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Divine Nectar
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Divine Nectar (Japanese: 神獣の蜜 Divine beast's nectar) is a passive type C skill which debuted in Fire Emblem Heroes; Divine Nectar comes in only one tier. If its user is near an ally at the start of each phase, Divine Nectar grants the Divine Nectar status—which neutralizes Deep Wounds, heals he unit after combat, and reduces the damage they take in their first combats—to the user and their nearby allies; it grants an ally with Divine Nectar active another action when using a rally or movement assist skill; and it reduces the foe's attack, defense, and special cooldown charge when its user is near an ally during combat.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes |
C | If user is within 2 spaces of an ally at start of phase, grants Divine Nectar (Neutralizes Deep Wounds (Unit's HP cannot be healed through their next action) during combat. Restores 20 HP to user as combat begins (after effects that deal damage as combat begins). If it is user's first combat initiated that phase, foe deals −10 damage during combat.) to user and allies within 2 spaces of user for 1 turn. If a rally or movement (e.g. Reposition, Shove) assist skill is used by ally with Divine Nectar active, grants another action to ally (once per turn). If user is within 3 spaces of an ally, inflicts −5 each to attack and defense on foe and −1 special cooldown charge on foe per attack during combat. |
300 | -- | -- | ✗ | -- |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Heiðrún: Healing Nectar |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | At start of player phase or enemy phase,
if unit is within 2 spaces of an ally, grants 【Divine Nectar】to unit and allies within 2 spaces of unit for 1 turn. If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by an ally with the【Divine Nectar】effect active (excluding unit), grants another action to that ally (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered). If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Divine Nectar】 Neutralizes【Deep Wounds】during combat. Restores 20 HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). If it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
自軍ターン開始時、および、敵軍ターン開始時、
周囲2マス以内に味方がいる時、 自分と周囲2マス以内の味方に 【神獣の蜜】を付与(1ターン) 自分を除く【神獣の蜜】が付与されている味方が 応援、移動系補助 (体当たり、引き戻し、回り込み等)を使用した時、 その味方を行動可能な状態にする (同じタイミングで 自分を行動可能な状態にする他の効果が発動した場合、 この効果も発動したものとする) (1ターンに1回のみ) 周囲3マス以内に味方がいる時、 戦闘中、敵の攻撃、守備-5、 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) 【神獣の蜜】 戦闘中、【回復不可】を無効 戦闘開始後(戦闘開始後にダメージを受ける効果の後)、 20回復(同系統効果複数時、最大値適用) 各ターンについて、 自分から攻撃した最初の戦闘と 敵から攻撃された最初の戦闘の時、 戦闘中、受けるダメージ-10(範囲奥義を除く) 【回復不可】 HPを回復できない状態異常 (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Divine Nectar |
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Japanese |
神獣の蜜 |
Divine beast's nectar |
Spanish |
Néctar divino |
Divine nectar |
French |
Nectar divin |
Divine nectar |
German |
Heiliger Nektar |
Holy nectar |
Italian |
Nettare divino |
Divine nectar |
Portuguese |
Néctar divino |
Divine nectar |
Traditional Chinese |
神獸的蜜露 |
Divine beast's nectar |