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Attack/Speed Push
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Attack/Speed Push (Japanese: 攻撃速さの渾身 Attack/Speed with All One's Might) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Spd Push 1, Atk/Spd Push 2, Atk/Spd Push 3, and Atk/Spd Push 4 in order from lowest to highest. Atk/Spd Push boosts its user's attack and speed if their HP is full, but damages them after combat; the size of the boosts increases with the skill's tier, with the fourth tier reducing the HP requirement but increasing the recoil.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Spd Push 1) |
A | If user's HP = 100% at start of combat, grants +3 each to attack and speed, and if user attacked, deals 1 damage to user after combat. | 60 | -- | -- | ✓ | -- | |
Heroes (Atk/Spd Push 2) |
A | If user's HP = 100% at start of combat, grants +4 each to attack and speed, and if user attacked, deals 1 damage to user after combat. | 120 | Atk/Spd Push 1 | -- | ✓ | -- | |
Heroes (Atk/Spd Push 3) |
A | If user's HP = 100% at start of combat, grants +5 each to attack and speed, and if user attacked, deals 1 damage to user after combat. | 240 | Atk/Spd Push 2 | -- | ✓ | -- | |
Heroes (Atk/Spd Push 4) |
A | If user's HP ≥ 25% at start of combat, grants +7 each to attack and speed, and if user attacked, deals 5 damage to user after combat. | 300 | Atk/Spd Push 3 | -- | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Spd Push 1) |
At start of combat, if unit's HP = 100%,
grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. |
戦闘開始時、自身のHPが100%なら攻撃、速さ+3
その状態で攻撃した時、戦闘後、自分に1ダメージ |
Heroes (Atk/Spd Push 2) |
At start of combat, if unit's HP = 100%,
grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. |
戦闘開始時、自身のHPが100%なら攻撃、速さ+4
その状態で攻撃した時、戦闘後、自分に1ダメージ |
Heroes (Atk/Spd Push 3) |
At start of combat, if unit's HP = 100%,
grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. |
戦闘開始時、自身のHPが100%なら攻撃、速さ+5
その状態で攻撃した時、戦闘後、自分に1ダメージ |
Heroes (Atk/Spd Push 4) |
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. |
戦闘開始時、自身のHPが25%以上なら
攻撃、速さ+7 その状態で攻撃した時、戦闘後、自分に5ダメージ |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Attack/Speed Push |
Abbreviated as Atk/Spd Push. |
Japanese |
攻撃速さの渾身 |
Attack/Speed with All One's Might |
Spanish |
Empuje Ataque/Velocidad |
Attack/Speed thrust; abbreviated as Empuje Ata/Vel in the European localization and as Empuj. Atq./Vel. in the American localization. |
French |
Effort Attaque/Vitesse |
Attack/Speed effort; abbreviated as Effort Atq/Vit. |
German |
Angriff/Geschwindigkeit-Zug |
Attack/Speed Pull; abbreviated as Angr./Ges.-Zug. |
Italian |
Slancio Attacco/Velocità |
Attack/Speed surge; abbreviated as Slancio Att/Vel. |
Portuguese |
Ataque/Velocidade pulso |
Attack/Speed pulse; abbreviated as Atq./Vel. pulso. |
Traditional Chinese |
攻擊速度的奮擊 |
Attack/Speed exterting strike |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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