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This is a ranking page for the hero Zephia - Scheming Dragon from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Zephia.
List of Contents
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
- (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon skill inflicts visible Spd/Res penalties and Panic on multiple foes, inflicts Atk/Spd/Res penalties on foe during combat, and neutralizes effects that prevent unit's follow-up attacks. |
Might: 14 Range: 2 Grants Spd+3. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-6 and 【Panic】 on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-X on foe during combat (X = any current penalty on each of those stats +5; example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19; calculates each stat penalty independently), and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. |
Cooldown Count = 4 Boosts Atk by 50%. |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (17) | ★★★☆☆ | |
Atk (10) | ★★★★☆ | |
Spd (11) | ★★★★★ | |
Def (6) | ★★☆☆☆ | |
Res (5) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Zephia will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Zephia are +Spd and -Def. Spd boost her high base 44 Spd up to 47, and is crucial in allowing Zephia to perform follow-up attacks against her foes. Packleader Tome neutralizing effects that prevent follow-up attacks is a crucial part of her kit which should be maximized by boosting Spd as much as possible.
As a ranged unit, Zephia is expected to receive counterattacks from ranged units and only from some melee units with Distant Counter effects. As such, taking Def as a bane is preferred over Res.
We recommend +Spd when merging Zephia up to +10 as it is her most important stat.
HOT | |
---|---|
:
Glimmer
:
-
|
:
-
|
This build maximizes offenses to allow Zephia to nuke down her foes. Windsweep 3 protects her from retaliation against physical foes with Distant Counter effects.
:
Glimmer
:
-
|
:
-
|
This is a budget build using Zephia's base kit along with skills widely available. Atk Smoke 3 is our choice to debuff nearby enemies' Atk stats which may help Zephia survive with the help from Packleader Tome's Spd/Res debuffs.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
172 | ||
HP |
41 |
Rank: 331/1165 |
Atk |
40 |
Rank: 368/1165 |
Spd |
44 |
Rank: 139/1165 |
Def |
23 |
Rank: 796/1165 |
Res |
24 |
Rank: 734/1165 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 59 | 52 | 27 | 28 | 212 |
Lv.40 +10 | 46 | 45 | 49 | 27 | 28 | 195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 44 | 48 | 27 | 28 | 195 |
+Atk Lv.40 +10 | 45 | 48 | 48 | 27 | 28 | 196 |
+Spd Lv.40 +10 | 45 | 44 | 51 | 27 | 28 | 195 |
+Def Lv.40 +10 | 45 | 44 | 48 | 30 | 28 | 195 |
+Res Lv.40 +10 | 45 | 44 | 48 | 27 | 32 | 196 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 54 | 47 | 23 | 24 | 189 |
5★ Lv.40 | 41 | 40 | 44 | 23 | 24 | 172 |
4★ Lv.40 | 38 | 38 | 42 | 21 | 22 | 161 |
3★ Lv.40 | 37 | 36 | 39 | 20 | 21 | 153 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 24 | 14 | 6 | 5 | 66 |
4★ Lv.1 | 16 | 19 | 11 | 5 | 4 | 55 |
3★ Lv.1 | 16 | 15 | 10 | 5 | 4 | 50 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
37 | 46 | 40 | 16 | 45 | 184 | |
40 | 43 | 47 | 22 | 26 | 178 | |
45 | 45 | 47 | 21 | 20 | 178 | |
38 | 43 | 19 | 32 | 40 | 172 | |
Zephia
|
41 | 40 | 44 | 23 | 24 | 172 |
38 | 40 | 19 | 36 | 34 | 167 | |
39 | 42 | 35 | 16 | 35 | 167 | |
39 | 42 | 40 | 17 | 29 | 167 | |
40 | 38 | 43 | 20 | 25 | 166 | |
40 | 36 | 42 | 16 | 21 | 155 | |
36 | 37 | 30 | 17 | 30 | 150 | |
42 | 33 | 34 | 17 | 24 | 150 | |
35 | 33 | 36 | 20 | 25 | 149 | |
34 | 34 | 32 | 20 | 27 | 147 |
Note: Stats bonuses from skills are not taken into account.
Zephia is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Zephia's exclusive weapon Packleader Tome inflicts Spd/Res-6 and 【Panic】 onto the nearest foe within 5 spaces pf Zephia and all other enemies near that foe.
In combat, Packleader Tome doubles all Atk/Spd/Res stat penalties onto her foe, and then adds an additional Atk/Spd/Res-5 on top of that effect. This penalty doubler effect is similar to weapons like Plegian Torch+ which are powerful weapons when utilized correctly.
Packleader Tome also neutralizes effects that prevent Zephia's follow-up attacks if she is initiating combat.
As a flying unit, Zephia takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? |
---|
We recommend that you use Unlock Potential to bring Zephia - Scheming Dragon from 4 Stars to 5 Stars. Zephia - Scheming Dragon is a very useful offensive red tome flier, so we recommend you Unlock Potential for Zephia - Scheming Dragon if your team lacks a strong offensive red tome flier.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 3★ | |
6 | 2 | No Effect | 3★ | |
9 | 2 | No Effect | 3★ | |
14 | 2 | Grants Spd+3. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-6 and 【Panic】 on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-X on foe during combat (X = any current penalty on each of those stats +5; example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19; calculates each stat penalty independently), and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts Atk by 30%. | 3★ | |
(Cooldown Count = 4) Boosts Atk by 50%. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
3★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
3★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
4★ | |
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack. | 3★ | |
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack. | 4★ | |
If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack. | 5★ |
Value of Skills | ★★★☆☆ |
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Zephia has Atk/Spd Catch 3 and Windsweep 3 as inheritable options.
Atk/Spd Catch 3 is good bridge fodder for acquiring Atk/Spd Catch 4 and other skills from premium units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Zephia is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Elizabeth Maxwell |
---|---|
Illustrator | 8ichibi8 |
Appears In |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Zephia Builds and Best IVs
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The build I use for my Zephia is this. A skill: Remote Sparrow B skill: Spd/Res Far Trace 3 C: Spd/Res Hold SS: Atk/Res Rein 3.