The following is a list of the weapons that appear in Final Fantasy Tactics Advance, divided by class and ordered by attack power.
Swords[]
Swords are light one-handed weapons that are equipable by the Soldier, Warrior, and Dragoon job classes.
Sword | Atk | Def | Mag Pwr. | Mag Rst. | Spd | Eva | Cost | Skills (AP) |
---|---|---|---|---|---|---|---|---|
Blood Sword |
18 | 0 | 0 | 0 | 0 | 0 | N/A | Soldier: Provoke (300) Dragoon: Wyrmkiller (300) |
Effect: Drains HP | ||||||||
Sword stained by the blood of many. | ||||||||
Shortsword |
25 | 0 | 0 | 0 | 0 | 0 | 300 | Soldier/Warrior: First Aid (100) |
One-handed sword in common use. | ||||||||
Onion Sword |
29 | 5 | 0 | 5 | 0 | 10 | N/A | None |
Order-made sword of the legendary "Onion Knight." | ||||||||
Silver Sword |
30 | 0 | 0 | 0 | 2 | 2 | 900 | Soldier/Warrior: Speedbreak (200) |
This sword is beautifully inlaid with silver. | ||||||||
Mythril Sword[note 1] |
33 | 0 | 0 | 0 | 0 | 0 | N/A | Soldier/Warrior: Combat Combo (100) |
Sword made from rare and coveted mythril ore. | ||||||||
Victor Sword |
33 | 10 | 0 | 10 | 0 | 0 | N/A | None |
Sword given to the tourney champion. Symbol of honor. | ||||||||
Buster Sword |
35 | 5 | 0 | 0 | 0 | 0 | 1600 | Soldier/Warrior: Mindbreak (200) Dragoon: Wyrmtamer (200) |
Sword made for felling monsters. | ||||||||
Gale Sword |
36 | 0 | 0 | 0 | 1 | 0 | N/A | Warrior: Greased Bolt (300) |
Element: Wind | ||||||||
Sword so keen it could cut the wind itself. | ||||||||
Vitanova |
38 | 0 | 2 | 0 | 0 | 2 | N/A | Dragoon: Dragonheart (300) |
Element: Holy Effect: [absb] Holy | ||||||||
Sacred sword. Called the "Life Guardian." | ||||||||
Burglar Sword |
39 | 0 | 0 | 0 | 0 | 0 | 3000 | Soldier: Sensor (300) |
Weighty sword favored by rough types. | ||||||||
Restorer |
40 | 0 | 5 | 5 | 0 | 0 | N/A | Warrior: Downsize (300) Dragoon: Lancet (300) |
Mysterious sword. Said to "restore lost power." | ||||||||
Laglace Sword |
41 | 0 | 5 | 0 | 0 | 0 | N/A | None |
Element: Ice | ||||||||
Sword made of the coldest ice. Chilly in the hand. | ||||||||
Chirijiraden |
65 | 0 | 0 | 0 | 0 | 0 | N/A | None |
This sword was buried for fear of its power. |
- ↑ Mythril Sword gives +1 to Jump
Blades[]
Blades are light one-handed swords that are used by the Fighter, Gladiator, and Mog Knight job classes.
Blade | Atk | Def | Mag Pwr. | Mag Rst. | Spd | Eva | Cost | Skills (AP) |
---|---|---|---|---|---|---|---|---|
Materia Blade |
17 | 0 | 15 | 10 | 0 | 0 | N/A | Mog Knight: Ultima Charge (999) Gladiator: Ultima Sword (999) |
Blade inlaid with materite. | ||||||||
Sweep Blade |
28 | 0 | 0 | 0 | 0 | 0 | 1500 | Fighter/Gladiator: Rush (100) |
Blade for cutting down enemies as they close in. | ||||||||
Mythril Blade[note 1] |
32 | 0 | 0 | 0 | 0 | 0 | N/A | Fighter: Fight Combo (100) Mog Knight: Charge Combo (100) Gladiator: Sword Combo (100) |
Mythril blade forged and tempered with utmost care. | ||||||||
Shadow Blade |
32 | 0 | 0 | 0 | 0 | 2 | 2500 | Fighter/Gladiator: Beatdown (200) Mog Knight: Mog Rush (200) |
Blade painted black for use at night. | ||||||||
Paraiba Blade |
33 | 0 | 10 | 0 | 0 | 2 | 22000 | Mog Knight: Mog Peek (300) |
Valuable blade set with many beautiful gemstones. | ||||||||
Atmos Blade |
36 | 0 | 0 | 0 | 0 | 0 | 4000 | Fighter: Air Render (200) Mog Knight: Mog Lance (200) |
Element: Lightning | ||||||||
Lightning blade that makes the air around it tremble. | ||||||||
Sun Blade |
37 | 0 | 0 | 0 | 2 | 0 | 3000 | Fighter/Gladiator: Blitz (200) |
Blade said to hold the power of the sun itself. | ||||||||
Flametongue |
38 | 0 | 0 | 0 | 0 | 0 | 5000 | Fighter: Backdraft (300) Mog Knight: Mog Attack (100) Gladiator: Fire Sword (200) |
Element: Fire | ||||||||
Blade said to lick the air like a fiery tongue. | ||||||||
Air Blade |
40 | 0 | 0 | 0 | 0 | 0 | 7000 | Fighter: Air Blast (300) Gladiator: Bolt Sword (200) |
Element: Wind Effect: [null] Wind | ||||||||
Blade said to be made in the shape of a gale. | ||||||||
Kwigon Blade |
40 | 3 | 0 | 3 | 0 | 0 | 10000 | Fighter: Far Fist (200) Mog Knight: Mog Guard (200) |
Blade that aids the flow of power through the body. | ||||||||
Ice Brand |
42 | 0 | 0 | 0 | 0 | 0 | 8000 | Mog Aid (300) Gladiator: Ice Sword (200) |
Element: Ice | ||||||||
Blade made of ice that will never melt. | ||||||||
Ogun Blade |
42 | 0 | 2 | 0 | 0 | 0 | 15000 | Fighter/Gladiator: Wild Swing (200) |
Deep crimson blade made to ensure victory in battle. | ||||||||
