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Weird Age Games

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A member registered Jan 09, 2017 · View creator page →

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We'll be crowdfunding a new Hard Wired Island thing later this year and I'll be including a new print run as a stretch goal!

Hey! Sorry about the delay, I thought I responded to this already. We don't have a specific signup (and as you can probably guess, the KS got pushed back to later this year), but if you have the PDF through itch or DTRPG you'll get an email blast about it.

We don't have an exact date yet, but probably Q4 2023/Q1 2024.

At the very least we're adding a reprint to the next Hard Wired Island KS we do. I've been thinking about doing a DTRPG version as well, though I've been debating whether that would hurt the eventual reprint. We'll see what happens!

We primarily sell through Studio 2 Publishing! If you get a copy, send me an email (hardwiredisland at gmail) or find me on the Weird Age Discord and I'll sort you out.

I'm currently waiting for a test print from DriveThruRPG to reach me. If there are no errors it'll be available soon!

Glad to hear someone's having fun with it! I'm actually running a second Exhibition at the moment - this time the PCs have a specific aim in mind (instead of just going to see what happens and choosing a score while inside the Manor) and the variety's helped a lot so far.

The game's brain augments already say that many users will suffer side-effects in the long run. There aren't any specific mechanics for it because there are only a few of them (it's not something we wanted to focus on), and it would be difficult to do without running into that whole "cybernetics make you mentally ill" trope, which we're specifically trying to avoid.

It's a little higher-res and there's a line clarifying how simple opponent health works. There might be another tweak soon!

Probably somewhere else, but I'll post it here when it's available!

https://ettin.itch.io/breakfast-cult

(2 edits)

We're doing a print run soon!

I've love more typo reports! DM @HardWiredIsland on Twitter or email hardwiredisland at gmail.

It uses its own system! You can see the basics in the Kickstarter Preview PDF document.

After you roll, you decide which die is the good thing and which die is the bad thing. If you get to roll extra dice (when the GM agrees that it's something you're good at or that you're prepared), you decide which is good and which is bad, and ignore the ones you don't use.

You can email ettinjiggywithit at gmail! I'll be revamping the game sometime next year so any feedback is appreciated.

There's no hard limit on number of players! It'd mostly depend on how many players you're comfortable playing with at once, I think.

This sounds awesome, let me know how it goes!

French deck! Basically, everyone gets a hand of cards and works together to solve problems by playing cards with a total that's (hopefully) below a target number. Cards are played face-down and you can't say what you're playing, so it's possible to go over by accident. Playing a card by yourself is easier but never as good, and you can get more cards by roleplaying (including screwing yourself/other people over). The aim is to make it to the final challenge with a good enough hand to overcome it.

Games? No thanks.