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"The lesson will be taught in due time, Aloy. Until then, we wait."
This article contains heavy spoilers. Read ahead with caution.

"I thought Sylens was helping me when he gave me his Lance…"
―Aloy

The Point of the Lance is the second main quest in Horizon Forbidden West.

Synopsis[]

Inside the ruins of the Far Zenith Launch Facility, Aloy is excited to find what she believes to be a backup of GAIA, but it turns out to be a fake, much to her frustration. Varl soon catches up, and he is astonished to see a projection of GAIA, believing it to be the All-Mother of Nora mythology, only for Aloy to angrily remind him that said goddess doesn't exist. They subsequently exit the ruins together.

With her search still not over, Aloy decides to leave Varl behind, not wanting to endanger him any further. However, before she can leave, Varl recalls Sylens' previous help to Aloy, but she hadn't heard from him since the battle against HADES. Varl suggests going to Meridian and consulting Blameless Marad, citing the latter's good ability to locate people. Aloy reluctantly agrees, and when Varl suggests walking, she overrides two Chargers to use as mounts for the long journey to Meridian.

At the city's gates, Carja citizens welcome Aloy as the "Savior of Meridian" and present her with flowers. Marad arrives shortly afterwards and asks Aloy and Varl to follow him to the Alight to discuss an urgent matter. Once there, he explains that a strange occurrence took place right after the solstice, where a red light rose up from the base of the Spire, from the Horus core that had contained HADES (referencing the post-credits cutscene from the previous game), prompting Aloy to investigate it. When she pulls out the lance embedded in the core and scans it with her Focus, Aloy is shocked to see a file that reads "transmission complete", followed by a signal from the top of the Spire as the lance disintegrates into ashes. Immediately suspecting foul play, Aloy climbs to the top of the Spire to investigate, where she overrides the transmission node, sending a signal somewhere to the far west. Sylens appears as a hologram and expresses his surprise at Aloy taking so long to discover his ruse: he had rigged the lance to capture and interrogate HADES. Aloy is furious at his perceived recklessness, but he is quick to dismiss her anger and invites her to use the coordinates from the earlier signal and follow him into the Forbidden West to learn everything that he had discovered.

Aloy climbs back down and shares her new findings with Varl and Marad. Upon learning of her intention to go into the Forbidden West, Marad warns Aloy that the region's ruling power, the Tenakth, don't allow anyone past its borders. He does however mention that a peace had been negotiated between the Carja and the Tenakth, and that if she were to attend the upcoming Embassy, Aloy might be granted right of passage into the West. Their conversation is interrupted by the arrival of Sun-King Avad and his entourage, who express their gratitude to Aloy for saving their city and present her with gifts including a spear and a tiara of Carja making. After this, Aloy has the option to reconnect with some of her old friends (including Sun-King Avad, Uthid, Vanasha, Itamen, and Nasadi) before attaching the Master Override to her new spear at a Workbench. Marad provides Aloy and Varl with information on the Embassy and the path into the West, and arranges accommodation for the two when Aloy decides to rest in Meridian for the night and head out the following morning.

Later that night, Aloy quietly sneaks out as Varl sleeps and rides off into the Forbidden West on her own.

Objectives[]

  • Examine the orb that contained HADES
  • Climb up to the Base of the Spire
  • Climb the Spire
  • Return to Marad and Varl
  • Modify your Spear
    • Talk to your Friends (Optional)
  • Return to Marad and Varl

Walkthrough[]

Horizon_Forbidden_West_Walkthrough_-_Part_2_-_Ultra_Hard_No_Damage_-_The_Point_of_the_Lance

Horizon Forbidden West Walkthrough - Part 2 - Ultra Hard No Damage - The Point of the Lance

Trivia[]

  • The quest's name is a callback to the third main quest in Horizon Zero Dawn titled The Point of the Spear. The name also serves a double meaning as it is about Aloy discovering what was the point of Sylens giving her his spear.
Horizon Forbidden West Quests
Main Quest Reach For The Stars - The Point of the Lance - To The Brink - The Embassy - Death's Door - The Dying Lands - The Eye of the Earth - The Broken Sky - The Kulrut - Cradle of Echoes - The Sea of Sands - Seeds of the Past - Faro's Tomb - Gemini - All That Remains - The Wings of the Ten - Singularity
Side Quests A Soldier's March - A Tribe Apart - Blood for Blood - Boom or Bust - Breaking Even - Deep Trouble - Drowned Hopes - Forbidden Legacy - In The Fog - Lofty Ambitions - Need to Know - Shadow from the Past - Shadow in the West - Signal Spike - The Blood Choke - The Bristlebacks - The Burning Blooms - The Deluge - The Gate of the Vanquished - The Promontory - The Roots That Bind - The Second Verse - The Twilight Path - The Valley of the Fallen - The Way Home - The Wound in the Sand - Thirst for the Hunt - What Was Lost
Errands A Bigger Boom - A Dash of Courage - A Hunt To Remember - Broken Locks - Burden Of Command - Call And Response - First To Fly - In Bloom - Learning Machine Strike - Nights of Lights - Shining Example - Signals of the Sun - Sons of Prometheus Data - Supply Drop - The Enduring - The Music in Metal - The Oldgrowth - The Souvenir - The Taste of Victory - Tides of Justice
Horizon Forbidden West: Burning Shores Quests
Main Quest To the Burning Shores - Heaven and Earth - The Stars in Their Eyes - For His Amusement - His Final Act - Epilogue
Side Quests A Friend in the Dark - In His Wake - The Splinter Within
Errands The Delvers' Trove
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