eating grass.

Horse Standing

A horse rearing.

Horses wander aimlessly, occasionally stopping to rear, flick their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them. Any horse, even a wild or undead horse, can be attached to a lead without protest, although an untamed horse rears and flails its forelegs if saddled. Horses remain passive, even when hit.

Horses make neighing and whinnying sounds.

Horses, like most mobs, can ride in a minecart or a boat. Adult horses cannot ride in boats.‌[Java Edition only] Unlike other passive mobs, horses slowly regenerate health.

Tamed (and untamed‌[Java Edition only]) horses can be led by a player holding a golden carrot, golden apple, or enchanted golden apple. Baby horses follow adult horses.

Taming[]

Taming a horse is required to breed it, to give it equipment, or to control it while riding.

A player mounts a horse by pressing use on it with an empty hand, or while holding an object that cannot be used on a horse. A player tames an adult horse by repeatedly mounting it until the horse stops bucking off the player. Taming depends on the horse's "temper". Horses begin with a temper of 0 out of 100. When a player first mounts the horse, a random taming threshold 0–99 is chosen. The horse becomes tame if the temper exceeds this threshold. Otherwise, the player is bucked off and the temper is increased by 5, to be compared against the threshold the next time the player mounts the horse. Temper can also be increased by feeding the horse.

After repeated mountings, hearts appear above the horse, indicating that it is tamed.

In Bedrock Edition, like all tame animals, when a horse is killed, a death message is displayed to every player.

Breeding[]

Feeding two tamed horses golden apples or golden carrots activates love mode, causing them to mate and produce a foal. The foal appears more spindly than adult horses and grows in stages to full size with time. The foal can be fed to make it mature faster.

Depending on the variations of the parent horses, the offspring can be one of several types.

  • Bred with a horse: Breeding two horses produces a horse foal. Usually, the new foal has the color and markings of one of its parents, although there is a 1345 chance of having a random color/markings (which may still end up being the same as one of the parents).
  • Bred with donkey: Cross-breeding a horse with a donkey creates a mule foal. Mules cannot breed. This unlocks the Artificial Selection achievement.‌[Bedrock Edition only]

This is a table representing the probabilities of the color and markings of the foal when breeding two horses A and B.

Color of A Color of B Random color Total
Markings of A 17.78% 17.78% 4.44% 40%
Markings of B 17.78% 17.78% 4.44% 40%
Random markings 8.89% 8.89% 2.22% 20%
Total 44.44% 44.44% 11.11%

Food[]

Feeding a horse food can alter its behavior, cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods horses can take. Zombie and skeleton horses cannot be fed, even if tamed.

To feed a horse, hold a valid food item and press use on the horse. Feeding invalid food causes the player to mount the horse. Horses can be fed only when feeding would have an effect, similar to other animals.

Food Heals Speeds growth by Increases temper Notes
Sugar 1♥ 30 sec (600 ticks) +3
Wheat 2♥ 20 sec (400 ticks) +3
Apple 3♥♥ 1 min (1200 ticks) +3
Golden Carrot 4♥♥ 1 min (1200 ticks) +5 Activates love mode in tamed horses.
Golden Apple 10♥♥♥♥♥ 4 min (4800 ticks) +10 Activates love mode in tamed horses. Enchanted golden apples also work.
Hay Bale 20♥ × 10 3 min (3600 ticks) N/A Hay bales cannot be fed to untamed adult horses.

Statistics[]

See also: Tutorials/Horses

All horses have three "equine stats" that vary from horse to horse: health, (maximum) movement speed, and jump height. These stats are created once the horse is born or spawned, and are not affected by food.

Spawned values[]

When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges.

Health[]

Horse's hearts ranges from 15–30, with an average of 22.5♥ × 11.25. Displayed hearts are health, divided by two, rounded down. A horse with an odd number of health points (15, 17, 19, etc.) does not show the last half-heart. One may test this by hitting a horse: if the horse has lost one-half heart from one punch, it has an even number of health points. Otherwise, odd.

Movement speed[]

Horse's movement speed ranges from 0.1125–0.3375 in internal units, with an average of 0.225. For reference, the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of the horse or the player.

The conversion factor between internal units and blocks/sec is roughly 43.17. However, horses instead travel at just shy of 42.16 blocks/sec times their internal attribute, putting the best horse's maximum speed at 14.23 blocks/second, and the average horse's speed at about 9.49 blocks/sec.

  • Minimum: 4.74 blocks/sec.
  • Player speed (walking): 4.317 blocks/sec.
  • Player speed (sprinting): 5.612 blocks/sec.

See also transportation methods to compare the speeds of various transportation methods.

Jump strength[]

Horse's jump strength ranges from 0.4–1.0, with an average of 0.7.

