Tail Vault is an enemy from Final Fantasy VII fought on the world map in the Wutai Area and in the second round of the Battle Square after Gold Saucer reopens and the player has the Highwind. When fought in the Battle Square, its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.
It only has two physical attacks and can be defeated easily with Aqualung or simply L4 Suicide and physical attacks. It uses only Somersault as counter-attack against each party member in same turn, every time it is attacked by four physical attacks. As it always drops a Phoenix Down, they can be fought to easily amass large quantities of them. They also come to use during the time the player is in Wutai without their Materia and needs to rely on items to heal and revive.
Stats[]
Formations[]
# | Formation |
---|---|
160 | Tail Vault, Razor Weed A, Razor Weed B |
162 | Row 1: Chocobo Row 2: Tail Vault A, Tail Vault B |
164 | Row 1: Edgehead Row 2: Tail Vault A, Tail Vault B |
165 | Tail Vault A, Tail Vault B |
166 | Row 1: Chocobo Row 2: Tail Vault A, Tail Vault B[note 1], Tail Vault C |
167 | Row 1: Chocobo Row 2: Tail Vault A, Tail Vault B |
170 | Row 1: Tail Vault A, Tail Vault B Row 2: Tail Vault C |
171 | Tail Vault, Bizarre Bug A, Bizarre Bug B |
173 | Tail Vault A, Tail Vault B (Back Attack) |
175 | Tail Vault, Thunderbird, Bizarre Bug A, Bizarre Bug B (Attack from both sides) |
177 | Bizarre Bug A, Bizarre Bug B, Tail Vault |
178 | Bizarre Bug A, Bizarre Bug B, Bizarre Bug C, Tail Vault A, Tail Vault B (Attack from both sides) |
- ↑ Covered by Chocobo
Locations[]
Wutai Area | |
---|---|
Grass | 160, 164, 165 |
Dirt | 162 (A Chocobo!), 166 (A Chocobo!), 167 (A Chocobo!), 170, 171, 173 (Back Attack), 175 (Attack from both sides) |
Desert/Forest | 177, 178 (Attack from both sides) |
Battle Square (with Highwind available) | |
Group B - Battle 2 | 177 |
AI script[]
AI: Setup {
- TempVar:HitsTilCounter = 3
} AI: Main {
- If (TempVar:Somersault == 0) Then
- {
- Choose Random Opponent
- Use <Bite> on Target
- } Else {
- TempVar:Somersault = 0
- }
} AI: Counter - Physical {
- If (TempVar:HitsTilCounter == 0) Then
- {
- If (1st Opponent doesn't have Death Status) Then
- {
- Choose 1st Opponent
- Use Somersault on Target
- }
- If (2nd Opponent doesn't have Death Status) Then
- {
- Choose 2nd Opponent
- Use Somersault on Target
- }
- If (3rd Opponent doesn't have Death Status) Then
- {
- Choose 3rd Opponent
- Use Somersault on Target
- }
- TempVar:Somersault = 1
- TempVar:HitsTilCounter = 3
- } Else {
- TempVar:HitsTilCounter = TempVar:HitsTilCounter - 1
- }
}