Horizon Wiki
Advertisement
RostHeadTransparent
"The lesson will be taught in due time, Aloy. Until then, we wait."
This article contains heavy spoilers for Horizon Forbidden West. Read ahead with caution.

Regalla's Rebels are an offshoot of the Tenakth tribe. They are not part of any of the three main clans, but rather a rebel faction, led by the former Marshal Regalla.

History[]

Formation[]

There are many Tenakth who are unable and unwilling to forgive the Carja for the atrocities committed during the Red Raids. Among those Tenakth was Regalla, who was once the greatest Marshal of the Tenakth's Chief Hekarro. When Hekarro accepted the Carja's reconciliation efforts, she deemed him a traitor and challenged him for leadership of the tribe. Hekarro triumphed, but gave Regalla mercy rather than death due to her past service.

Sometime after the Battle of the Alight, Regalla was approached by a band of Oseram calling themselves the Sons of Prometheus, led by a woman named Asera, and given an offer she could never refuse. The Sons of Prometheus would provide Regalla with overridden machines, allowing her to kill Hekarro, take his position as Chief of the Tenakth, and invade the Sundom: in exchange, Regalla would launch an assault on the base of Far Zenith. Seeing her burning hatred for the Carja in Asera, Regalla accepted.

Regalla knew nothing of what Far Zenith was, or that any assault she led against them was destined to end in utter defeat. Her attack would only serve as a distraction that would allow Sylens, the wandering maverick responsible for orchestrating the deal, to steal what he wanted from the Zenith base. Much like the Eclipse, the Shadow Carja cult Sylens had helped create, Regalla's Rebels were little more than pawns in a game they would never understand.

Attacking the Embassy[]

Regalla launched the rebellion at one of the Carja Embassies at Barren Light, where Carja soldier turned Tenakth Marshal Fashav was to be returned to the Sundom. Once both Carja and the Marshals were present, she made herself known. Declaring Hekarro and all of his Marshals as traitors pretending to be Tenakth, she launched her assault.

The attack was coordinated and precise: torrents of arrows and rebels riding machines were sicced upon the enemy from canyon walls atop the plateau. Regalla's forces kept the Clan envoys from intervening, and the soldiers in Barren Light were unable to take clear shots on the charging machines, leaving the Carja envoys and Marshals overwhelmed. The Carja were massacred, and most of the Marshals (Fashav included) were slain.

The one element Regalla hadn't planned on was Aloy, the Nora known as "the Savior of Meridian", who had interrupted the embassy in order to go west. After Aloy and her companion Varl defeated the assault's ground forces, Regalla's champion Grudda engaged them in combat. While Varl was quickly defeated, Aloy bested Grudda, for which Regalla chose to spare her life. Nevertheless, the rebels left Barren Light in triumph, the war against Hekarro begun.

The Kulrut[]

The assault on the Embassy was a powerful first blow, one that the tribe would not recover quickly from. The rebels began to fill the Clan Lands and No Man's Land, wreaking havoc on the Utaru and loyalist Tenakth. Each of the three clans were either unwilling or unable to provide much aid to their chief, and the death of most of the Marshals left Hekarro's forces greatly depleted. At least one settlement, Fenrise, was taken by the rebels. With the aid of the Sons of Prometheus, the rebels continued to override larger and deadlier machines, either stripping them for weapons or using them to fill their ranks.

With most of his Marshals dead (and the only known survivor, Kotallo, now without an arm), Hekarro had little choice but to hold another Kulrut. Wanting to kill Hekarro in front of the united clans, Regalla launched an attack on the competition. While Hekarro predicted the assault and enlisted the help of Aloy in the Grove's defenses, the rebels surprised the enemy with an attack from underground, using an overridden Rockbreaker to breach the Maw of the Arena from below. Rebels and overridden machines (including a Slitherfang) swarmed the capital, with Regalla charging forward to the Chief. However, the clans successfully fought off the attackers, and Regalla was prevented from killing Hekarro by Aloy's intervention.

