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“The party challenges Walhart near the capital and forces the Conqueror to retreat. Soon they are joined by unexpected allies: the southern dynasts.”
—Opening Narration

The Conqueror is Chapter 19 of Fire Emblem Awakening. This chapter takes place in Valm Castle, despite Chrom's army approaching it.

Script[]

The script for this chapter can be found here.

Items[]

Drops[]

Strategy[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

One possible strategy which can be used to complete this chapter in one turn is to use:

-A unit with 'Galeforce' skill and one of the following: a ranged weapon and 8 movement OR more than 8 movement

-A powerful unit which will be able to defeat Walhart in a single combat

Start by placing the unit with 8 or higher movement in the space diagonally up/left of Chrom, and the powerful unit within pairing distance (if they are the same unit, you don't need to worry about this). Start the battle and move the powerful unit to the far-moving unit and pairing up. Next, move them 1 space (2 if possible) left and 7 upwards, then defeat the Paladin to activate Galeforce. Next, move as close to Walhart as possible and switch to the strong unit. Make sure any other units you brought are safe, then end the turn. During the enemy phase, Walhart will attack your strong unit and kill himself, completing the chapter in one turn.

If you are not going for the one turn strategy, have your units trained up to withstand the onslaught of mounted enemies and Wyvern Lords that are spread out across the map.

Walhart is quite powerful and should be taken down carefully, especially on higher difficulties where he gets various skills like Prescience, Pavise, Aegis, and even Rightful King.

Reinforcements[]

There are a total of 16 forts from which enemies spawn (4 Top, 4 top-central, 4 bottom-central and 4 bottom). The order of reinforcements goes from left to right and from up to down. Since most of the reinforcement are Paladins, Great Knights and Wyvern Lords, it is advised to bring effective weapons against them, like Beast Killer and Rapier.

Hard Mode[]

All enemies spawn at the beginning of the enemy turn.

Lunatic Mode[]

All enemies spawn at the beginning of the enemy turn.

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