Diablo 4 (D4)

List of Staff Affixes

This is a guide that lists all the affixes that Staff weapons can roll in Diablo 4 (D4). Read on to see a full list of possible affix rolls for Staff weapons.

How to Use the Affix List

Inherent vs Regular Affix Rolls

Diablo 4 - Inherent and Regular affixes

Inherent Affixes are a special type of affix that can only appear in certain pieces of gear. They will always show up near the top of the item tooltip, just underneath the damage or armor counter of the item.

In Diablo 4, Inherent Affixes are treated as separate affix rolls. An item like Rare-tier Pants will have both 1 Inherent Affix and 3 Regular Affixes.

All Diablo 4 Staff Affixes

All Staff Affixes

Weapon Class
+ X% Damage Over Time (Inherent) All
+ X Main Stat All
+ X% Critical Strike Damage All
+ X% Damage Over Time All
+ X% Overpower Damage All
+ X% Vulnerable Damage All
Lucky Hit: Up to a 5% Chance to Restore X Primary Resource All
+ X Maximum Life All
+ X Life Per Hit All
Lucky Hit: Up to a 5% Chance to Restore X Primary Resource All
+ X% Damage All
+ X Resource on Kill All

These are all the possible Affixes that you can obtain from Staves that you obtain as regular drops or via enchanting from the Occultist. There's also a chance of obtaining a Greater Affix for these affixes which will always be at the highest possible value of that Affix multipled by 150%.

All Legacy Staff Affixes

Weapon Class
+ X% Damage to Injured Enemies All
+ X Ranks of Claw Druid
+ X% Critical Strike Damage with Werewolf Skills All
+ X Ranks of the Inner Flames Passive Sorcerer
Lucky Hit: Up to a +X% Chance to Slow All
+ X% Lightning Damage All
Lucky Hit: Up to a X% Chance to Execute Injured Non-Elites All
+ X% Ultimate Skill Damage All
+ X% Lightning Critical Strike Damage All
+ X% Damage While Berserking All
+ X% Damage to Trapped Enemies All
+ X% Damage to Stunned Enemies All
+ X% Damage to Slowed Enemies All
+ X% Damage to Poisoned Enemies All
+ X All Stats All
+ X% Damage to Frozen Enemies All
+ X% Damage to Enemies Affected by Shadow DoT All
+ X% Damage to Distant Enemies All
+ X% Damage to Dazed Enemies All
+ X% Damage to Crowd Controlled Enemies All
+ X% Damage to Close Enemies All
+ X% Damage to Chilled Enemies All
+ X% Damage to Burning Enemies All
+ X% Damage to Bleeding Enemies All
+ X% Critical Strike Damage with Imbued Skills All
+ X% Core Skill Damage All
+ X% Basic Skill Damage All

These are all the affixes that used to be regular affixes from the gear you obtain in the map. This has been since, overhauled from Season 4's Loot Reborn update and is now only accessible as Legacy content.

