A library for operating on permutations and permutation groups.
Permutations are represented by the structure PERM
, which is
read-only/immutable at the API boundary. A permutation of size N
is essentially a sequence
of numbers from 1
to N
. One-based permutations were chosen because that
is the dominating convention in mathematics. All we lose, essentially,
is direct compatibility with array indexing, and one fixnum worth of
space. (Internally, the permutations are stored in an array of size
N+1
, where the zeroth element is always zero).
A permutation can be created via MAKE-PERM
:
PERM> (make-perm 1 2 3)
#<PERM 1 2 3>
The permutation will be checked for validity.
PERM> (make-perm 1 2 5)
Given permutation must contain the numbers 1 to 3
[Condition of type SIMPLE-ERROR]
One can also create permutations with LIST-TO-PERM
, which converts a
list to a permutation. The companion function PERM-TO-LIST
does the
opposite operation, but it's not recommended to use list
representations of permutations.
One can also create permutations with VECTOR-TO-PERM
, which is
analogous to LIST-TO-PERM
, except it works for vectors. The reverse is
PERM-TO-VECTOR
.
Lastly, there is an experimental reader macro for permutations, which are created at read time. To enable the syntax, use
(enable-perm-reader)
and then one may type
#[3 1 2 4 5]
for permutations instead.
There is a slew of permutation operations:
perm-identity
: construct an identity permperm-identity-p
: check if a perm is an identity permrandom-perm
: construct a random perm with specified parityperm-ref
: zero-based referenceperm-eval
: one-based (standard) referenceperm-eval*
: one-based (standard) reference with out-of-bounds handlingperm-inverse-eval
: one-based (standard) reference of inverseperm-inverse-eval*
: one-based (standard) reference of inverse with out-of-bounds handlingperm=
: check for equalityperm=*
: check for equality of different sized permsperm-size
: the size of the permutation (number of mapped elements)perm-length
: number of inversionsperm-even-p
: check for evenness/oddnessperm-odd-p
: ''perm-sign
: ''perm-compose
: compose two permutationsperm-expt
: compose a perm with itself a number of timesperm-order
: order of a permutationperm-transpose-indexes
: swap two indexes, keeping the entries fixedperm-transpose-entries
: swap two entries, keeping the indexes fixedperm-inverse
: invert a permutationperm-fixpoints
: compute the fixed points of a permutationpermute
: permute an array according to a permutationcommutesp
: check if two permutations commuteperm<
: check lexicographic order
There are ways of efficiently generating all permutations of a given
length incrementally. Instead of generating all permutations at once
in memory -- which takes O(n*n!)
space -- we generate permutations on
the fly.
The first way is to iterate over the permutations using a DOLIST
-style
macro called DOPERMS
.
PERM> (let ((i 1))
(doperms (p 3)
(format t "~D: ~A~%" i p)
(incf i)))
1: #<PERM 1 2 3>
2: #<PERM 1 3 2>
3: #<PERM 3 1 2>
4: #<PERM 3 2 1>
5: #<PERM 2 3 1>
6: #<PERM 2 1 3>
The other way is to produce a generator object (a closure, in fact)
which generates the permutations. Simply FUNCALL
the object to receive
the next permutation. When they're all exhausted, the closure will
return NIL
.
PERM> (defparameter S3 (make-perm-generator 3))
S3
PERM> (defparameter S2 (make-perm-generator 2))
S2
PERM> (list (funcall S2) (funcall S3))
(#<PERM 1 2> #<PERM 1 2 3>)
PERM> (list (funcall S2) (funcall S3))
(#<PERM 2 1> #<PERM 1 3 2>)
PERM> (list (funcall S2) (funcall S3))
(NIL #<PERM 3 1 2>)
PERM> (list (funcall S2) (funcall S3))
(NIL #<PERM 3 2 1>)
PERM> (list (funcall S2) (funcall S3))
(NIL #<PERM 2 3 1>)
There's also a number of operations for cycles. Cycles are represented
by the CYCLE
structure. We can convert to and from cycle
representation using TO-CYCLES
and FROM-CYCLES
. Cycles created by
TO-CYCLES
are automatically canonicalized with
CANONICALIZE-CYCLES
. Canonicalization is defined as:
- Cycles contain their least element positionally first.