Venus Blade |
45 | 0 | 2 | 0 | 2 | 0 | N/A | Fighter/Gladiator: Doublehand (300) |
Element: Fire Effect: [absb] Fire, [half] Water | ||||||||
Faintly warm blade made of stone. | ||||||||
Pearl Blade |
46 | 0 | 0 | 0 | 0 | 0 | N/A | Mog Knight: Mog Shield (300) |
Blade as smooth as the skin of a pearl. | ||||||||
Ayvuir Blue |
51 | 0 | 0 | 10 | 0 | 2 | N/A | None |
The hero Gaol's beloved left-hand blade. | ||||||||
Ayvuir Red |
62 | 10 | 0 | 0 | 2 | 0 | N/A | None |
The hero Gaol's beloved right-hand blade. | ||||||||
Adaman Blade |
65 | 15 | 0 | 0 | 0 | 0 | N/A | None |
Blade made of adamantite with a deep green luster. | ||||||||
Ebon Blade |
84 | 5 | 0 | 0 | 0 | 0 | N/A | None |
Element: Dark | ||||||||
Blade made of dark power. Fearsome to behold. |
- ↑ Mythril Blade gives +1 to Jump
Sabers[]
Sabers are the swords of choice of Blue Mages.
Saber | Atk | Def | Mag Pwr. | Mag Rst. | Spd | Eva | Cost | Skills (AP) |
---|---|---|---|---|---|---|---|---|
Blue Saber |
25 | 0 | 0 | 0 | 2 | 0 | 1000 | Blue Mage: Learning (400) |
Saber wielded by blue mage acolytes. | ||||||||
Shamshir |
31 | 0 | 0 | 0 | 0 | 2 | 2200 | None |
Wider saber with a clear curve to the blade. | ||||||||
Mythril Saber[note 1] |
32 | 0 | 0 | 0 | 0 | 0 | N/A | Blue Mage: Blue Combo (100) |
Saber made of processed mythril ore. | ||||||||
Aqua Saber |
36 | 0 | 0 | 0 | 0 | 6 | 3700 | None |
Element: Water | ||||||||
Ultramarine saber infused with the power of the sea. | ||||||||
Soulsaber |
39 | 0 | 0 | 10 | 0 | 5 | N/A | None |
Element: Fire | ||||||||
Divine blade that suffers no neophyte to wield it. | ||||||||
Harpe |
42 | 0 | 5 | 0 | 0 | 0 | N/A | None |
Saber used by a legendary hero to slay a beast. | ||||||||
Manganese |
47 | 0 | 10 | 0 | 0 | 3 | N/A | None |
Saber painted with a rare bluish hue. | ||||||||
Tulwar |
55 | 10 | 0 | 10 | 2 | 0 | N/A | None |
Saber with hand guard. Used by the palace guards. |
- ↑ Mythril Saber gives +1 to Jump
Knightswords[]
Knightswords are heavy one-handed swords and include some of the most powerful weapons. They are equipped by the Paladin, Defender, and Templar job classes.
Knightsword | Atk | Def | Mag Pwr. | Mag Rst. | Spd | Eva | Cost | Skills (AP) |
---|---|---|---|---|---|---|---|---|
Apocalypse |
32 | 0 | 0 | 0 | 0 | 0 | 3000 | Templar: Rasp (100) |
Element: Dark | ||||||||
Black blade that embodies the devastation of war. | ||||||||
Mythril Brand[note 1] |
32 | 0 | 0 | 0 | 0 | 0 | N/A | Paladin: Knight Combo (100) Defender: Defend Combo (100) Templar: Sacred Combo (100) |
Mythril knightsword made with painstaking care. | ||||||||
Sequence[note 2] |
32 | 2 | 5 | 2 | 2 | 2 | N/A | None |
Effect: Weapon Attack Growth | ||||||||
The legendary sword slept for years. Now it lives... | ||||||||
Lionheart |
34 | 2 | 0 | 1 | 0 | 0 | 4000 | Paladin/Defender: Defense (200) |
Sword wielded by knights of a legendary king. | ||||||||
Ragnarok |
36 | 0 | 5 | 0 | 0 | 0 | 7000 | Paladin/Defender: Drop Weapon (200) Templar: Silence (200) |
Sword made to end battles. | ||||||||
Defender |
37 | 0 | 0 | 0 | 0 | 0 | 5000 | Paladin: Nurse (100) Defender: Hibernate (100) |
Unadorned, practical sword. | ||||||||
SaveTheQueen |
45 | 3 | 0 | 3 | 0 | 5 | N/A | Paladin: Cover (200) Defender: Expert Guard (300) Templar: Astra (200) |
Element: Holy Effect: [enhn] Holy | ||||||||
Sacred sword. Prayers are inscribed upon the blade. | ||||||||
Lohengrin |
46 | 0 | 0 | 0 | 0 | 0 | 12000 | Defender: Aura (300) Templar: Haste (200) |
Sword worthy of a noble knight. | ||||||||
Excalibur |
47 | 0 | 2 | 0 | 1 | 5 | N/A | Paladin: Holy Blade (300) |
Element: Holy Effect: [enhn] Holy, [absb] Holy | ||||||||
Only the truest of knights may wield this sword. | ||||||||
Arch Sword |
48 | 0 | 0 | 0 | 0 | 0 | N/A | Paladin: Saint Cross (300) Templar: Soul Sphere (300) |
Sword made as a testament to a leader's power. | ||||||||
Nagrarok[note 3] |
75 | 0 | 0 | 0 | 6 | 0 | N/A | None |
Knightsword made like Ragnarok, but better. | ||||||||
Excalibur2 |
87 | 0 | 3 | 0 | 4 | 5 | N/A | None |
Improved version of Excalibur. Very sharp. |
Greatswords[]
Greatswords are two-handed swords used by the hume Soldier and Paladin job classes. As such, shields cannot be equipped at the same time as a greatsword unless they have the Monkey Grip ability. They have high Attack Power and usually provide protection from some status ailment, but give no bonuses to other stats.