Staff Tempering Affixes

Affixes Type Manual
・57.0 - 75.0% Shadow Damage Over Time
・41.5 - 55.0% Darkness Damage
・82.5 - 105.0% Desecrated Ground Damage
・72.5 - 95.0% Corpse Explosion Damage
Offensive Shadow Finesse
・41.5 - 55.0% Lightning Damage
・4.0 - 6.0 Shock Critical Strike Chance
・62.5 - 85.0% Shock Critical Strike Damage
・155.0 - 200.0% Teleport Damage
・82.5 - 105.0% Crackling Energy Damage
Offensive Shock Finesse
・26.0 - 35.0% Damage per Combo Point Spent
・26.5 - 40.0% Chance for Rain of Arrows Waves to Cast Twice
・21.0 - 30.0% Stun Grenade Size
・16.0 - 25.0% Shadow Clone Duration
・26.0 - 35.0% Inner Sight Duration
Offensive Specialist Evolution
・41.5 - 55.0% Storm Damage
・144.5 - 185.0% Hurricane Damage
・114.0 - 150.0% Cataclysm Damage
・82.5 - 105.0% Lightning Bolt Damage
・4.0 - 6.0% Storm Critical Strike Chance
Offensive Storm Finesse
・41.5 - 55.0% Summoning Damage
・62.5 - 85.0% Skeletal Damage
・82.5 - 105.0% Golems Damage
Offensive Summoning Finesse
・144.5 - 185.0% Shadow Step Damage
・144.5 - 185.0% Dash Damage
・114.0 - 150.0% Shadow Clone Damage
・82.5 - 105.0% Stun Grenade Damage
Offensive Trickster Finesse
・31.5 - 45.0% Damage
・47.0 - 65.0% Damage to Crowd Controlled Enemies
・65.5 - 85.0% Damaget to Close Enemies
・72.5 - 95.0% Damage to Distant Enemies
Offensive Natural Finesse
・Lucky Hit: Up to a 40% Chance to Deal 18500 - 23000 Physical Damage
・Lucky Hit: Up to a 40% Chance to Deal 18500 - 23000 Fire Damage
・Lucky Hit: Up to a 40% Chance to Deal 18500 - 23000 Lightning Damage
・Lucky Hit: Up to a 40% Chance to Deal 18500 - 23000 Cold Damage
・Lucky Hit: Up to a 40% Chance to Deal 18500 - 23000 Poison Damage
・Lucky Hit: Up to a 40% Chance to Deal 18500 - 23000 Shadow Damage
Weapon Elemental Surge
・41.5 - 55.0% Fire Damage
・57.0 - 75.0% Fire Damage Over Time
・9.0 - 11.0% Pyromancy Attack Speed
・62.5 - 85.0% Pyromancy Critical Strike Damage
・62.5 - 85.0% Mastery Damage
Offensive Pyromancy Finesse
・47.0 - 65.0% Damage to Cursed Enemies
・82.5 - 105.0% Macabre Damage
・98.0 - 125.0% Iron Maiden Damage
・219.0 - 300.0% Corpse Tendrils Damage
Offensive Profane Finesse
・41.5 - 55.0% Marksman Damage
・4.0 - 6.0% Marksman Critical Strike Chance
・62.5 - 85.0% Marksman Critical Strike Damage
・114.0 - 150.0% Rain of Arrows Damage
Offensive Marksman Finesse
・41.0 - 55.0% Damage while Berserking
・82.5 - 105.0% Damage while Wrath of the Berserker is Active
・62.5 - 85.0% Damage while War Cry is Active
Offensive Berserking Finesse
・41.5 - 55.0% Earth Damage
・4.0 - 6.0% Earth Lucky Hit Chance
・4.0 - 6.0% Earth Critical Strike Chance
・62.5 - 85.0% Earth Overpower Damage
・72.5 - 95.0% Boulder Damage
Offensive Earth Finesse
・41.5 - 55.0% Damage with Two-Handwed Bludgeoning Weapons
・41.5 - 55.0% Damage with Dual-Wielded Weapons
・41.5 - 55.0% Damage with Two-Handwed Slashing Weapons
・82.5 - 105.0% Damage when Swapping Weapons
Offensive Arsenal Finesse
・41.5 - 55.0% Cutthroat Damage
・9.0 - 11.0% Cutthroat Attack Speed
・4.0 - 6.0% Cutthroat Critical Strike Chance
・62.5 - 85.0% Cutthroat Critical Strike Damage