The assault ultimately ended in utter failure, with the invaders either slaughtered or forced to retreat. The clans' conviction only grew greater in Hekarro's mission, and the tide began to turn. Aloy was dubbed by the clans as Hekarro's Champion, and she continued to provide strategic aid to the war efforts.

Final assault[]

Regalla remained undeterred, and prepared for a second assault of the Grove. This time, she brought everything she had, launching a deadly onslaught of human rebels and overridden machines. Initially, victory seemed inevitable, and Regalla had Hekarro cornered and at her mercy.

However, as it had been before, Aloy turned the tides. Flying in on a Sunwing, she dropped a charged energy cell from a Horus, releasing an electromagnetic pulse that incapacitated all of the overridden machines, allowing the human fighters to turn the tables. Aloy herself flew into the Grove and challenged Regalla to a duel. After a brutal fight, Aloy emerged victorious.

Current status[]

A small yet significant number of Rebels became disillusioned with the rebellion. Some saw it as more concerned with fighting fellow Tenakth than the Carja they were promised; others became disgusted at the dishonorable tactics their fellow rebels employed.

While some pockets of rebellion may still remain, the fall of both Regalla and the Sons of Prometheus have shattered any hope the rebellion has of long-term victory against any tribe or faction.

Known members[]

Former members[]

Enemy archetypes[]

Standard Soldier-archetype among rebels using bows, melee weapons, and fuse bombs or elemental grenades. Some are also equipped with elemental backpacks or radar.

Stats

Tier Level HP Armor HP/Tear Tear-Icon Helmet HP/Tear Tear-Icon Additional Info
1 10 75/110 25/25 60/30
  • Equipped with up to 15 armor pieces.
  • Vulnerable to Fire and especially Acid.
  • Elemental backpack can be hit by a corresponding elemental arrow, triggering an explosion.
  • Radar backpacks send out pulses, alerting allies of Aloy's location if she's been tagged and temporarily disabling her Focus. Can be disabled with Shock ammo.
2 15 130 80/80 170/85
20 150
25 175/200
3 30 225 140/140 290/145
35 250
40 275
4 40 300 220/220 450/225
45 325
50 350
Attacks
Attack Type Damage Trigger Range Description
Short range slash combo 37/44/65 Melee (Tier 1) 0m - 4.5m Short range 3-hit combo. Variant when running (from 5.5m).
56/66/99 Melee (Tier 2)
83/97/145 Melee (Tier 3)
108/126/189 Melee (Tier 4)
Medium range slash combo 37/44/65 Melee (Tier 1) 3.5m - 6m Medium range 3-hit combo.
56/66/99 Melee (Tier 2)
83/97/145 Melee (Tier 3)
108/126/189 Melee (Tier 4)
Jump Strike combo 65/44/65 Melee (Tier 1) 5.5m - 8m A long range 3-hit combo. Starts with a slow but powerful jumping strike with two variants.
99/66/99 Melee (Tier 2)
145/97/145 Melee (Tier 3)
189/126/189 Melee (Tier 4)
Power Slash combo 65 Melee each (Tier 1) 5m - 8m A powerful long range 3-hit combo.
99 Melee each (Tier 2)
145 Melee each (Tier 3)
189 Melee each (Tier 4)
Push Back 37 Melee (Tier 1) 0m - 3.5m Pushes back opponent immediately after blocking their attack, exposing them to a counter-attack.
56 Melee (Tier 2)
83 Melee (Tier 3)
108 Melee (Tier 4)
Counter-attack 44 Melee (Tier 1) 0m - 4.5m Can be used after a push back.
66 Melee (Tier 2)
97 Melee (Tier 3)
126 Melee (Tier 4)
Backward slash combo 44/44/65 Melee (Tier 1) 0m - 4m Turns around with a horizontal slash and may followup with a combo.
66/66/99 Melee (Tier 2)
97/97/145 Melee (Tier 3)
126/126/189 Melee (Tier 4)
Grab Attack 131 Melee (Tier 1) 0m - 4.5m
197 Melee (Tier 2)
291 Melee (Tier 3)
380 Melee (Tier 4)
Direct Shot 44 Damage-IconRanged (Tier 1) 17m - 26m Fires arrow directly at target.
66 Damage-IconRanged (Tier 2)
97 Damage-IconRanged (Tier 3)
126 Damage-IconRanged (Tier 4)
Close Shot 44 Damage-IconRanged (Tier 1) 0m - 17m Faster than the Direct and Volley Shot.
66 Damage-IconRanged (Tier 2)
97 Damage-IconRanged (Tier 3)
126 Damage-IconRanged (Tier 4)
Volley Shot 52 Damage-IconRanged (Tier 1) 25m - 100m Fires in a high volley.
79 Damage-IconRanged (Tier 2)
116 Damage-IconRanged (Tier 3)
161 Damage-IconRanged (Tier 4)
Triple Volley Shot 52 Damage-IconRanged (Tier 1) 17m - 100m Shoots a burst of 3 arrows in a high volley. Only used when given the order by a Sharpshooter.
79 Damage-IconRanged (Tier 2)
116 Damage-IconRanged (Tier 3)
161 Damage-IconRanged (Tier 4)
Fuse Bomb 174 Explosive-Icon Explosive (Tier 1) 10m - 60m Throws a fuse bomb that explodes on impact. Mainly used if target is unreachable with other weapons.
263 Explosive-Icon Explosive (Tier 2)
388 Explosive-Icon Explosive (Tier 3)
505 Explosive-Icon Explosive (Tier 4)
Elemental Grenade 174 Elemental (Tier 1)263 Elemental (Tier 2)

