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(2 edits) (+1)

The game seems interesting thanks to it atmosphere, visual and writing styles, but because the setting is so otherworldly and crypitc the worldbuilding quickly confused me with a lot of information even with the built-in encyclopedia. Over the course of the first hour my mind couldn't be helped but bombarded with all sorts of questions, like: 

What is the current state of the world and how high or low an average standard of living; how exactly these factors are influenced by Jazz corp; What role this corporation plays in grand scheme of things in general; why Nu Lios is ruined and why the corp or the government won’t rebuild it to expand their territory and salvage it into something useful; how exactly the clans function; how come protagonist so closely befriended the very boss of such an esteemed organisation like KE&E; What are his worldview, hopes, and dreams besides of simply going independent; what kind of limitation his power have from preventing him from essentially becoming a god; is this story is going to be as depressing and hopeless as Cyberpunk Edgerunners 

well, you get the idea. I know that some of these questions will be answered later on, but it's kinda weird that instead of introducing at least a vague understanding of the world the story is too busy showing protagonist and his friend parkouring on abondend ruins first hour or so. It would be nice if the setting would answer at least a half of question that I have so I won't be endlessly confused while I'm readini this vn.

Other then that the story is immersive and enjoyable.

(+2)

Thank you so much for engaging with the work!

You are correct that many of these questions will be touched on over the course of the novel. Unfortunately, there’s a give and take when it comes to exposition and lore-seeding: Some people love it crunchy and dense, others find it obstructive to sift through.

We’ve already received feedback that there’s both too much lore and not enough, so figuring out how to the thread the needle to offer just the right amount of information will continue to be a challenge!

This is why we included the LOOM and also why we are doing the supplemental podcasts: So those folks who really want to dive into the world have that option, but without slowing the pace of the narrative. The important questions we’ll answer over time, the rest we’ll slip in where we can (with revisions as necessary).

(+1)

Glad you guys listening to criticism. I myself don’t really like extensive exposition, but when your world-building is so complex it can become very overwhelming very fast. Then again, it might have been my personal problem as well as I usually prefer more simple settings.

(+2)

Your feedback is valuable! I appreciate you taking the time to offer it.

And absolutely–it can definitely become overwhelming. This is me struggling to get it right 😬 hehe