The Proud Clod is a mechanical weapon designed by Scarlet and the Shinra Weapons Department in Final Fantasy VII. The Jamar Armor is attached to its chest, and the whole construct said to be equipped with "anti-Weapon artillery", so Proud Clod was presumably built to fight the Weapons. Scarlet and Heidegger pilot the robot from the armored cockpit in its chest to block the party's progress when they return to Midgar during "Mako Cannon Rampage". Proud Clod is destroyed, presumably along with Scarlet and Heidegger. The theme of Shinra plays throughout the fight, and the party will not pose when they win.
It drops the valuable Ragnarok weapon for Cloud.
The Proud Clod is also faced at the Battle Square special battle.
Stats[]
- ↑ Can only use Materia Jammer while Jamar Armor is still present
Formations[]
# | Formation |
---|---|
844 | Proud Clod, Jamar Armor |
845 | Proud Clod, Jamar Armor |
846 | Proud Clod, Jamar Armor |
847 | Proud Clod, Jamar Armor |
973 | Proud Clod, Jamar Armor |
Locations[]
Sector 8 (Raid on Midgar event) | |
---|---|
Bridge | 844 (event) |
Battle Square (Special Battle) | |
Special Battle - Battle 8 | 973 |
Battle[]
The Proud Clod's attacks, despite their names, are largely only fairly strong physicals. It can cast Reflect on the party by using Materia Jammer, but only when Jamar Armor is present. Its Big Hand Clash, Wrist Laser, Knee Fire, Knee Blend, and W Machine Gun attacks can be used twice in one turn. When weak, the Proud Clod will kneel and count down to Beam Cannon, doing considerable damage to the entire party.
As Proud Clod is weak, but defensive, the battle can become drawn out. Late in the battle, Proud Clod will hardly attack, but instead will charge Beam Cannon. This may seem dangerous, but the extra turns the player gets are more than enough to compensate.
Strategy[]
The player should use physical attacks, such as 2x Cut, and spells, such as Magic Breath, so they get EXP and AP from Jamar Armor. When healing is needed, White Wind is often more than enough.
Gold Saucer[]
The Proud Clod can also be fought in the Gold Saucer as the Battle Square Special Battle available after obtaining Omnislash, the W-Summon, and Cloud's Ultima Weapon. For defeating it, the party will obtain the Final Attack Materia.
Glitches[]
The Quadra Magic Ultima glitch involves casting Ultima against Proud Clod with Quadra Magic, while the Ultima Materia is also linked to HP or MP Absorb. Casting Ultima with this setup may freeze the game.
Casting Pandora's Box on Proud Clod with a party member and the enemy both having Reflect can result in an infinite loop reflecting back and forth between the party and the enemy.
The Raid on Midgar glitch allows one to skip the entire return to Midgar segment, including the battle against Proud Clod.
AI script[]
AI: Setup {
- Turn off Death Handling for Proud Clod
- Count = Rnd(0..6)
- SpclChance = 5
} AI: Main {
- TempVar:NormalAtt = 0
- If (Count == 0 or 1) Then
- {
- TempVar:NormalAtt = 1
- TempVar:ChosenAtt = <W Machine Gun>
- Count = Rnd(2..3)
- } Else If (Count == 2) Then {
- TempVar:NormalAtt = 1
- TempVar:ChosenAtt = <Big Hand Clash>
- Count = Rnd(4..5)
- } Else If (Count == 3) Then {
- TempVar:NormalAtt = 1
- TempVar:ChosenAtt = Wrist Laser
- Count = Rnd(4..5)
- } Else If (Count == 4) Then {
- TempVar:NormalAtt = 1
- TempVar:ChosenAtt = Knee Fire
- Count = 6
- } Else If (Count == 5) Then {
- TempVar:NormalAtt = 1
- TempVar:ChosenAtt = Knee Blend
- Count = 6
- } Else If (Count == 6) Then {
- If ((Jamar Armor doesn't have Death Status)
- & (At Least One Opponent doesn't have Reflect Status)) Then
- {
- If ((Proud Clod's MP >= 16) & (Rnd(1..SpclChance) == 1)) Then
- {
- Choose Random Opponent without Reflect Status
- Use Materia-jammer on Target
- } Else {
- TempVar:NormalAtt = 1
- TempVar:ChosenAtt = <Big Hand Clash>
- }
- } Else {
- TempVar:NormalAtt = 1
- TempVar:ChosenAtt = <W Machine Gun>
- }
- If (SpclChance <= 3) Then
- {
- Count = 7
- } Else {
- Count = Rnd(0..1)
- }
- If ((Jamar Armor doesn't have Death Status)
- } Else If (Count == 7) Then {
- Choose Self
- Use <> on Target
- Proud Clod's IdleAnim = Kneeling
- Proud Clod's HurtAnim = Flinch (Kneeling)
- Count = 8
- } Else If (Count == 8) Then {
- Choose Self
- Use Charging on Target
- Count = 9
- } Else If (Count == 9) Then {
- Choose All Opponents
- Use Beam Cannon on Target
- Count = 10
- } Else {
- Choose Self
- Use <> on Target
- Proud Clod's IdleAnim = Standing
- Proud Clod's HurtAnim = Flinch (Standing)
- Count = Rnd(0..1)
- }
- If (TempVar:NormalAtt = 1) Then
- {
- Choose Random Opponent
- Use TempVar:ChosenAtt on Target
- If (Rnd(1..SpclChance) == 1) Then
- {
- Choose Random Opponent
- Use TempVar:ChosenAtt on Target
- }
- }
} AI: Counter - General {
- If (Proud Clod's IdleAnim == Standing) Then
- {
- Proud Clod's HurtAnim = Flinch (Standing)
- } Else {
- Proud Clod's HurtAnim = Flinch (Kneeling)
- }
- If (Proud Clod's HP <= 20% of Proud Clod's Max HP) Then
- {
- SpclChance = 1
- } Else If (Proud Clod's HP <= 40% of Proud Clod's Max HP) Then {
- SpclChance = 2
- } Else If (Proud Clod's HP <= 60% of Proud Clod's Max HP) Then {
- SpclChance = 3
- } Else If (Proud Clod's HP <= 80% of Proud Clod's Max HP) Then {
- SpclChance = 4
- } Else {
- SpclChance = 5
- }
} AI: Counter - Death {
- Remove Jamar Armor
}
Other appearances[]
Pictlogica Final Fantasy[]
Final Fantasy Airborne Brigade[]
Final Fantasy Record Keeper[]
The English name is corrected to Proudclad and it is fought together with the Jammer Armor.
Mobius Final Fantasy[]
Final Fantasy VII Remake[]
While the Proud Clod does not make a physical appearance in Final Fantasy VII Remake, it is possible to fight a previous iteration called the Pride and Joy Prototype (プラウドクラッド零号機, Puraudo Kuraddo Reigōki?, lit. Proud Clad Unit Zero), which bears strong resemblance to the Proud Clod, but being white in color, with two cannons instead of one, two arms instead of three, and is significantly smaller. It can be fought on hard mode during Chapter 17, at the combat simulator in Professor Hojo's lab.
What looks like a Proud Clod under construction can be seen in "Episode INTERmission" in Scarlet's weapon's development lab in B13 of the Shinra Building, but cannot be interacted with.