A jump strength of 0.5 is enough to clear 1 916 blocks, while 1.0 is enough to clear 5 14 blocks.

Bred values[]

When breeding two horses, or a horse and a donkey, the foal's stats are determined by averaging both parent's stats and adding a random variation to it.

The variant of the child has an 11% chance to be a random base color, and a 20% chance to have random markings. Otherwise, it chooses the values from one of its parents.

Sounds[]

Java Edition:
Horses use the Friendly Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Horse neighsFriendly CreaturesRandomlyentity.horse.ambientsubtitles.entity.horse.ambient0.80.8-1.2
(Baby: 1.3-1.7)
16
Horse neighs angrilyFriendly CreaturesWhen a player is bucked off a horse or fails to interact with an untamed horseentity.horse.angrysubtitles.entity.horse.angry0.80.8-1.2
(Baby: 1.3-1.7)
16
Horse armor equipsFriendly CreaturesWhen armor is equipped to a horseentity.horse.armorsubtitles.entity.horse.armor0.51.016
Horse breathesFriendly CreaturesRandomly while a horse is gallopingentity.horse.breathesubtitles.entity.horse.breathe4×Block-DependentBlock-Dependent16
Horse diesFriendly CreaturesWhen a horse diesentity.horse.deathsubtitles.entity.horse.death0.80.8-1.2
(Baby: 1.3-1.7)
16
Horse eatsFriendly CreaturesWhen a horse eats an itementity.horse.eatsubtitles.entity.horse.eat1.00.8-1.216
Horse gallopsFriendly CreaturesWhile a horse is gallopingentity.horse.gallopsubtitles.entity.horse.gallopBlock-DependentBlock-Dependent16
Horse hurtsFriendly CreaturesWhen a horse is damagedentity.horse.hurtsubtitles.entity.horse.hurt0.80.8-1.2
(Baby: 1.3-1.7)
16
Horse jumpsFriendly CreaturesWhen a horse begins a leapentity.horse.jumpsubtitles.entity.horse.jump0.41.016
Something fellFriendly CreaturesWhen a horse falls from more than 1 blockentity.horse.landsubtitles.entity.generic.big_fall0.41.016
FootstepsFriendly CreaturesWhile a horse is walkingentity.horse.stepsubtitles.generic.block.footstepsBlock-DependentBlock-Dependent16
FootstepsFriendly CreaturesWhile a horse is walking on wood[sound 1] or is being riddenentity.horse.step_woodsubtitles.generic.block.footstepsBlock-DependentBlock-Dependent16
Saddle equipsFriendly CreaturesWhen a saddle is equipped to a horseentity.horse.saddlesubtitles.entity.horse.saddle0.51.016
  1. Except for stems, Nether wood, cherry wood, and bamboo wood due to MC-257246

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.horse.idle0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a player is bucked off a horsemob.horse.angry0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen armor is equipped to a horsemob.horse.armor0.61.0
Friendly CreaturesUnused sound event[sound 1]mob.horse.armor1.00.8-1.2
Friendly CreaturesRandomly while a horse is gallopingmob.horse.breath0.71.0
Friendly CreaturesWhen a horse diesmob.horse.death0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a horse eats an itemmob.horse.eat0.5-1.50.8-1.2
Friendly CreaturesWhile a horse is gallopingmob.horse.gallop0.450.9-1.1
Friendly CreaturesWhen a horse is damagedmob.horse.hit0.80.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a horse begins a leapmob.horse.jump0.41.0
Friendly CreaturesWhen a horse falls from more than 1 blockmob.horse.land0.41.0
Friendly CreaturesWhile a horse is walkingmob.horse.soft0.450.9-1.1
Friendly CreaturesWhile a horse is walking on wood[sound 2] or is being riddenmob.horse.wood0.450.9-1.1
Friendly CreaturesWhen a saddle is equipped to a horsemob.horse.leather0.61.0
  1. This sound event is assigned to the horse for adding a chest, but is not called by the game
  2. Except for stems, Nether wood, cherry wood, and bamboo wood due to MCPE-165012

Data values[]

ID[]

Java Edition:

NameIdentifierTranslation key
Horsehorseentity.minecraft.horse

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Horsehorse23entity.horse.name

Entity data[]

Horses have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all horses
    •  ArmorItem: The armor of this horse. Ignored if the item is not one of the horse armors.
      • Tags common to all items
    •  Variant: The variant of the horse. Determines colors. Stored as baseColor | (markings << 8). Unused values lead to white horses.

