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valeriahalcombe

7
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A member registered Aug 04, 2019

Recent community posts

I impulsively purchased every edition of this game on a whim, and midway through my first play-through, I had to stop and write a review: it's that good! If you're looking for an ideal game to bust through some writer's block, I can't recommend it enough. The mechanics are intuitive and perfectly matched to the theme, and the game pairs beautifully with your caffeinated beverage of choice. I was so immersed that I decided to set up a little coffee shop for myself in the living room, complete with a fresh-brewed pot of green tea and a smooth jazz playlist. Thank you so much to Long Games for the wonderful series of games and for a much-needed afternoon of relaxation and fun.

This game is an absolute gem! I'm about one season into my solo campaign, and just played a co-op game with a friend tonight. It has brought me so much joy and calm in a stressful season, and I cannot recommend it enough.  It's easy to pick up, easy to teach, and so much fun to play in both co-op and solo mode. If you're a Stardew fan looking for a tabletop alternative, or just someone looking for a way to unwind and stretch the creative, playful side of your brain, I'd highly recommend picking up a copy!

As a side note, regarding printing, once I worked through a couple weeks, I haven't had any trouble running solo sessions with just the player sheets and the moves, though I'll occasionally pull up the oracles on my laptop or to reference certain holidays. I also suspect it would be easy to track promises in a dot-grid journal, which is what I plan to switch to once I've made it all the way through the journal I'm writing in currently.

Oh, that's awesome! I think a specific design for this game to be played solo would be fantastic: the way I adapted it is pretty basic, but it worked for me! I created a character using the booklet, and then used this one page GM emulator/oracle to help me generate a plot hook and set-up, as well as to push the plot along when I needed it, although I did also refer to the illustrations in the booklet to help me figure out a "typical work day" structure that fit with the world. Just like in a usual game, whenever my character attempted anything that would require the use of her skills, I followed the rules set out by the game. I also used the included tables to generate some NPCs to interact with as I went along. I found the "Boss Appreciation Day" example really helpful for getting a feel of the world and striking the right tone! That said, if you all did decide to release a solo, or even co-op/GM-less version of this game, I'd definitely grab myself a copy! I love when solo variants offer me some built-in narrative structure and world-specific oracles/consequences/complications to introduce into my game, or even a "ticking clock" mechanism that limits how many actions/scenes I can plan on having in a given run, which I could see being really perfect for this game (next time I play I definitely want to lean into the sitcom structure a bit more). Either way I'd love to see what a solo variant would look like!

I cannot say enough about how wonderful, evocative, and elegantly-designed this game is. My partner and I are running a game collaboratively, and we keep stopping play to marvel at how exciting and imaginative the game is: it truly guides you to channel your creativity and passion into engaging with and designing a world, characters, and a narrative structure, while leaving an incredible amount of space for your imagination. I'd also add that, if you're new to the hobby (as we are), this is a perfect entry-point: the set-up and gameplay are really accessible and simple, especially when combined with the spreadsheets to track your ideas/characters. Highly recommend!

I played this solo using the One Page Solo Engine and had an enormously fun time (I have the Kickstarter print edition)! The tone and style of this really appeals to me as someone who loves workplace sitcoms, and the illustrations, flavor text, and NPC generators are perfect for helping you generate silly and funny interactions: I imagine this would be just as fun with a group! As someone comparatively new to TTRPGs, I also felt this was a really accessible entry-point. I typically play games designed to be played solo, but this setting/theme/style are so easy and enjoyable to pick up that I had no problem leading myself through a really fun one-shot. Thanks!

Thanks so much, and no trouble at all! I've just emailed you. Appreciate the help! :)

Hi, there! I seem to be having the same issue as the user above. I've deleted the listed file, but it doesn't seem to be working. I've also deleted and re-installed the app just in case: I seem to be able to run the older version with no issues, so I'll use that in the meantime! Any thoughts on why the new version might not be working? (I'm on a Mac running Ventura 13.4.1, if that helps). Thanks for the wonderful app! Truly a life-saver.