388 Elemental (Tier 3)505 Elemental (Tier 4)

62.5 Elemental buildup

10m - 60m Throws elemental grenade that explodes on impact and leaves a hazardous area on the ground. Only used if Soldier is carrying elemental backpack.

Rebels mounted on overridden machines. They share the same equipment, moveset, stats, and weaknesses as Rebel Soldiers. Riders below level 15 have their mounts deal 60% damage compared to their normal counterparts, while Riders at level 30 and above have fully evolved and armored mounts.

Mounted Attack

Attack Type Damage Trigger Range Description
Rider Shot 44 Damage-Icon Ranged 0m - 70m Fires an arrow directly at the target. Tier 3 and 4 riders will stagger Aloy.
66 Damage-Icon Ranged
97 Damage-Icon Ranged
126 Damage-Icon Ranged

The Archer-archetype among the rebels, preferring to stay back and attack from range. They are the most agile and evasive among rebel classes.

Stats

Tier Level HP Armor HP/Tear Tear-Icon Helmet HP/Tear Tear-Icon Additional Info
1 10 83/121 25/25 60/30
  • Equipped with up to 15 armor pieces.
  • Vulnerable to Purgewater and especially Acid.
  • Higher accuracy and rate of fire than Soldiers.
  • Can direct nearby allies to fire a synchronized volley of arrows.
2 15 143 80/80 170/85
20 165
25 193/220
3 30 248 140/140 290/145
35 275
40 303
4 40 330 220/220 450/225
45 358
50 385
Attacks
Attack Type Damage Trigger Range Description
Emergency Dagger Swipe 65 Melee (Tier 1) 0m - 4.5m Breaks out of stagger and attacks target with dagger. Triggers when staggered repeatedly by melee attacks. All tiers inflict 100 Corruption-Icon Acid buildup.
99 Melee (Tier 2)
145 Melee (Tier 3)
189 Melee (Tier 4)
Grab Attack 131 Damage-Icon Ranged (Tier 1) 0m - 4.5m Used to create distance.
197 Damage-Icon Ranged (Tier 2)
291 Damage-Icon Ranged (Tier 3)
380 Damage-Icon Ranged (Tier 4)
Direct Shot 65 Damage-Icon Ranged (Tier 1) 18m - 100m
99 Damage-Icon Ranged (Tier 2)
145 Damage-Icon Ranged (Tier 3)
189 Damage-Icon Ranged (Tier 4)
Triple Volley Shot 65 Damage-Icon Ranged (Tier 1) 15m - 70m Shoots a burst of 3 arrows in a high volley.
99 Damage-Icon Ranged (Tier 2)
145 Damage-Icon Ranged (Tier 3)
189 Damage-Icon Ranged (Tier 4)
Elemental Shot 40 Damage-Icon Ranged

