It feels like a stretch to call this “An Oral History of Homestar Runner” — the author only interviews two people, and it zips through time while all the details are kinda glossed over in a way that’s not entirely satisfying.
However. It’s still a solid interview with the two creators of Homestar Runner, which was easily the best all-ages cult video site from a time (the early 00s) when there weren’t exactly a lot of any of those things around.
It’s also a memory of a time when the web, or at least some corners of it, were a respite from the awfulness of the world, without being wholly removed from it. For example, I was introduced to it by a friend who’d just moved to lower Manhattan for grad school in 2002. We went and saw Ground Zero, commiserated about the upcoming midterm elections and the possibility of war with Iraq, and then he showed me a Strong Bad email. None of this seemed discordant. It was a firehose of new things, good and bad, not a stream of distilled horror demanding constant engagement. I miss that, and I know I’m not the only one.
So, every time I post one of these HTML5 games or apps (like The Game of Life), I got tons of email from people who say that it could be done much easier or better in Flash. Which is probably true. But I post these experiments because I’ve been using HTML since 1994 and I love it. It’s simple (or can be), open, can be edited with any old text editor, and increasingly capable. Oh sure, HTML can be maddening at times, but I’m fascinated and happy to see it maturing into something that has so much functionality.
The websites of the top 10 luxury brands don’t work that well on the iPad…most throw up a splash page prompting you to download Flash. This is what Cartier’s site looks like:
If I were Anna Wintour, I would be screaming at these companies to fix these sites. They reflect poorly on an industry that’s all about effortless style, appearance, confidence, and never, ever having a hair out of place (unless that’s the look you’re going for). This? This is like they’ve got no pants on — and not in a good way. That goes double for restaurant sites.
A letter from Steve Jobs about why they don’t allow Flash on iPhones, iPods, and iPads. (Notice he specifically uses the harsher “allow” instead of the much softer “support”.)
Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript — all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.
Jobs sort of circles around the main issue which is, from my own perspective as heavy web user and web developer: though Flash may have been necessary in the past to provide functionality in the browser that wasn’t possible using JS, HTML, and CSS, that is no longer the case. Those open web technologies have matured (or will in the near future) and can do most or even all of what is possible with Flash. For 95% of all cases, Flash is, or will soon be, obsolete because there is a better way to do it that’s more accessible, more open, and more “web-like”.
Flash games are currently the ghetto of the game development industry. Compared to the number of players it serves, the Flash game ecosystem makes little money, launches few careers, and sustains few developer owned businesses. Despite the vast potential of the ecosystem, Flash games contribute surprisingly little to the advancement of game design as an art or a craft.
This is just the first installment…two or three more are yet to come. (via @anildash)
With a number of notable exceptions, most of the work I see coming from the Flash community is largely devoid of ideas. There is great obsession with slickness, surface, speed, technology, and language, but very little soul at the core, very little being said. I believe that in the long run, ideas are the only things that survive.
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