Greatsword | Atk | Def | Mag Pwr. | Mag Rst. | Spd | Eva | Cost | Skills (AP) |
---|---|---|---|---|---|---|---|---|
Barong |
30 | 0 | 0 | 0 | 0 | 0 | 900 | Soldier: Powerbreak (200) Paladin: Parley (200) |
Heavy, but well-balanced greatsword. | ||||||||
Ancient Sword |
32 | 0 | 0 | 0 | 0 | 0 | 2000 | Soldier: Magicbreak (200) Paladin: Subdue (200) |
Effect: [null] Petrify | ||||||||
Ancient techniques were used to make this sword. | ||||||||
Diamond Sword |
32 | 0 | 0 | 0 | 0 | 0 | N/A | Soldier: Mug (300) |
Effect: [null] Slow | ||||||||
Diamond shards make this blade exceptionally sharp. | ||||||||
Vigilante |
37 | 0 | 0 | 0 | 0 | 0 | N/A | Soldier: Monkey Grip (300) |
Effect: [null] Confusion | ||||||||
Sword made in honor of brave warriors. | ||||||||
Hardedge |
42 | 0 | 0 | 0 | 0 | 0 | N/A | None |
Effect: [null] Doom | ||||||||
This sword is as straight and heavy as an iron bar. | ||||||||
Iceprism |
45 | 0 | 0 | 0 | 0 | 0 | N/A | None |
Element: Ice Effect: [null] Fire/Silence | ||||||||
This sword was a gift from a snow fairy. | ||||||||
Oblige |
48 | 0 | 0 | 0 | 0 | 0 | N/A | None |
Effect: [null] Charm | ||||||||
Sword of nobles. Symbol of courage and benevolence. | ||||||||
Zankplus |
49 | 0 | 0 | 0 | 0 | 0 | N/A | None |
Effect: [null] Poison | ||||||||
Powerful sword with a blade shaped like a cross. | ||||||||
Lurebreaker |
51 | 0 | 0 | 0 | 0 | 0 | N/A | None |
Effect: [null] Sleep | ||||||||
Sharp sword tempered under a full moon. | ||||||||
Master Sword |
59 | 0 | 0 | 0 | 0 | 0 | N/A | None |
Effect: [null] KO | ||||||||
Only master swordsmen may wield this weapon. |
Broadswords[]
Broadswords are two-handed swords, and so a shield cannot be equipped at the same time unless they have the Monkey Grip ability. They are used by the bangaa jobs Warrior and Defender.
Broadsword | Atk | Def | Mag Pwr. | Mag Rst. | Spd | Eva | Cost | Skills (AP) |
---|---|---|---|---|---|---|---|---|
Falchion |
27 | 5 | 0 | 0 | 0 | 0 | 1200 | Warrior: Magicbreak (200) |
Heavy broadsword, made for hewing limbs. | ||||||||
Samson Sword |
32 | 5 | 0 | 0 | 0 | 0 | 2500 | Warrior: Powerbreak (200) |
Element: Earth | ||||||||
Broadsword named after the strongest of heroes. | ||||||||
Striborg |
33 | 5 | 0 | 0 | 0 | 0 | 5000 | Warrior: Body Slam (300) Defender: Mow Down (200) |
Sword said to change the tides of battle. | ||||||||
Predator |
37 | 5 | 0 | 0 | 0 | 0 | 4000 | Defender: Last Berserk (300) |
Sword of the berserker, dangerous to all around. | ||||||||
Vajra |
45 | 5 | 0 | 5 | 0 | 0 | N/A | Defender: Meltdown (200) |
Effect: Lightning Effect: [enhn] Lightning | ||||||||
Sword once wielded by the god of another land. | ||||||||
El Cid Sword |
47 | 10 | 0 | 0 | 0 | 0 | N/A | Defender: Tremor (100) |
Sword wielded by the protector of the land. | ||||||||
Tabarise |
47 | 5 | 0 | 0 | 2 | 2 | N/A | None |
This sword is popular for its light weight. | ||||||||
Claymore |
49 | 5 | 0 | 0 | 0 | 0 | N/A | Warrior: Monkey Grip (300) |
Well-sharpened sword held by a chosen few. | ||||||||
Beastsword |
50 | 5 | 0 | 0 | 0 | 0 | N/A | None |
Broadsword found in a rockbeast's back. | ||||||||
Rhomphaia |
57 | 5 | 0 | 0 | 0 | 0 | N/A | None |
Sword of the giants. Too heavy to hold in one hand. | ||||||||
Eclipse |
76 | 5 | 5 | 0 | 0 | 0 | N/A | None |
Double-edged sword made during a solar eclipse. | ||||||||
Estreledge |
77 | 5 | 0 | 5 | 0 | 0 | 25000 | None |
Faintly luminescent sword made of a fallen star. |
Knives[]
Knives are light melee weapons used by hume and moogle Thieves, as well as the Juggler job. They generally boost Speed and Evasion.