- Cycles are listed in descending order of their first element.
- No null cycles exist.
- The sum of the cycle lengths of a decomposition of a permutation
of size
N
isN
.
Cycles that have not been canonicalized are printed with an
asterisk '*
'. We can observe this by explicitly disabling cycle
canonicalization:
PERM> (make-cycle 3 1)
#<CYCLE (1 3)> ; no asterisk
PERM> (let ((*canonicalize-cycle-on-creation* nil))
(make-cycle 3 1))
#<CYCLE (3 1)*> ; asterisk
An example use of TO-CYCLES
is as follows:
PERM> (let ((r (random-perm 10)))
(values r (to-cycles r)))
#<PERM 7 4 8 5 2 10 3 9 1 6>
(#<CYCLE (6 10)> #<CYCLE (2 4 5)> #<CYCLE (1 7 3 8 9)>)
FROM-CYCLES
allows the specification of the permutation's length. For example:
PERM> (from-cycles (list (make-cycle 1 3 2)))
#<PERM 3 1 2>
PERM> (from-cycles (list (make-cycle 1 3 2)) 5)
#<PERM 3 1 2 4 5>
Lastly, there is a (mostly useless) function CYCLES-TO-ONE-LINE
which
converts cycles to one-line notation. That is, the cycles
(1 2 3)(4 5)
gets converted to the permutation
12345.
For example,
PERM> (cycles-to-one-line (list (make-cycle 1 2 3)
(make-cycle 4 5)))
#<PERM 1 2 3 4 5>
If one takes a permutation which has been canonically decomposed into cycles, then interestingly, there exists a bijection between one-line notation and the cycle decomposition.
A "combinatorial specification" describes a space of combinatorial objects. They have a nice property that they all can be mapped to and from integers sharply. See the section "Ranking and Unranking Combinatorial Specifications".
Currently, only objects of linear structure exist. All of them are
represented as subclasses of COMBINATORIAL-SPEC
. They are as follows.
These are a representation of a base-B
non-negative integer, for a
base B > 1
. They are handled by the RADIX-SPEC
class. Within
CL-PERMUTATION
, the digits are written left-to-right to correspond
with natural vector index ordering. A RADIX-SPEC
can be made with
MAKE-RADIX-SPEC
. Here is the enumeration of all two-digit trinary
numbers:
PERM> (print-objects-of-spec (make-radix-spec 3 2))
0 ==> #(0 0) ==> 0
1 ==> #(1 0) ==> 1
2 ==> #(2 0) ==> 2
3 ==> #(0 1) ==> 3
4 ==> #(1 1) ==> 4
5 ==> #(2 1) ==> 5
6 ==> #(0 2) ==> 6
7 ==> #(1 2) ==> 7
8 ==> #(2 2) ==> 8
A mixed-radix integer is a generalization of a base-B
integer. The
digits in a mixed-radix numeral correspond to different
bases. Mixed-radix specifications can be made with
VECTOR-TO-MIXED-RADIX-SPEC
. For example, the following are all
numerals of radix (2, 3, 1)
:
PERM> (print-objects-of-spec (vector-to-mixed-radix-spec #(2 3 1)))
0 ==> #(0 0 0) ==> 0
1 ==> #(1 0 0) ==> 1
2 ==> #(0 1 0) ==> 2
3 ==> #(1 1 0) ==> 3
4 ==> #(0 2 0) ==> 4
5 ==> #(1 2 0) ==> 5
Notice again we use vector index ordering.
The space of permutations of length N
(also known as S_N
) can be
represented. These are represented by the PERM-SPEC
class.
PERM> (print-objects-of-spec (make-perm-spec 3))
0 ==> #(0 1 2) ==> 0
1 ==> #(0 2 1) ==> 1
2 ==> #(1 0 2) ==> 2
3 ==> #(1 2 0) ==> 3
4 ==> #(2 0 1) ==> 4
5 ==> #(2 1 0) ==> 5
Currently, actual PERM
objects are not generated (see below about
ranking/unranking). However, one can easily convert between the two.