Variant

Main article: Horse/DV
[edit]

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Saddle UpTame a horse.20GBronze
Artificial SelectionBreed a mule from a horse and a donkey.30GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-fancy-rawIt Spreads
Kill a mob near a Sculk Catalyst Monster HunterKill one of these 70 mobs near a sculk catalyst: Mobs that drop no experience are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
Advancement-plain-rawThe Parrots and the Bats
Breed two animals together HusbandryBreed a pair of any of these 25 mobs: A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.husbandry/breed_an_animal
Advancement-plain-rawBest Friends Forever
Tame an animal HusbandryTame one of these 8 tameable mobs: husbandry/tame_an_animal
Advancement-fancy-rawTwo by Two
Breed all the animals! The Parrots and the BatsBreed a pair of each of these 25 mobs: A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.husbandry/bred_all_animals

History[]

Java Edition
April 1, 2013Horse (cow) Horse (pig) Added horses and ponies to the April Fools update, Minecraft 2.0. Horses are actually retextured cows and ponies are actually retextured pigs.
April 4, 2013Jeb hinted at adding horses when Minecraft hit 10,000,000 sales.
1.6.113w16aBlack Horse Revision 1 Brown Horse Revision 1 Chestnut Horse Revision 1 Creamy Horse Revision 1 Darkbrown Horse Revision 1 Gray Horse Revision 1 White Horse Revision 1

Baby Black Horse Revision 1 Baby Brown Horse Revision 1 Baby Chestnut Horse Revision 1 Baby Creamy Horse Revision 1 Baby Darkbrown Horse Revision 1 Baby Gray Horse Revision 1 Baby White Horse Revision 1 Added horses.