Offensive Cutthroat Finesse
・72.5 - 95.0% Conjuration Damage
・98.0 - 125.0% Hydra Damage
・98.0 - 125.0% Ice Blades Damage
・98.0 - 125.0% Lightning Spear Damage
Offensive Conjuration Finesse
・47.0 - 65.0% Damage to Poisoned Enemies
・47.0 - 65.0% Damage to Trapped Enemies
・62.5 - 85.0% Imbued Damage
・72.5 - 95.0% Trap Damage
Offensive Scoundrel Finesse
・9.0 - 11.0% Blood Attack Speed
・41.5 - 55.0% Blood Damage
・62.5 - 85.0% Blood Overpower Damage
・41.5 - 55.0% Damage while Fortified
Offensive Blood Finesse
・41.5 - 55.0% Bone Damage
・4.0 - 6.0% Bone Critical Strike Chance
・62.5 - 85.0% Bone Critical Strike Damage
・103.5 - 135.0% Bone Spirit Damage
Offensive Bone Finesse
・13.5 - 22.5% Chance for Dust Devils to Cast Twice
・21.5 - 30.0% Dust Devil Size
Weapon Sandstorm Augments
Barbarian only
・Bash Cleaves for 82.5 - 105.0% Damage
・13.5 - 22.5% Hammer of the Ancients Size
・13.5 - 22.5% Upheaval Size
・251.0 - 350.0% Kick Vulnerable Duration
Weapon Furious Augments
Barbarian only
・13.5 - 22.5% Rend Size
・21.0 - 30.0% Rupture Size
・26.0 - 35.0% Flay Duration
・1 - 2 to Pressure Point
・1 - 2 to Expose Vulnerability
Weapon Bleed Augments
Barbarian only
・13.5 - 22.5% Double Swing Size
・13.5 - 22.5% Whirlwind Size
・29.0 - 42.5% Frenzy Duration
・31.5 - 45.0% Berserking Duration
Weapon Berserking Augments
Barbarian only
・26.5 - 40.0% Ground Stomp Size
・31.5 - 30.0% Leap Slam Size
・21.0 - 30.0% Earthquake Size
・23.5 - 32.5% Earthquake Duration
Weapon Wasteland Augments
Barbarian only
・144.5 - 185.0% Kick Damage
・72.5 - 95.0% Charge Damage
・82.5 - 105.0% Death Blow Damage
・114.0 - 150.0% Damage while Iron Maelstrom is Active
Offensive Demolition Finesse
Barbarian only
・23.5 - 32.5% Chance for Wind Shear to Cast Twice
・13.0 - 17.5% Chance for Tornado Projectiles to Cast Twice
・31.5 - 45.0% Hurricane Size
・29.0 - 42.5% Lightning Storm Duration
・29.0 - 42.5% Hurricane Duration
Weapon Storm Augments
Druid only
・28.5 - 37.5% Maul Size
・13.5 - 22.5% Pulverize Size
・16.0 - 25.0% Grizzly Rage Duration
Weapon Werebear Augments
Druid only
・4.0 - 6.0% Shred Critical Strike Chance
・29.0 - 42.5% Rabies Duration
・13.0 - 17.5% Lacerate Duration
Weapon Werewolf Augments
Druid only
・23.5 - 32.5% Chance for Earth Spike Projectiles to Cast Twice
・13.0 - 17.5% Chance for Land Slide Projectiles to Cast Twice
・13.5 - 22.5% Chance for Boulder Projectiles to Cast Twice
・36.5 - 50.0% Petrify Duration
Weapon Earth Augments
Druid only
・72.5 - 95.0% Companion Damage
・82.5 - 105.0% Wolves Damage
・144.5 - 185.0% Poison Creeper Damage
・144.5 - 185.0% Ravens Damage
Offensive Companion Finesse
Druid only
・9.0 - 11.0% Werewolf Attack Speed
・144.5 - 185.0% Rabies Damage
・144.5 - 185.0% Trample Damage
・114.0 - 150.0% Lacerate Damage
・4.0 - 6.0% Werewolf Critical Strike Chance
・62.5 - 85.0% Werebear Overpower Damage
Offensive Shapeshifting Finesse
Druid only
・23.5 - 32.5% Chance for Bone Splinters Projectiles to Cast Twice
・13.0 - 17.5% Chance for Bone Spear Projectiles to Cast Twice
・26.0 - 35.0% Bone Spirit Explosion Size
・16.0 - 25.0% Bone Storm Explosion Size
