In this clip from Koyaanisqatsi, Andy Kelly replaced Philip Glass’ score with music from the Wii Shop Channel. As he notes, the movie doesn’t seem quite as haunting now. (via @daveg)
Features include four-player collaborative play (!!) and something called “demo play”.
The game will also be the first game on the Wii to feature “demo play”, where players will be able to pause the game, let the game complete the level for them, and resume play at any time by unpausing.
In my house, this was called the “give the controller to my 11-year-old cousin and let him show you how it’s done” feature. I both hated and loved that feature. (via object of my obsession)
Punch-Out is coming to the Wii (@ Amazon)…the teaser commercial features Isiah Whitlock, Jr., who played Clay Davis on The Wire, as Little Mac’s trainer. It’s worth watching to hear Whitlock’s comparison of comebacks and yo-yos. (thx, rob)
Wiigobot is a robot built out of Legos that can bowl a perfect game in Wii Sports bowling. Just another step on the way to total human obsolescence. See if you can stay awake during a video of a robot playing a computer in bowling. (via thih)
“Actually I think it’s pretty good,” she said. “You can definitely get a workout. When I started doing it, I realized all the activities were pretty much on point. There were some things I didn’t like, like the alignment in a couple of places. But over all, I thought they did a good job and this will be a good tool for people who can’t make it to the gym.”
The Wii Balance Board will be released in the US and Canada early next week.
Ooh, there’s going to be a Dr. Mario game available for the Wii at some point, playable over the network. It’s already downloadable via WiiWare in Japan…which should not be confused with the Virtual Console downloadable games even though the difference is really confusing.
This game has been announced as supporting the Nintendo Wi-Fi Connection service. This will feature online racing and battle modes, both of which are capable of up to 12 simultaneous players. It has also been confirmed that there will be online leagues, with international and local rankings. This will take place from within an entirely separate Wii Channel. This channel will also feature the option of sending saved time-trial ghost data.
Wiimbledon’s back, and this year we’re kicking it 3,000 miles clockwise from NYC to San Francisco. The plan: Leaving the first week in June, we’ll ‘Bago it Madden-style cross-country, stopping here and there for mini-tournaments, and gas, and probably your couch. We’ll hit SF June 20th. The 2nd Annual Wiimbledon Tournament’ll be held Saturday, June 21st.
A pair of videos showing off Wii Fit, a balance board device for the Wii. Looks pretty interesting, although if it’s marketed as exercise equipment, I fear it may not do so well. The board and a Wiimote in each hand could make for a pretty convincing skiing experience.
Update: Hmm, the Honda Fit and Wii Fit logos look pretty similar. (thx, dave)
An appreciation of the Real Super Mario Bros 2. The game was released in Japan in 1986 but was considered too difficult/weird for US gamers and a different Mario 2 (based on a Japanese game called Yume Kojo: Doki Doki Panic) was released to the US.
In most games, you trust that the designer is guiding you, through the usual signposts and landmarks, in the direction that you ought to go. In the Real Super Mario Bros. 2, you have no such faith. Here, Miyamoto is not God but the devil. Maybe he really was depressed while making it — I kept wanting to ask him, Why have you forsaken me? The online reviewer who sizes up the game as “a giant puzzle and practical joke” isn’t far off.
The whole upshot is that RSMB2 is now available on the Wii Virtual Console as Super Mario Bros: The Lost Levels. And for the record, I loved SMB2.
Update: Just to be clear, this is my second time through the book. (Last time was, what, 4 years ago?) Trying to make more of a study of it this time.
Update: Suggestion from Ian: “Get 3 bookmarks. 1 for where you are reading, 1 for the footnotes, 1 to mark the page that lists the subsidized years in order.” I’m currently using two bookmarks…will get a third for the sub. years list.
In the Kottke/Hourihan household, much of the past 4 weeks has been spent determining which has the most sensitive built-in accelerometer: an iPhone, a Nintendo Wiimote, or our newborn son.
The iPhone was eliminated fairly quickly…the portrait-to-landscape flip is easy to circumvent if you do it slow enough or at an odd angle. The Wiimote might be the winner; it registers small, slow movements with ease, as when executing a drop shot in tennis or tapping in a putt in golf.
Newborns, however, are born with something called the Moro reflex. When infants feel themselves fall backwards, they startle and throw their arms out to the sides, as illustrated in this video. Even fast asleep they will do this, often waking up in the process. So while the Wiimote’s accelerometer may be more sensitive, the psychological pressure exerted on the parent while lowering a sleeping baby slowly and smoothly enough so as not to wake them with the Moro reflex and thereby squandering 40 minutes of walking-the-baby-to-sleep time is beyond intense and so much greater than any stress one might feel serving for the match in tennis or getting that final strike in bowling.
Update: EA’s fiscal year starts in March, so it’s not delayed until 2009…just until after March 2008. (thx, zach)
Update: The unofficial word from someone on the development team is that Spore the system is almost ready but Spore the game isn’t all that much fun yet. A recent round of user testing didn’t go so well. Hence, the delay.
I don’t spend enough time playing Wii Sports to claim mastery in any of the events. I’m hovering around 2000 in tennis, I’ve bowled a 248 (twice), shot an 8-under in 9 holes of golf, and got my only gold medal in “Hitting the Green” with a distance of 84 feet. The big question, particularly in the Wii Tennis clubhouse, is: how high can a person’s score go in a particular sport? Anything over 2000 displays off the chart:
The Nintendo Wii, and the bowling game in particular, is a big hit at an Illinois retirement community (average age: 77). “‘I’ve never been into video games,’ said 72-year-old Flora Dierbach last week as her husband took a twirl with the Nintendo Wii’s bowling game. ‘But this is addictive.’”
Blah, got sick yesterday somehow, so things will be a little sparse around here today. Back to the TV. The Wii isn’t fun when you’re sick…the last thing I want to do this afternoon is stand up.
Steven Johnson has written up some thoughts on the Nintendo Wii. His fifth point is especially interesting and I can’t help quoting almost the entire thing:
Wii Sports trades the onscreen complexity of goals and objectives and puzzles for the physical, haptic complexity of bodily movement. Since the days of Pong, games have been simplifying the intricacies of movement into unified codes of button pressing and joystick manipulation. What strikes you immediately playing Wii Sports — and particularly Tennis — is this feeling of fluidity, the feeling that subtle, organic shifts in your body’s motion will lead to different results onscreen. My wife has a crosscourt slam she hits at the net that for the life of me I haven’t been able to figure out; I have a topspin return of soft serves that I’ve half-perfected that’s unhittable. We both got to those techniques through our own athletic experimentation with various gestures, and I’m not sure I could even fully explain what I’m doing with my killer topspin shot. In a traditional game, I’d know exactly what I was doing: hitting the B button, say, while holding down the right trigger. Instead, my expertise with the shot has evolved through the physical trial-and-error of swinging the controller, experimenting with different gestures and timings. And that’s ultimately what’s so amazing about the device. Games for years have borrowed the structures and rules — as well as the imagery — of athletic competition, but the Wii adds something genuinely new to the mix, something we’d ignored so long we stopped noticing that it was missing: athleticism itself.
He’s not exactly right — for example, drifting in Mario Kart is difficult to do until you develop a “touch” for it and is not easy to explain to others — but the Wii does take it to a new level.
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