47 Elemental Damage

56 Elemental buildup (Tier 1)

15m - 70m Shoots an elemental arrow at a high volley. Leaves an elemental area of effect on the ground.
58 Damage-Icon Ranged

73 Elemental Damage

59 Elemental buildup (Tier 2)

85 Damage-Icon Ranged

109 Elemental Damage

63 Elemental buildup (Tier 3)

105 Damage-Icon Ranged

147 Elemental Damage

71 Elemental buildup (Tier 4)

Ducking Shot 65 Damage-Icon Ranged (Tier 1) 0m - 100m Ducks in place while firing.
99 Damage-Icon Ranged (Tier 2)
145 Damage-Icon Ranged (Tier 3)
189 Damage-Icon Ranged (Tier 4)
Side-Dodge Shot 65 Damage-Icon Ranged (Tier 1) 0m - 100m Dodges to the left or right while firing.
99 Damage-Icon Ranged (Tier 2)
145 Damage-Icon Ranged (Tier 3)
189 Damage-Icon Ranged (Tier 4)
Static Burst Shots 44 Damage-Icon Ranged (Tier 1) 12m - 20m Shoots three consecutive arrows, with a short delay before the third.
66 Damage-Icon Ranged (Tier 2)
97 Damage-Icon Ranged (Tier 3)
123 Damage-Icon Ranged (Tier 4)
Aggressive Burst Shot 65 Damage-Icon Ranged (Tier 1) 14m - 25m Jumps forward and fires a wide burst of five arrows. Will always stagger Aloy.
99 Damage-Icon Ranged (Tier 2)
145 Damage-Icon Ranged (Tier 3)
189 Damage-Icon Ranged (Tier 4)
Defensive Burst Shot 44 Damage-Icon Ranged (Tier 1) 0m - 20m Shoots an arrow, then dodges backward and fires two more.
66 Damage-Icon Ranged (Tier 2)
97 Damage-Icon Ranged (Tier 3)
123 Damage-Icon Ranged (Tier 4)
Evasive Burst Shot 44 Damage-Icon Ranged (Tier 1) 12m - 20m Shoots three consecutive arrows while moving sideways.
66 Damage-Icon Ranged (Tier 2)
97 Damage-Icon Ranged (Tier 3)
123 Damage-Icon Ranged (Tier 4)
Spin-Back Shot 65 Damage-Icon Ranged (Tier 1) 0m - 20m Moves back with a spin and shoots an arrow.
99 Damage-Icon Ranged (Tier 2)
145 Damage-Icon Ranged (Tier 3)
189 Damage-Icon Ranged (Tier 4)
180 Shot 65 Damage-Icon Ranged (Tier 1) 0.5m - 10m Turns around and shoots an arrow behind them.
99 Damage-Icon Ranged (Tier 2)
145 Damage-Icon Ranged (Tier 3)
189 Damage-Icon Ranged (Tier 4)

Fully armored heavy ranged weapon users.

Stats

Tier Level HP Armor HP/Tear Tear-Icon Helmet HP/Tear Tear-Icon Additional Info
2 15 182 245/245 490/245
  • Vulnerable to Plasma and especially Frost.
  • Virtually immune to Purgewater.
  • Enters a rage state that lasts for 25 seconds at 50% HP or below, increasing damage resistance and damage dealt.
25 245/280
3 30 315 425/425 950/425
35 350
40 385
4 40 420 665/665 1330/665
45 455
50 490
Attacks
Attack Type Damage Trigger Range Description
Deathbringer Gun 19 Damage-Icon Ranged per bullet (Tier 2) 3m - 11.5m Aims directly at target and shoots with moderate bullet spread.
11.5m - 70m Shoots from the right or left of target and progressively catches up.
5m - 30m Sprays bullets from right to left to cover a large area.
28 Damage-Icon Ranged per bullet (Tier 3)
37 Damage-Icon Ranged per bullet (Tier 4)
Acid/Firespitter 65 Corruption-Icon/Fire-Icon per second

