All in all it was a fun experience and I'd like to see mroe of the cages stuff with more rooms and more puzzles, please.
Well done, developers. :)
Don't be too hard on yourself here.
The game was good and most of us gamers did not have game-breaking bugs but found an interesting setting in the world of SCP, a few good puzzles and had much fun with your game.Yes, there were minor imperfections (like me not finding the key inside the bible), but that was on me, cause I'm not looking good enough for things like this.
For the voice acting, I'm sure a lot of gamers here on itch would be pleased to help in such cases. What gamer doesn't dream of having his/her voice in a videogame?
I'm looking forward to play even more games from you, with 2 out of 3 games were good and the third one still needs to be played.
Keep going like you already do and I'm sure there will be even more fun games from you :)
I like the game so far. The atmosphere is really eerie, when walking through the corridors. The steps seem a little bit off, so I often looked around if something walks behind me, mimicing my steps and always being one step too late when I stop. Alongside with the other sound effect it sounded like something is crawling behind the wall, ready to jump at me. I absolutely liked that feeling.
Not so sure about the notes I found and giving the things created by the Old Ones too much culture rather than just being created to worship the Old Ones. Yes, there were some kind of strange cities mentioned by Lovecraft, but I would not make them too similar to mankind with their colonizing and stuff.
Maybe there is an easier way for the equipment. I found it pretty impractical with the wheel, maybe just add quickslots on the bottom screen. Yes, we can already use quickslots, but would be even easier to use when you see what you got with you directly. On the other hand I really like that there is no HUD at all and you can totally focus on the environment and atmosphere.
Looking forward for a full game, I will definitely play that.
Keep doing such good work here.
I am aware that you are a single developer, but there are definitely bugs (like Syrachio attacking from another floor) and a few missed opportunities (I mentioned the different characters of the dolls, that are in no way used beside the same jumpscares over and over). This has nothing to do with needing the game to be AAA (in fact I play a lot of indie games and I like them) and I don't expect a perfect game, but I will give an honest review of games that I played. There are very nice ideas in this game and I liked the atmosphere, I am sure you will continue making good games.
The Martha's Dolls demo was promising with a very eerie atmosphere and some pretty nice graphics that added to that eerie feeling.
Unfortunately, the finished game didn't convince me.
The game can basically be completed in half an hour, there is actually no story (Martha wants to kill her monster dolls, but the monster dolls kill Martha - still a better love story than Twilight), the few puzzles are "look two rooms further for the key or the combination for the safe", the jump scares become foreseeable pretty fast and the dolls themselves are basically not used at all.
Actually, nothing about the game convinced me and even the €5-6 the devs were asking for are too much. It has neither story nor real horror and the puppets could have been integrated much better, plus the cheap jump scares, which were mostly completely predictable.
I also can't understand why the player has this video camera with them. You can see better without it, the batteries are empty within seconds and when you die, the collected batteries remain in your inventory, which means that if you die several times (like me because of a bug) your inventory will soon be full of them. As I said, you don't need this because you can actually see worse with the camera even with nightvision than without it.
The puppets were initially given different characteristics, but after that they were never used again except for Syrachio, because everyone had the same boring jump scares. Here you could have included a short stealth section for Syrachio, a hide-and-seek game with Fredie, who you have to find before he gets too impatient, or a short running away sequence with Cecilia becoming hungry. Arthur could have been used a little as the leader of the dolls, who you have to convince with diplomacy or something like that in order to escape the house. Maybe you have to complete a task for him that he needs your help with, becuase only a human can to whatever he asks for.
I also had the bug that Syrachio kept killing me upstairs in the first room (the one next to the stairs), even though she was standing downstairs in the living room, meaning I had to play this entire section easily five times after entering the house.
There a some very good ideas, but the game feels very rushed in it's current state.
I just played the demo and encountered some bugs.
- I had 15 ammo loaded in the gun and picked up one extra bullet, then after reloading I had 15 bullets in the gun and the extra bullet was gone.
- reloading seems buggy in general. Later I had like three bullets in the gun and one extra, after reload I had 15 bullets again.
- Are those whole magazines? If so, please make that a little clearer.
- When standing wit the back to a wall really close, it's very had to see anything. I entered a new room and wanted to check for Zombies, but I could not see anything, because the camera was much too close.
- The brightness setting does not really work. I chenged it and mostly it did not change anything, once it just brighted everything to be much too bright.
- After being in the library and opening the next door, there was a Zombie in the room, so I shot at him, but the bullets did not do anything and the Zombie not even attacked me, as if the door was still closed. Just after entering the room, the Zombie attacked me and the shots hit.
- I had a few times, when bullets did not hit, because the Zombie was too close to me and running against me.
- Zombies move much too fast. Once they start running, they are really hard to hit.
- In general the game is much too dark. I know, it's supposed to be dark, because we are in some underground tunnels, but together with not being able to shoot enemies that are too close it's just annoying. Maybe a melee attack or something similar would help.
- After reading the letter about Ethan Sullivan the game just froze and I could not do anything.
Aside from those things the game looks promising, although I stopped playing after the game froze completely.
I will upload a video later, so you can see the problems there.
Looking forward for a full release maybe with some tweaking and bug fixing.
Good work so far :)
I really liked this small game.
The graphic design is awesome and I love the slight comical look of the game. Not quite sure what some items are used for in the game (trap & music box), but the other stuff is selfexplaining. Also not sure about the Wendigo, because sometimes it lost my track, other times it just followed me all the time, so staying out of sight did not always work.
I experienced a bug when I wanted to use the ladders to get down from that tower again, because I was stuck on it and had to restart the game, but aside from that no problems.
Nice game!
Thanks for watching, the game was pretty much fun in general.
Yes, that space key really annoyed me, especially because I mostly clicked it mid-fight :D
The game took more time than I expected, but that was a really good thing and I was sort of stupid at the beginning not realizing where to go, but that's a common thing in my gameplay.
Here's part 2 of the game:
v0.0.2 gameplay
Much better than the first version, but I had a few problems with zombies trying to use doors. Sometimes it came in handy, so I just dodged by blocking them behind a door :D
Finally made it to the final(?) boss, but still have no clue how to deal with him. Will have to figure out whether to shoot him, lock him in any room or just dodge him by running away trying to find the escape location.
After a few pretty stupid deaths (that was on me and mindlessly hasting through) I took that as some kind of speedrun challenge. When I will beat the game, I might try to set up my best time for it :D
You could make a challenge for players posting their best time with a screenshot.
Looking forward to the v0.0.3 changes and how zombies move more freely now.
you are so fast with updates 😱
I will try it again tomorrow, finally want to complete the game and set my personal completion time (nice idea with the counter in the top right corner).
Aww, those rocket launches from killed zombies will no longer jumoscare me :D
btw what do the "graphic changes" do? There are buttons assigned to it, but I did not notice any changes while trying.
phew, that Update was huge.
Head bobbing still way too much, but not having the wind sounds and the new gun sounds are a big plus.
I made it to the boss zombie this time (a few times actually), but my main enemy were doors. The zombies get stuck in opened doors and I have to approach them from different angles, because I can't even shot them most of the time, when they are stuck there.
I will render and upload a video to show you. I did not manage to complete the game, but it is so much better than the first version. Great work!
This is the first video I recorded 3 days ago right before giving my review here:
The new video is currently uploading.