Weapon Bone Augments
Necromancer only
・28.5 - 37.5% Hemorrhage Explosion Size
・13.5 - 22.5% Blood Surge Nova Size
・29.0 - 42.5% Blood Lance Duration
Weapon Blood Augments
Necromancer only
・13.0 - 17.5% Decompose Explosion Size
・28.5 - 37.5% Chance for Blight Projectiles to Cast Twice
・13.5 - 22.5% Blight Size
Weapon Shadow Augments - Decay
Necromancer only
・13.0 - 27.5% Chance for Sever Projectiles to Cast Twice
・29.0 - 42.5% Reap Duration
Weapon Shadow Augments - Execution
Necromancer only
・9.0 - 11.0% Minion Attack Speed
・13.5 - 22.5% Chance for Skeletal Mage Attacks to Cast Twice
・31.5 - 45.0% Skeleton Priest Effect Duration
Weapon Summoning Augments
Necromancer only
・23.5 - 32.5% Chance for Puncture Projectiles to Cast Twice
・23.5 - 32.5% Chance for Heartseeker Projectiles to Cast Twice
・23.5 - 32.5% Chance for Forceful Arrow Projectiles to Cast Twice
・29.0 - 42.5% Invigorating Strike Duration
・29.0 - 42.5% Heartseeker Duration
Weapon Basic Augments - Rogue
Rogue only
・Traps Arm 0.4 - 0.6 Seconds Faster
・31.5 - 45.0% Caltrops Size
・31.5 - 45.0% Caltrops Duration
・29.0 - 42.6% Poison Trap Duration
Weapon Trap Augments
Rogue only
・Twisting Blades Returns 21.0 - 30.0% Faster
・13.0 - 17.5% Chance for Barrage Projectiles to Cast Twice
・13.0 - 17.5% Chance for Rapid Fire Projectiles to Cast Twice
・13.0 - 17.5% Chance for Penetrating Shot Projectiles to Cast Twice
・13.5 - 22.5% Flurry Size
Weapon Core Augments - Rogue
Rogue only
・23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
・13.0 - 17.5% Chance for Chain Lightning Projectiles to Cast Twice
・13.0 - 17.5% Chance for Charged Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
・36.5 - 50.0% Teleport Nova Size
Weapon Shock Augments
Sorcerer only
・41.5 - 55.0% Cold Damage
・41.5 - 55.0% Vulnerable Damage
・62.5 - 85.0% Damage to Frozen Enemies
・72.5 - 95.0% Blizzard Damage
・82.5 - 105.0% Ice Spike Damage
Offensive Frost Finesse
Sorcerer only
・23.5 - 32.5% Chance for Frost Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Frozen Orb Projectiles to Cast Twice
・13.0 - 17.5% Chance for Ice Shards Projectiles to Cast Twice
・18.5 - 27.5% Blizzard Size
Weapon Frost Augments
Sorcerer only
・23.5 - 32.5% Chance for Fire Bolt Projectiles to Cast Twice
・13.0 - 17.5% Chance for Fireball Projectiles to Cast Twice
・13.5 - 22.5% Incinerate Size
・13.5 - 22.5% Meteor Size
・18.5 - 27.5% Firewall Size
Weapon Pyromancy Augments
Sorcerer only

These are the possible Affixes that you can add to your gear via Tempering from the Blacksmith. Each gear has a limited number of Tempering count and using a specific manual will allow you to get one of the possible Affixes from the said manual.

Diablo 4 Related Guides

Diablo 4 - Affixes

List of All Affixes

All Item Affixes by Type

Affixes by Armor Type
Boots Pants Helm
Chest Gloves
Affixes by Weapon Type
Dagger Staff Wand
Crossbow Bow Focus
Totem Shield 1h Mace
1h Sword 1h Scythe 1h Axe
2h Polearm 2h Sword 2h Axe
2h Mace 2h Scythe -
Affixes by Accessory Type
Ring Amulet

Author

    Walkthrough Menu

    All rights reserved