117 Corruption-Icon/Fire-Icon buildup (Tier 2)

125 Corruption-Icon/Fire-Icon buildup (Tier 3)

143 Corruption-Icon/Fire-Icon buildup (Tier 4)

2m - 34m Shoots from the right or left of target and progressively catches up.
24m - 70m Single long range elemental grenade.
Fire Bomb Launcher 65 Fire-Icon Fire

117 Fire-Icon Fire buildup (Tier 2)

125 Fire-Icon Fire buildup (Tier 3)

143 Fire-Icon Fire buildup (Tier 4)

2m - 24m Shoots a single grenade.
2m - 24m Shoots three grenades consecutively.
3.5m - 50m Three grenades fired in one shot.
Weapon Bash 56 Melee (Tier 2) 0m - 3.5m
83 Melee (Tier 3)
108 Melee (Tier 4)
180 Weapon Bash 56 Melee (Tier 2) 0m - 3.5m
83 Melee (Tier 3)
108 Melee (Tier 4)
Grab Attack 197 Melee (Tier 2) 0m - 4.5m
291 Melee (Tier 3)
379 Melee (Tier 4)

Fully armored melee users that use shock hammers in combat.

Stats

Tier Level HP Armor HP/Tear Tear-Icon Helmet HP/Tear Tear-Icon Additional Info
1 5 105 55/55 110/55
  • Vulnerable to Acid and especially Frost.
  • Resistant to Shock and virtually immune to Purgewater.
  • Enters a rage state that lasts for 25 seconds at 50% HP or below, increasing damage resistance and damage dealt.
  • Each melee strike inflicts 10/20/30/40 Shock-Icon Shock damage depending on tier and 10-15 Shock-IconShock buildup
10 165
2 15 195 245/245 490/245
20 225
25 263/300
3 30 338 425/425 950/425
35 375
40 413
4 40 450 665/665 1330/665
45 488
50 525
Attacks
Attack Type Damage Trigger Range Description
Hammer Swing Combo 42/42/75 Melee 0m - 4.5m 3-hit combo
69/69/93 Melee
86/86/136 Melee
111/111/176 Melee
Hammer Swing Combo (Enraged) 42/42/75/42/75/75 Melee 0m - 4.5m When enraged, this combo has 6 hits.
69/69/93/69/93/93 Melee
86/86/136/86/136/136Melee
111/111/176/111/176/176 Melee
Ground Strike Combo 75 Melee + 10 Shock-Icon Shock

42/75 Melee

3m - 5.8m 3-hit combo that starts with a ground strike. All tiers inflict 80Shock-IconShock buildup with the area of effect.
93 Melee + 20 Shock-Icon Shock

69/93 Melee

136 Melee + 30 Shock-Icon Shock

86/136 Melee

176 Melee + 40 Shock-Icon Shock

111/176 Melee

Ground Strike Combo (Enraged) 75 Melee + 10 Shock-Icon Shock

42/75/75 Melee

3m - 5.8m When enraged, adds an additional spinning attack to the end of the combo. All tiers inflict 80Shock-IconShock buildup with the area of effect.
93 Melee + 20 Shock-Icon Shock