Knife | Atk | Def | Mag Pwr. | Mag Rst. | Spd | Eva | Cost | Skills (AP) |
---|---|---|---|---|---|---|---|---|
Jack Knife |
22 | 0 | 0 | 0 | 0 | 1 | 200 | Thief: Steal: Gil (100) Juggler: Gil Toss (100) |
Folded knife small enough to fit in one's palm. | ||||||||
Scramasax |
29 | 0 | 0 | 0 | 0 | 1 | 900 | Thief: Steal: Shield (200) Juggler: Ball (200) |
Impressively large dagger. | ||||||||
Kris Knife |
30 | 0 | 0 | 5 | 0 | 1 | 3000 | Juggler: Hurl (100) |
Knife with a beautifully adorned blade and hilt. | ||||||||
Jambiya |
31 | 0 | 2 | 0 | 0 | 1 | 1700 | Thief: Steal: Access. (300) Juggler: Dagger (300) |
Knife curved like an animal horn. | ||||||||
Mythril Knife[note 1] |
32 | 0 | 0 | 0 | 0 | 1 | N/A | Thief: Thief Combo (100) Juggle Combo (100) |
Knife with a lustrous mythril blade. | ||||||||
Rondell Dagger |
33 | 0 | 0 | 0 | 0 | 1 | 10000 | Thief: Steal: Armor (300) Juggler: Ring (200) |
Effect: [null] Immobilize, Disable | ||||||||
Knife with a textured, easy-to-hold grip. | ||||||||
Kard |
35 | 0 | 0 | 0 | 0 | 2 | 7000 | Thief: Steal: Helm (300) |
Thin-bladed knife with a sharp point. | ||||||||
Tiptaptwo |
35 | 0 | 0 | 9 | 15 | 0 | 27000 | None |
Knife made for multiple, swift attacks. | ||||||||
Khukuri |
37 | 0 | 0 | 0 | 2 | 1 | 5000 | Thief: Steal: Exp (100) Juggler: Firebomb (300) |
Knife with a curved blade for maximum lethality. | ||||||||
Tonberrian |
37 | 0 | 0 | 0 | 10 | 0 | N/A | None |
Knife made for driving off tonberries and their ilk. | ||||||||
Zorlin Shape |
38 | 0 | 0 | 0 | 1 | 1 | N/A | None |
Knife tempered by a famous blacksmith. | ||||||||
Sword Breaker |
39 | 0 | 0 | 0 | 0 | 2 | N/A | Thief: Steal: Weapon (300) |
Knife set with a prong to entangle swords. | ||||||||
Cinquedea |
57 | 0 | 0 | 0 | 5 | 2 | N/A | Thief: Steal: Ability (300) |
Broad knife, designed in the shape of a hand. | ||||||||
Orichalcum |
60 | 0 | 2 | 0 | 0 | 1 | N/A | Thief: Steal: JP (200) Juggler: Smile (300) |
Knife made of the rare alloy, orichalcum. |
- ↑ Mythril Knife gives +1 to Jump
Rapiers[]
Rapiers are a type of narrow sword. They are used by the viera jobs Fencer, Elementalist, and Red Mage.
Rapier | Atk | Def | Mag Pwr. | Mag Rst. | Spd | Eva | Cost | Skills (AP) |
---|---|---|---|---|---|---|---|---|
Stinger |
25 | 0 | 0 | 0 | 2 | 0 | 400 | Fencer: Swarmstrike (100) Red Mage: Thunder (100) |
Slender sword made for thrusting, not slashing. | ||||||||
Fleuret |
27 | 0 | 0 | 0 | 2 | 0 | 800 | Elementalist: Earth Heal (200) Red Mage: Cure (100) |
Thrusting sword with a hand guard above the hilt. | ||||||||
Scarlette |
27 | 0 | 2 | 0 | 2 | 0 | 1500 | Elementalist: Fire Whip (200) Red Mage: Fire (100) |
Element: Fire | ||||||||
Sword with a brilliant, fiery crimson blade. | ||||||||
Mythril Rapier[note 1] |
32 | 0 | 0 | 0 | 2 | 0 | N/A | Fencer: Lunge Combo (100) Elementalist: Spirit Combo (100) Red Mage: Red Combo (100) |
Sword with a slender, tempered mythril blade. | ||||||||
Estoc |
32 | 0 | 0 | 0 | 2 | 0 | 3000 | Fencer: Featherblow (200) Elementalist: Heavy Dust (200) Red Mage: Sleep (200) |
Though slender, this sword can cut through metal. | ||||||||
Madu |
33 | 0 | 0 | 0 | 2 | 0 | N/A | Red Mage: Doublecast (999) |
Sword with an extra blade on its pommel. | ||||||||
Djinn Flyssa |
34 | 0 | 2 | 0 | 2 | 2 | N/A | Fencer: Swallowtail (300) Elementalist: Shining Air (200) |
Element: Wind Effect: [enhn] Wind, [null] Wind | ||||||||
Sword made to recall a twisting whirling wind. | ||||||||
Mage Masher |
34 | 0 | 5 | 10 | 2 | 0 | 8000 | Fencer: Manastrike (300) Red Mage: Barrier (300) |
This sword was once used to hunt down rogue mages. | ||||||||
Flamberge |
35 | 5 | 0 | 0 | 2 | 0 | 5000 | Fencer: Piercethrough (200) Elementalist: White Flame (100) Red Mage: Blizzard (100) |
Thrusting sword with a wavy blade. | ||||||||
