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Busy Innovating
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Busy Innovating

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@collective @fossasia @NVIDIAGameWorks @Quantum-Fringe-Entertainment

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Pikachuxxxx/README.md

About Me

Hi, I'm Pikachuxxx or my friends call me Phani (and so can you). I'm a Graphics Programmer. I love to work on my game engine Razix in my spare time.

Here are some facts about me.

90% of my body is made of games.

Yes, it's true.

I love playing and making games a lot. I live and dream about games all the time

I love working with game engines and also enjoy tinkering with some weird computer graphics stuff.

You know what?

I eat and breathe pixels.

Don't believe me?

Hop into my profile for a supper with me and let's quench our thrist for pixels together.


Languages and Tools

And a Million more libraries....(I'm lying I only know a few)

Social

🕹Play the games I made on :

🚶‍♂️Follow me on :

🤝Connect with me on : LinkedIn Connect

💬 Ask me anything : here

💻Find some of my useful Gists here


👨🏽‍💻Currently Working on :

Razix Engine - High Performance Research Engine for Production Pipeline


Show Your Love ❤️ By Starring my Projects.

Do you love me even more ?

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  1. Razix Razix Public

    A Cool High Performance Game Engine

    C++ 470 25

  2. Fireworks-Engine Fireworks-Engine Public

    Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping

    C++ 38 4

  3. OpenGL-Abstractions OpenGL-Abstractions Public

    OpenGL Abstractions Classes to dive in and get coding + Demos

    C++ 33 6

  4. Vulf Vulf Public

    My Personal Vulkan Toy Renderer and Sandbox

    C++ 6 2

  5. boscaceoil boscaceoil Public

    Forked from TerryCavanagh/boscaceoil

    A simple music making program

    ActionScript 3

  6. UE5HelloTriangle UE5HelloTriangle Public

    How to render a Hello Triangle in UE5 using it's RHI and SceneViewExtensionBase class

    C++ 3