Horses have been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's horse models.[3]
13w16bHorses are now slower.
The gliding of horses has been reduced, so that they don't glide as much.
13w18aHorse saddles have been removed. Horses are now controlled using saddles.
13w21aA new GUI for horses has been added, to control saddles/armor/inventory.
13w22aNew sound effects have been added to horses.
1.7.213w36aHorses now spawn in savannas.
1.814w26cHorses can no longer be fed bread for taming, healing, or growing.
Wheat's acceleration of baby horse growth has been reduced.
1.915w47bSounds for horses eating food given by a player have been added.
1.1116w32aHorses now have different IDs: horse, donkey, mule, zombie_horse and skeleton_horse
Unused Variant IDs now result in a white horse rather than an invisible one.
1.1317w45aBlack Horse Revision 2 Brown Horse Revision 2 Chestnut Horse Revision 2 Creamy Horse Revision 2 Darkbrown Horse Revision 2 Gray Horse Revision 2 White Horse Revision 2
Baby Black Horse Revision 2 Baby Brown Horse Revision 2 Baby Chestnut Horse Revision 2 Baby Creamy Horse Revision 2 Baby Darkbrown Horse Revision 2 Baby Gray Horse Revision 2 Baby White Horse Revision 2 The models of horses have been changed.
Horses (and all variants) no longer open their mouth when emitting sounds.
17w46aBlack Horse Revision 3 Brown Horse Revision 3 Chestnut Horse Revision 3 Creamy Horse Revision 3 Darkbrown Horse Revision 3 Gray Horse Revision 3 White Horse Revision 3
Baby Black Horse Revision 3 Baby Brown Horse Revision 3 Baby Chestnut Horse Revision 3 Baby Creamy Horse Revision 3 Baby Darkbrown Horse Revision 3 Baby Gray Horse Revision 3 Baby White Horse Revision 3 The new models of horses have been slightly tweaked. The position of the nose has moved up to one pixel.
18w03aBlack Horse Revision 4 Brown Horse Revision 4 Chestnut Horse Revision 4 Creamy Horse Revision 4 Darkbrown Horse Revision 4 Gray Horse Revision 4 White Horse Revision 4
Baby Black Horse Revision 4 Baby Brown Horse Revision 4 Baby Chestnut Horse Revision 4 Baby Creamy Horse Revision 4 Baby Darkbrown Horse Revision 4 Baby Gray Horse Revision 4 Baby White Horse Revision 4 The models of horses have been changed, once again. The texture has also been slightly altered and their nose height has been increased by one pixel.
18w22aThe texture of creamy horses has been changed, which has changed the texture from Creamy Horse 18w21b to Creamy Horse 18w22a.
1.1418w43aThe textures of horses have been changed.
1.1620w15aTamed horses can now be saddled by dispensers.
Dispensers can now put horse armors on tamed horses.
1.18experimental snapshot 6Horses now follow players that are holding golden carrots, golden apples, or enchanted golden apples.
1.19.322w45aHorses can no longer suffocate in the obsidian frame after going through nether portals.[4]
1.19.423w07aWhen breeding horses and the like, the babies' speed, jump, height, and health are now a variation of the average of the parents' stats. Previously, it was an average of the parents' stats plus a random imaginary horse's stats, which caused babies' stats to be biased toward the average.[5]
Pocket Edition Alpha
v0.15.0build 1Black Horse Revision 1 Brown Horse Revision 1 Chestnut Horse Revision 1 Creamy Horse Revision 1 Darkbrown Horse Revision 1 Gray Horse Revision 1 White Horse Revision 1
Baby Black Horse Revision 1 Baby Brown Horse Revision 1 Baby Chestnut Horse Revision 1 Baby Creamy Horse Revision 1 Baby Darkbrown Horse Revision 1 Baby Gray Horse Revision 1 Baby White Horse Revision 1 Added horses.
Bedrock Edition
1.2.6beta 1.2.6.2Black Horse Revision 4 Brown Horse Revision 4 Chestnut Horse Revision 4 Creamy Horse Revision 4 Darkbrown Horse Revision 4 Gray Horse Revision 4 White Horse Revision 4
Baby Black Horse Revision 4 Baby Brown Horse Revision 4 Baby Chestnut Horse Revision 4 Baby Creamy Horse Revision 4 Baby Darkbrown Horse Revision 4 Baby Gray Horse Revision 4 Baby White Horse Revision 4 The models of horses have been changed to the new (Java Edition 1.13) models.
1.2.9Horses no longer open their mouths when bucking the player off or taking damage.
1.10.0beta 1.10.0.3The textures of horses have been changed.
1.11.0beta 1.11.0.1Horses now spawn in village stables and animal pens.
1.13.0beta 1.13.0.16The horses no longer use the old models. Prior, old horses sometimes appeared.
1.19.70beta 1.19.70.23When breeding horses and the like, the babies' speed, jump, height, and health are no longer biased toward the average.
1.20.10beta 1.20.10.20Horses can now be fed with golden carrots or enchanted golden apples.
Horses now follow players that are holding golden carrots or enchanted golden appless.
Legacy Console Edition
TU19CU7 1.12 Patch 11.0.1Black Horse Revision 1 Brown Horse Revision 1 Chestnut Horse Revision 1 Creamy Horse Revision 1 Darkbrown Horse Revision 1 Gray Horse Revision 1 White Horse Revision 1
Baby Black Horse Revision 1 Baby Brown Horse Revision 1 Baby Chestnut Horse Revision 1 Baby Creamy Horse Revision 1 Baby Darkbrown Horse Revision 1 Baby Gray Horse Revision 1 Baby White Horse Revision 1 Added horses.
TU22CU10 1.15 Quick move has been added to the horse inventory.
TU31CU19 1.22 Patch 3Baby horse growth can now be accelerated using wheat.
TU43CU33 1.36 Patch 13Sounds for horses have been added.
TU60CU51 1.64 Patch 301.0.11Black Horse Revision 4 Brown Horse Revision 4 Chestnut Horse Revision 4 Creamy Horse Revision 4 Darkbrown Horse Revision 4 Gray Horse Revision 4 White Horse Revision 4
Baby Black Horse Revision 4 Baby Brown Horse Revision 4 Baby Chestnut Horse Revision 4 Baby Creamy Horse Revision 4 Baby Darkbrown Horse Revision 4 Baby Gray Horse Revision 4 Baby White Horse Revision 4 The models of horses have been changed.
1.90 The textures of horses have been changed.
New Nintendo 3DS Edition
0.1.0Black Horse Revision 1 Brown Horse Revision 1 Chestnut Horse Revision 1 Creamy Horse Revision 1 Darkbrown Horse Revision 1 Gray Horse Revision 1 White Horse Revision 1
Baby Black Horse Revision 1 Baby Brown Horse Revision 1 Baby Chestnut Horse Revision 1 Baby Creamy Horse Revision 1 Baby Darkbrown Horse Revision 1 Baby Gray Horse Revision 1 Baby White Horse Revision 1 Added horses.

Issues[]

Issues relating to "Horse" or "Foal" are maintained on the bug tracker. Report issues there.

Trivia[]

  • A horse with a rider can be pulled by a lead, and can even be lifted into the air.
  • Horses eating golden foods comes from the Greek myth of Arion, a superfast horse which only ate precious minerals like gold.

Gallery[]

See also: Category:Horses

Renders[]

Screenshots[]

Development images[]

In other media[]

References[]

  1. MC-13738
  2. MC-72440 — resolved as "Works As Intended".
  3. "Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!"@jeb_ (Jens Bergensten) on X, April 4, 2013
  4. MC-80032 — resolved as "Fixed".
  5. MC-16533 — "Horse Breeding never exceeds egg/spawn horse attributes" — resolved as "Fixed".
  6. "#Minecraft (PC version) has reached 10,000,000 sold copies! This pic is from the next (1.6) update" @jebkhaile on Instagram
  7. "Yes, armor, and you can bind them to fences. Instagram filter for fun, (ping @DrZhark)"@jeb_ (Jens Bergensten) on X, April 10, 2013

External links[]

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