Silver Rapier |
35 | 0 | 0 | 0 | 2 | 0 | N/A | Fencer: Shadowstick (200) Elementalist: Sliprain (200) Red Mage: Poison (100) |
Thrusting sword with a beautiful lace-like guard. | ||||||||
Colichemarde |
36 | 0 | 0 | 0 | 2 | 0 | N/A | Red Mage: Magic Pow+ (300) |
Effect: [null] Berserk | ||||||||
Sword made to preserve reason in battle. | ||||||||
Joyeuse |
37 | 0 | 0 | 5 | 2 | 0 | N/A | Fencer: Nighthawk (200) Elementalist: Evil Gaze (300) |
Sword named after the joy of victory. | ||||||||
Epeprism[note 2] |
37 | 0 | 0 | 0 | 2 | 0 | N/A | Elementalist: Elementalshift (300) |
Effect: [half] Holy/Dark | ||||||||
Sword that shifts colors when it is swung. | ||||||||
Gupti Aga |
38 | 0 | 0 | 0 | 2 | 0 | N/A | Fencer: Checkmate (300) |
Sword with a Y-shaped pommel. | ||||||||
Diabolique |
41 | 0 | 0 | 5 | 2 | 0 | N/A | None |
Element: Dark Effect: [null] Dark | ||||||||
Blood-red rapier said to hold a demon in its blade. | ||||||||
Aerial Hole |
43 | 0 | 8 | 0 | 2 | 0 | N/A | None |
Element: Wind | ||||||||
Called the windsword for its sweeping strike. | ||||||||
Last Letter |
45 | 0 | 0 | 0 | 2 | 3 | N/A | None |
Shining rapier. Swordsmith Pemier's 26th piece. | ||||||||
Femme Fatale |
49 | 0 | 0 | 0 | 2 | 0 | N/A | None |
Effect: [null] Doom | ||||||||
Blood-red rapier able to cut the hand of fate. |
Katana[]
Katana are sleek swords equipped by Ninjas and Assassins.
Katana | Atk | Def | Mag Pwr. | Mag Rst. | Spd | Eva | Cost | Skills (AP) |
---|---|---|---|---|---|---|---|---|
Zanmato |
22 | 0 | 2 | 0 | 0 | 0 | M/A | Assassin: Ultima Masher (999) |
Element: Holy Effect: [enhn] Holy, [half] Dark | ||||||||
Giant sword engraved with words of destruction. | ||||||||
Ninja Knife |
31 | 0 | 0 | 0 | 0 | 0 | 2000 | Ninja: Throw (100) |
This ninja sword can be used for many purposes. | ||||||||
Murasame |
31 | 0 | 0 | 0 | 0 | 0 | 5000 | Ninja: Water Veil (200) Assassin: Aphonia (200) |
Element: Water | ||||||||
Dew rises on this sword's blade to wash it of blood. | ||||||||
Mythril Epee[note 1] |
32 | 0 | 0 | 0 | 0 | 0 | N/A | Ninja: Ninja Combo (100) Assassin: Killer Combo (100) |
Tempered blade made from highly polished mythril. | ||||||||
Ashura |
33 | 0 | 0 | 0 | 0 | 0 | 7000 | Ninja: Fire Veil (200) |
Element: Fire | ||||||||
Fiery sword that leads its wielder to battle. | ||||||||
Petalchaser |
34 | 0 | 0 | 0 | 0 | 0 | N/A | Assassin: Last Breath (300) |
Sword said to ring when sheathed after battle. | ||||||||
Osafune |
35 | 5 | 0 | 0 | 0 | 0 | 8000 | Ninja: Earth Veil (200) |
Masterful sword that can cut through an iron helm. | ||||||||
Kotetsu |
37 | 0 | 0 | 0 | 0 | 0 | 10000 | Ninja: Wood Veil (200) Assassin: Rockseal (300) |
Crudely forged, but deadly sharp blade. | ||||||||
Heaven's Cloud |
39 | 0 | 0 | 5 | 0 | 0 | 15000 | Ninja: Unspell (300) |
Element: Holy Effect: [absb] Holy | ||||||||
Divine blade taken from an evil dragon's tail. | ||||||||
Kikuichimonji |
40 | 0 | 0 | 5 | 0 | 0 | 12000 | Ninja: Metal Veil (200) Assassin: Nightmare (300) |
Sword so beautiful it seems a shame to use it. | ||||||||
Nosada |
42 | 0 | 0 | 0 | 0 | 0 | N/A | Ninja: Double Sword (999) |
War blade made in a foreign land. | ||||||||
Charfire |
47 | 0 | 0 | 0 | 2 | 0 | N/A | None |
Blade of unknown origin with a fiery shadow. | ||||||||
Silkmoon |
55 | 0 | 0 | 0 | 0 | 2 | N/A | None |
Exquisitely sharp sword fashioned after a flower. | ||||||||
Masamune |
65 | 0 | 0 | 0 | 0 | 0 | 25000 | Ninja/Assassin: Oblivion (300) |
Famous sword known for the wave design on its blade. | ||||||||
Masamune 100 |
79 | 0 | 5 | 0 | 0 | 0 | N/A | None |
Masamune that will not dull even after 100 years. |
- ↑ Mythril Epee gives +1 to Jump
Staves[]
Staves are magical weapons used by the White Mage, Bishop, and Summoner job classes.
