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Tail Vault is an enemy from Final Fantasy VII fought on the world map in the Wutai Area and in the second round of the Battle Square after Gold Saucer reopens and the player has the Highwind. When fought in the Battle Square, its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.

It only has two physical attacks and can be defeated easily with Aqualung or simply L4 Suicide and physical attacks. It uses only Somersault as counter-attack against each party member in same turn, every time it is attacked by four physical attacks. As it always drops a Phoenix Down, they can be fought to easily amass large quantities of them. They also come to use during the time the player is in Wutai without their Materia and needs to rely on items to heal and revive.

Stats[]

Formations[]

# Formation
160 Tail Vault, Razor Weed A, Razor Weed B
162 Row 1: Chocobo
Row 2: Tail Vault A, Tail Vault B
164 Row 1: Edgehead
Row 2: Tail Vault A, Tail Vault B
165 Tail Vault A, Tail Vault B
166 Row 1: Chocobo
Row 2: Tail Vault A, Tail Vault B[note 1], Tail Vault C
167 Row 1: Chocobo
Row 2: Tail Vault A, Tail Vault B
170 Row 1: Tail Vault A, Tail Vault B
Row 2: Tail Vault C
171 Tail Vault, Bizarre Bug A, Bizarre Bug B
173 Tail Vault A, Tail Vault B (Back Attack)
175 Tail Vault, Thunderbird, Bizarre Bug A, Bizarre Bug B (Attack from both sides)
177 Bizarre Bug A, Bizarre Bug B, Tail Vault
178 Bizarre Bug A, Bizarre Bug B, Bizarre Bug C, Tail Vault A, Tail Vault B (Attack from both sides)
  1. Covered by Chocobo

Locations[]

Wutai Area
Grass 160, 164, 165
Dirt 162 (A Chocobo!), 166 (A Chocobo!), 167 (A Chocobo!), 170, 171, 173 (Back Attack), 175 (Attack from both sides)
Desert/Forest 177, 178 (Attack from both sides)
Battle Square (with Highwind available)
Group B - Battle 2 177

AI script[]

AI: Setup {

TempVar:HitsTilCounter = 3

} AI: Main {

If (TempVar:Somersault == 0) Then
{
Choose Random Opponent
Use <Bite> on Target
} Else {
TempVar:Somersault = 0
}

} AI: Counter - Physical {

If (TempVar:HitsTilCounter == 0) Then
{
If (1st Opponent doesn't have Death Status) Then
{
Choose 1st Opponent
Use Somersault on Target
}
If (2nd Opponent doesn't have Death Status) Then
{
Choose 2nd Opponent
Use Somersault on Target
}
If (3rd Opponent doesn't have Death Status) Then
{
Choose 3rd Opponent
Use Somersault on Target
}
TempVar:Somersault = 1
TempVar:HitsTilCounter = 3
} Else {
TempVar:HitsTilCounter = TempVar:HitsTilCounter - 1
}

}

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