Combinations represent the selection of M
objects from a collection of
N
objects. These are represented by a vector containing M
1
's and N
0
's. The class that manages this is a COMBINATION-SPEC
. For example,
all combinations of 2 objects of a total of 4 can be listed by the
following:
PERM> (print-objects-of-spec (make-combination-spec 4 2))
0 ==> #(0 0 1 1) ==> 0
1 ==> #(0 1 0 1) ==> 1
2 ==> #(1 0 0 1) ==> 2
3 ==> #(0 1 1 0) ==> 3
4 ==> #(1 0 1 0) ==> 4
5 ==> #(1 1 0 0) ==> 5
A word is similar to a permutation except that it may have repeated,
indistinct elements. These are represented by a WORD-SPEC
. It can be
created by supplying a sample word to the function
VECTOR-TO-WORD-SPEC
. For example, all words of the form 1123
can be
listed as follows:
PERM> (print-objects-of-spec (vector-to-word-spec #(1 1 2 3)))
0 ==> #(1 1 2 3) ==> 0
1 ==> #(1 1 3 2) ==> 1
2 ==> #(1 2 1 3) ==> 2
3 ==> #(1 2 3 1) ==> 3
4 ==> #(1 3 1 2) ==> 4
5 ==> #(1 3 2 1) ==> 5
6 ==> #(2 1 1 3) ==> 6
7 ==> #(2 1 3 1) ==> 7
8 ==> #(2 3 1 1) ==> 8
9 ==> #(3 1 1 2) ==> 9
10 ==> #(3 1 2 1) ==> 10
11 ==> #(3 2 1 1) ==> 11
Each combinatorial specification represents a finite space of N > 0
objects. N
is called the "cardinality" of the specification and can be
computed with the CARDINALITY
method.
> (cardinality (make-perm-spec 3))
6
> (cardinality (vector-to-word-spec #(1 1 2 3)))
12
The cardinality is computed only once for a combinatorial specification and is then cached for fast access.
Obviously, every object in a particular finite combinatorial space can
be bijected to and from integers below the cardinality of that
space. CL-PERMUTATION
provides fast and efficient mechanisms for
computing one such bijection for each combinatorial
specification. Mapping from an object to an integer is called
"ranking" and mapping from an integer back to an object is called
"unranking".
When a lexicographic ordering makes sense, there will be 1-to-1
correspondence with the ordering on integers. In other words for
objects X1
and X2
and their ranks R1
and R2
, X1 lex< X2
iff R1 < R2
.
The method UNRANK
takes a combinatorial specification and an integer,
and maps it to the corresponding object representation (usually a
vector). It takes an optional keyword argument :SET
which acts as a
destination of the unranked object (for efficiency purposes).
The method RANK
takes a combinatorial specification and an object
produced by UNRANK
(again, usually a sensible vector) and returns the
integer (the "rank") of that object. PRINT-OBJECTS-OF-SPEC
, as used
above, prints the rank of every object in a combinatorial space.
One can map over all objects and ranks by using MAP-SPEC
, which takes
a binary function (rank and object) as well as a combinatorial
specification, and applies that function to each object and their
rank.
There is initial support for permutation groups at the
moment. Permutation groups are represented by the structure
PERM-GROUP
.
We can create a permutation group from its generators via
GENERATE-PERM-GROUP
. A shorthand syntax is provided which, instead of
taking a list of PERM
objects, takes a list of lists representing
perms. This shorthand is GROUP-FROM
. For example, the following two
are the same group:
PERM> (generate-perm-group (list (make-perm 1 3 2 4)
(make-perm 3 2 4 1)))
#<PERM-GROUP of 2 generators>
PERM> (group-from '((1 3 2 4)
(3 2 4 1)))
#<PERM-GROUP of 2 generators>
We can generate a permutation group from a list of cycles as well. The above is equivalent to
PERM> (group-from-cycles (list (list (make-cycle 2 3))
(list (make-cycle 1 3 4)))
4)
#<PERM-GROUP of 2 generators>
Once we have generated a group, we can do some operations on it.