Staff | Atk | Def | Mag Pwr. | Mag Rst. | Spd | Eva | Cost | Skills (AP) |
---|---|---|---|---|---|---|---|---|
White Staff |
19 | 0 | 0 | 5 | 0 | 0 | 500 | White Mage: Cure (100) |
Effect: "Fight" hit cures Doom | ||||||||
Pure white staff, blessed by a white archmage. | ||||||||
Guard Staff |
21 | 5 | 0 | 5 | 0 | 0 | 800 | White Mage: Protect (100) Summoner: Ifrit (200) |
Staff magicked to protect its wielder. | ||||||||
Judge Staff |
21 | 0 | 3 | 5 | 0 | 0 | 1500 | White Mage: Shell (100) Bishop: Aero (200) Summoner: Ramuh (200) |
Element: Lightning | ||||||||
This staff was struck by Ramuh's lightning. | ||||||||
Pure Staff |
23 | 0 | 0 | 5 | 0 | 0 | 3000 | White Mage: Esuna (200) Summoner: Unicorn (200) |
Staff of cleansing. Purifies its wielder. | ||||||||
Bless Staff |
23 | 0 | 0 | 5 | 0 | 0 | 4000 | White Mage: Life (200) Bishop: Dispel (200) |
Staff said to spread the blessings of the gods. | ||||||||
Spring Staff |
28 | 0 | 0 | 5 | 0 | 0 | N/A | White Mage: Curaga (300) Bishop: Water (200) |
Element: Water Effect: [null] Water | ||||||||
Staff adorned with sacred water symbols. | ||||||||
Cure Staff |
29 | 0 | 0 | 5 | 0 | 0 | 7000 | White Mage/Bishop: Cura (200) Summoner: Kirin (200) |
Effect: "Fight" hit heals HP | ||||||||
Healing staff. | ||||||||
Snake Staff |
29 | 0 | 0 | 5 | 0 | 0 | N/A | Bishop: Break (200) Summoner: Shiva (200) |
Effect: [null] Petrify | ||||||||
Staff carved with snake designs. | ||||||||
Garnet Staff |
31 | 5 | 0 | 5 | 0 | 0 | 9000 | Bishop: Barrier (300) Summoner: Carbuncle (200) |
Staff set with a powerful garnet jewel. | ||||||||
Cheer Staff |
32 | 0 | 0 | 5 | 0 | 2 | N/A | White Mage: Auto-Life (200) Bishop: Judge (300) Summoner: Madeen (300) |
Strange colored staff said to energize its bearer. | ||||||||
Mythril Staff[note 1] |
32 | 0 | 0 | 5 | 0 | 0 | N/A | White Mage: White Combo (100) Bishop: Pray Combo (100) Summoner: Summon Combo (100) |
Staff made of mythril. | ||||||||
Nirvana Staff |
34 | 0 | 0 | 10 | 0 | 0 | N/A | White Mage: Full-Life (300) Bishop: Holy (300) Summoner: Phoenix (300) |
Element: Holy | ||||||||
Staff held by those who have cast off base desire. | ||||||||
Dream Watcher |
43 | 0 | 10 | 15 | 0 | 0 | N/A | None |
This staff protects the sleep of the good. | ||||||||
Power Staff |
45 | 6 | 0 | 5 | 0 | 0 | N/A | None |
Large, vivifying staff made from a desert tree. |
- ↑ Mythril Staff gives +1 to Jump
Rods[]
Rods are equipped by the Black Mage, Time Mage, and Illusionist job classes.
Rod | Atk | Def | Mag Pwr. | Mag Rst. | Spd | Eva | Cost | Skills (AP) |
---|---|---|---|---|---|---|---|---|
Rod |
18 | 0 | 2 | 0 | 0 | 0 | 600 | Black Mage: Fire (100), Thunder (100), Blizzard (100) |
Rod used as a focus for magical power. | ||||||||
Sapere Aude[note 1] |
18 | 2 | 5 | 2 | 2 | 2 | N/A | None |
Effect: Magic Power growth | ||||||||
Rod proving mastery of the magic arts. | ||||||||
Firewheel Rod |
21 | 0 | 2 | 0 | 0 | 0 | 1500 | Black Mage: Fira (200) Time Mage: Haste (200) Illusionist: Prominence (100) |
Element: Fire | ||||||||
Rod that flames when waved through the air. | ||||||||
Thunder Rod |
21 | 0 | 2 | 0 | 0 | 0 | 1500 | Black Mage: Thundara (200) Time Mage: Reflect (300) Illusionist: Tempest (100) |
Element: Lightning | ||||||||
Rod that calls lightning with a great roar. | ||||||||
Sleet Rod |
21 | 0 | 2 | 0 | 0 | 0 | 1500 | Black Mage: Blizzara (200) Time Mage: Silence (200) Illusionist: Freezeblink (100) |
Element: Ice | ||||||||
Rod that freezes the very air, calling a blizzard. | ||||||||
Terre Rod |
23 | 0 | 2 | 0 | 0 | 0 | 2700 | Time Mage: Slow (200) Illusionist: Soil Evidence (200) |
Element: Earth Effect: [enhn] Earth | ||||||||
Rod made of an unearthed dragon bone. | ||||||||
Force Rod |
25 | 0 | 5 | 0 | 0 | 0 | 5000 | Time Mage: Quarter (200) |
Rod that draws out its bearer's inner strength. | ||||||||
Flame Rod |
27 | 0 | 2 | 0 | 0 | 0 | N/A | Black Mage: Firaga (300) |