69/93/93 Melee

136 Melee + 30 Shock-Icon Shock

86/136/136 Melee

176 Melee + 40 Shock-Icon Shock

111/176/176 Melee

Hammer Spin 42/75/77 Melee + 10 Shock-Icon Shock 0.5m - 6.5m Uses hammer propulsion to spin while moving forwards, ending with a ground strike that creates a Shock area-of-effect. All tiers inflict 80Shock-IconShock buildup with the area of effect.
69/93/111 Melee + 20 Shock-Icon Shock
86/136/164 Melee + 30 Shock-Icon Shock
111/176/212 Melee + 40 Shock-Icon Shock
180 Hammer Spin 42/77 Melee + 10 Shock-Icon Shock 0m - 3.5m Swings hammer around to hit target behind them. Can continue with a ground strike that creates a Shock area-of-effect. All tiers inflict 80Shock-IconShock buildup with the area of effect.
69/111 Melee + 20 Shock-Icon Shock
86/164 Melee + 30 Shock-Icon Shock
111/212 Melee + 40 Shock-Icon Shock
Kick Combo 42/42/75 Melee (Tier 1) 0m - 3.5m 3-hit combo starting with a kick and following up with hammer strikes.
69/69/93 Melee (Tier 2)
86/86/136 Melee (Tier 3)
111/111/176 Melee (Tier 4)
Kick Combo (Enraged) 42/42/75/75 Melee (Tier 1) 0m - 3.5m When enraged, additional spinning attack occurs at end of combo.
69/69/93/93 Melee (Tier 2)
86/86/136/136 Melee (Tier 3)
111/111/176/176 Melee (Tier 4)
Charge Combo 77/77 Melee + 10 Shock-Icon Shock 5.5m - 8.5m Runs towards target and swings upwards, then follows up with a ground strike that creates a Shock area-of-effect. All tiers inflict 80Shock-IconShock buildup with the area of effect.
111/111 Melee + 20 Shock-Icon Shock
164/164 Melee + 30 Shock-Icon Shock
212/212 Melee + 40 Shock-Icon Shock
Grab Attack 130 Melee (Tier 1) 0m - 4.5m
197 Melee (Tier 2)
291 Melee (Tier 3)
379 Melee (Tier 4)
Rock Throw 174 Damage-Icon Ranged (Tier 4) 15m - 70m Only used if target is unreachable or keeps running away.
263 Damage-Icon Ranged (Tier 4)
388 Damage-Icon Ranged (Tier 4)
505 Damage-Icon Ranged (Tier 4)

Fully armored elite soldiers equipped with longswords and an energy shield that blocks melee attacks and reduces damage from incoming projectiles.

Stats

Tier Level HP Armor HP/Tear Tear-Icon Helmet HP/Tear Tear-Icon Shield HP Additional Info
2 15 169 165/165 330/165 140
  • Vulnerable to Shock and especially Acid.
  • Resistant to Fire.
20 195
25 228/260
3 30 293 285/285 570/285 250
35 325
40 358
4 40 390 445/445 945/445 390
45 423
50 455
Attacks
Attack Type Damage Trigger Range Description
Short Range Slash Combo 66/66/99/197 Melee (Tier 2) 0m - 4.5m Short range 4-attack combo.
97/97/145/291 Melee (Tier 3)
126/126/189/378 Melee (Tier 4)
Medium Range Slash Combo 66/66/99/197 Melee (Tier 2) 3m - 5.5m 4-hit combo. Variant from running.
97/97/145/291 Melee (Tier 3)
126/126/189/378 Melee (Tier 4)
Shield Bash Combo 99/66/131 Melee (Tier 2) 5.5m - 9.5m Runs towards target and shield bashes followed with a sword double hit.
145/97/194 Melee (Tier 3)
189/126/252 Melee (Tier 4)
Leap Strike 158 Melee (Tier 2) 8m - 13.5m Leaps towards target and performs a powerful spinning strike upon landing.
233 Melee (Tier 3)
303 Melee (Tier 4)
Parry 66 Melee (Tier 2) 0m - 3.5m Parries opponent's attack, exposing them to a counterattack.
97 Melee (Tier 3)
126 Melee (Tier 4)
Counter-Attack 131 Melee (Tier 2) 0m - 3m A powerful vertical attack that can be used after a parry.
194 Melee (Tier 3)
252 Melee (Tier 4)
Backwards Bash & Slash Combo 99/66/66/66/131 Melee (Tier 2) 0m - 3.5m Turns around with a shield bash and can continue with a combo.
145/97/97/97/194 Melee (Tier 3)
189/126/126/126/252 Melee (Tier 4)
Grab Attack 197 Melee (Tier 4) 0m - 4.5m
291 Melee (Tier 3)
380 Melee (Tier 4)
Explosive Grenade 263 Explosive-Icon Explosive (Tier 2) 10m - 70m Throws a grenade that triggers a powerful explosion on impact. Mainly used if target is unreachable or keeps running away.
388 Explosive-Icon Explosive (Tier 3)
505 Explosive-Icon Explosive (Tier 4)


Machines[]

Gallery[]

References[]

Advertisement