For example, let's define the group for 3x3 Rubik's cubes. A cube has six moves: we can turn the front, back, left, right, top, and bottom. Label each sticker with a number like so:
+--------------+
| |
| 1 2 3 |
| |
| 4 up 5 |
| |
| 6 7 8 |
| |
+--------------+--------------+--------------+--------------+
| | | | |
| 9 10 11 | 17 18 19 | 25 26 27 | 33 34 35 |
| | | | |
| 12 left 13 | 20 front 21 | 28 right 29 | 36 back 37 |
| | | | |
| 14 15 16 | 22 23 24 | 30 31 32 | 38 39 40 |
| | | | |
+--------------+--------------+--------------+--------------+
| |
| 41 42 43 |
| |
| 44 down 45 |
| |
| 46 47 48 |
| |
+--------------+
Each turn corresponds to a permutation of stickers. I'll do the hard work of specifying them:
(defparameter rubik-3x3
(group-from
'((3 5 8 2 7 1 4 6 33 34 35 12 13 14 15 16 9 10 11 20 21 22 23 24 17
18 19 28 29 30 31 32 25 26 27 36 37 38 39 40 41 42 43 44 45 46 47 48)
(17 2 3 20 5 22 7 8 11 13 16 10 15 9 12 14 41 18 19 44 21 46 23 24
25 26 27 28 29 30 31 32 33 34 6 36 4 38 39 1 40 42 43 37 45 35 47 48)
(1 2 3 4 5 25 28 30 9 10 8 12 7 14 15 6 19 21 24 18 23 17 20 22 43
26 27 42 29 41 31 32 33 34 35 36 37 38 39 40 11 13 16 44 45 46 47 48)
(1 2 38 4 36 6 7 33 9 10 11 12 13 14 15 16 17 18 3 20 5 22 23 8 27
29 32 26 31 25 28 30 48 34 35 45 37 43 39 40 41 42 19 44 21 46 47 24)
(14 12 9 4 5 6 7 8 46 10 11 47 13 48 15 16 17 18 19 20 21 22 23 24
25 26 1 28 2 30 31 3 35 37 40 34 39 33 36 38 41 42 43 44 45 32 29 27)
(1 2 3 4 5 6 7 8 9 10 11 12 13 22 23 24 17 18 19 20 21 30 31 32 25
26 27 28 29 38 39 40 33 34 35 36 37 14 15 16 43 45 48 42 47 41 44 46))))
Now we have our group:
PERM> rubik-3x3
#<PERM-GROUP of 6 generators>
Let's query the group's order:
PERM> (group-order rubik-3x3)
43252003274489856000
A lot of positions! Let's generate a random cube:
PERM> (random-group-element rubik-3x3)
#<PERM 1 20 24 39 12 40 29 41 9 47 46 21 45 11 34 8 14 36 22 31 44 25 10 48
16 37 43 15 26 32 7 33 30 13 35 5 28 27 23 17 19 4 38 2 18 6 42 3>
And as cycles...
PERM> (to-cycles *)
(#<CYCLE (35)>
#<CYCLE (30 32 33)>
#<CYCLE (27 43 38)>
#<CYCLE (9)>
#<CYCLE (8 41 19 22 25 16)>
#<CYCLE (6 40 17 14 11 46)>
#<CYCLE (4 39 23 10 47 42)>
#<CYCLE (3 24 48)>
#<CYCLE (2 20 31 7 29 26 37 28 15 34 13 45 18 36 5 12 21 44)>
#<CYCLE (1)>)
Let's check if flipping an edge piece is valid:
PERM> (group-element-p (from-cycles (list (make-cycle 7 18)) 48) rubik-3x3)
NIL
No it's not. How about four edge pieces?
PERM> (group-element-p (from-cycles (list (make-cycle 7 18)
(make-cycle 2 34)
(make-cycle 4 10)
(make-cycle 5 26))
48)
rubik-3x3)
T
As can be seen, the few operations we have are powerful in studying finite groups.