Element: Fire Effect: [enhn] Fire | ||||||||
Rod made of crystallized flame. | ||||||||
Thor Rod |
27 | 0 | 2 | 0 | 0 | 0 | N/A | Black Mage: Thundaga (300) Time Mage: Quicken (300) Illusionist: Wild Tornado (200) |
Element: Lightning Effect: [enhn] Lightning | ||||||||
Rod made of stilled lightning. | ||||||||
Chill Rod |
27 | 0 | 2 | 0 | 0 | 0 | N/A | Black Mage: Blizzaga (300) Time Mage: Stop (300) Illusionist: Deluge (300) |
Element: Ice Effect: [enhn] Ice | ||||||||
Rod made of hardened snow. | ||||||||
Stardust Rod |
29 | 0 | 5 | 0 | 0 | 0 | N/A | Time Mage: Demi (300) Illusionist: Stardust (300) |
Rod engraved with the symbols of the zodiac. | ||||||||
Heretic Rod |
31 | 0 | 20 | 0 | 0 | 0 | N/A | None |
Element: Dark | ||||||||
Lethal looking rod covered with inverse runes. | ||||||||
Mythril Rod[note 2] |
32 | 0 | 2 | 0 | 0 | 0 | N/A | Black Mage: Black Combo (100) Time Mage: Time Combo (100) Illusionist: Spell Combo (100) |
Rod with outstanding mythril engraving work. | ||||||||
Princess Rod |
35 | 5 | 2 | 5 | 0 | 0 | 20000 | Illusionist: Star Cross (300) |
Effect: [enhn] Wind/Water/Earth | ||||||||
Rod held by the female guards of the queen. |
Maces[]
Maces are one-handed weapons used by the Sage and Alchemist job classes. They can also be equipped by Runeseeker Babus Swain, but he cannot learn new skills from them. Maces generally give a nice boost to the Magic Resistance stat and are the source of some of the most powerful spells, including Meteor and Giga Flare.
Mace | Atk | Def | Mag Pwr. | Mag Rst. | Spd | Eva | Cost | Skills (AP) |
---|---|---|---|---|---|---|---|---|
Zeus Mace |
15 | 0 | 5 | 5 | 0 | 0 | N/A | Sage: Ultima Blow (999) |
Holy mace made to drive out evil. | ||||||||
Energy Mace |
29 | 0 | 2 | 5 | 0 | 0 | 3500 | Sage: Drain (100) Alchemist: Rasp (100) |
Mace that can feel the flow of energy. | ||||||||
Battle Mace |
31 | 0 | 0 | 0 | 0 | 0 | 2000 | Sage: Water (200), Aero (200) |
Rod with a heavy metal head for striking. | ||||||||
Sage Crosier |
31 | 0 | 8 | 8 | 0 | 0 | 9000 | Alchemist: Astra (200) |
Mace to be wielded by one of wisdom and skill. | ||||||||
Mythril Mace[note 1] |
32 | 0 | 2 | 5 | 0 | 0 | N/A | Sage: Wise Combo (100) Alchemist: Gold Combo (100) |
Mace with a mythril-plated head. | ||||||||
Druid Mace |
33 | 0 | 3 | 5 | 0 | 0 | 6000 | Sage: Blind (100) Alchemist: Poison (100) |
Golden mace once used as a ceremonial object. | ||||||||
Morning Star |
33 | 0 | 2 | 5 | 0 | 0 | N/A | Alchemist: Mag Power+ (300) |
Mace ending in a metal-spiked ball. | ||||||||
Life Crosier |
35 | 0 | 2 | 10 | 0 | 0 | N/A | Sage: Raise (300) Alchemist: Death (300) |
Mace of giving... and taking life. | ||||||||
Mandragora |
37 | 0 | 2 | 5 | 0 | 0 | N/A | Sage: Bio (300) Alchemist: Toad (200) |
Element: Earth Effect: [absb] Earth, [null] Poison | ||||||||
Mace fashioned out of poisonous mandragora. | ||||||||
Lotus Mace |
37 | 0 | 2 | 5 | 0 | 0 | N/A | Sage: Giga Flare (300) Alchemist: Flare (300) |
Element: Fire Effect: [enhn] Fire | ||||||||
Mace made of Ifrit's fire. | ||||||||
Scorpion Tail |
38 | 0 | 2 | 5 | 0 | 0 | N/A | Alchemist: Meteor (300) |
Mace with a head like a scorpion tail. | ||||||||
Vesper |
39 | 0 | 2 | 5 | 0 | 0 | N/A | None |
Mace of kings. Shines in even the deepest darkness. | ||||||||
Cactus Stick |
62 | 0 | 2 | 5 | 0 | 0 | N/A | None |
Mace bristling with sharp cactus thorns. | ||||||||
Battle Scythe[note 2] | ? | ? | ? | ? | ? | ? | ? | None |
(no programmed description - Dummied) |
- ↑ Mythril Mace gives +1 to Jump
- ↑ Unobtainable - game code only
Bows[]
Bows are ranged weapons that can be equipped by the hume and viera Archer job. Each bow has a set range. The number given in the table represents the farthest an Archer will be able to shoot an arrow if the target tile is equal to or less than the height of the tile that the Archer is standing on. Various obstacles, including higher target terrain, may obstruct an arrow and cause it to miss.
Bow | Atk | Def | Mag Pwr. | Mag Rst. | Spd | Eva | Range | Cost | Skills (AP) |
---|---|---|---|---|---|---|---|---|---|
Longbow |
19 | 0 | 0 | 0 | 0 | 0 | 5 | 300 | Archer: Boost (100) |
Unornamented, commonly found longbow. | |||||||||
Char Bow |
21 | 0 | 0 | 0 | 0 | 0 | 5 | 700 | Archer: Blackout (200) |
Bow stained with charcoal for use in ambushes. | |||||||||
Silver Bow |
23 | 0 | 0 | 0 | 0 | 0 | 6 | 2500 | Archer: Burial (300) |
Bow made with silver for increased power and range. | |||||||||
Thorn Bow |
25 | 0 | 0 | 0 | 0 | 0 | 5 | 1500 | Archer: Aim: Legs (200) |
Bow adorned with long, cruel thorns. | |||||||||
Artemis Bow |
27 | 0 | 0 | 0 | 0 | 0 | 7 | N/A | Archer: Cupid (200) |
Bow said to belong to the goddess of the hunt. | |||||||||
Nail Bow |
29 | 0 | 0 | 0 | 0 | 0 | 5 | 4000 | Archer: Aim: Arm (200) |
Bow that shoots nail-like projectiles. | |||||||||
Mythril Bow[note 1] |
32 | 0 | 0 | 0 | 0 | 0 | 5 | N/A | Archer: Bow Combo (100) |
Bow made of mythril with a mythril string. | |||||||||
Yoichi Bow |
33 | 0 | 0 | 0 | 0 | 0 | 5 | N/A | Archer: Take Aim (300) |
Songs have been sung about this bow from afar. | |||||||||
Target Bow |
35 | 0 | 0 | 0 | 0 | 5 | 5 | N/A | Archer: Concentrate (300) |
Some machinist designed this high-powered bow. | |||||||||
Perseus Bow |
42 | 0 | 0 | 0 | 0 | 2 | 6 | N/A | Archer: Faster (300) |
Crimson longbow made for defeating monsters. | |||||||||
Crescent Bow |
45 | 0 | 0 | 0 | 0 | 0 | 5 | N/A | None |
Bow adorned with star and moon symbols. | |||||||||
Malbow |
55 | 0 | 0 | 0 | 0 | 0 | 5 | N/A | None |
Fetid bow made of malboro tentacles. |
- ↑ Mythril Bow gives +1 to Jump
Greatbows[]
Greatbows are more powerful bows able to be equipped by the hume Hunter joband the Sniper and Assassin viera jobs. Their attack system is identical to that of bows.
Greatbow | Atk | Def | Mag Pwr. | Mag Rst. | Spd | Eva | Range | Cost | Skills (AP) |
---|---|---|---|---|---|---|---|---|---|
Seventh Heaven |
15 | 0 | 0 | 0 | 0 | 5 | 5 | 23000 | Hunter: Ultima Shot (999) |
Element: Holy | |||||||||
Divine bow used to adorn the throne of the gods. | |||||||||
Ranger Bow |
23 | 0 | 0 | 0 | 0 | 0 | 5 | 2000 | Hunter: Capture (200) Assassin: Ague (200) |
Element: Earth | |||||||||
Supple bow favored by expert archers. | |||||||||
Windslash Bow |
25 | 0 | 0 | 0 | 0 | 2 | 5 | 3000 | Hunter: Oust (200) Sniper: Conceal (100) |
Element: Wind | |||||||||
Arrows shot from this bow fly true in any wind. | |||||||||
Cranequin |
29 | 0 | 0 | 0 | 0 | 0 | 5 | 5000 | Hunter: Sonic Boom (200) Sniper: Beso Toxico (200) |
Great strength is needed to use this bow. | |||||||||
Twin Bow |
31 | 0 | 0 | 0 | 0 | 0 | 5 | 8000 | Hunter: Advice (100) Sniper: Doubleshot (200) |
Bow modified to fire multiple arrows quickly. | |||||||||
Fey Bow |
31 | 0 | 0 | 0 | 0 | 2 | 6 | N/A | Hunter: Aim: Vitals (300) Sniper: Aim: Armor (300) Assassin: Shadowbind (300) |
Element: Wind | |||||||||
Light bow made by forest fairies. | |||||||||
Mythril Shot[note 1] |
32 | 0 | 0 | 0 | 0 | 0 | 5 | N/A | Hunter: Hunt Combo (100) Sniper: Sniper Combo (100) |
This is a stronger version of a common mythril bow. | |||||||||
Hunt Bow |
33 | 0 | 0 | 0 | 0 | 0 | 5 | 40000 | Hunter: Hunting (200) Sniper: Aim: Wallet (200) |
Hunter's bow. Made for striking critical blows. | |||||||||
Hades Bow |
33 | 0 | 0 | 0 | 0 | 0 | 5 | N/A | Hunter: Sidewinder (300) Sniper: Death Sickle (300) |
Element: Dark | |||||||||
Dark bow. Its arrows are invitations to hell. | |||||||||
Nike Bow |
37 | 5 | 0 | 0 | 0 | 0 | 5 | N/A | Hunter: Weapon Atk + (300) |
Element: Lightning | |||||||||
Bow blessed by the goddess of battle. | |||||||||
Marduk Bow |
39 | 0 | 0 | 0 | 0 | 0 | 7 | N/A | None |
This bow is said to choose the ones who wield it. | |||||||||
Master Bow |
41 | 0 | 0 | 0 | 0 | 2 | 5 | N/A | Hunter: Addle (300) Sniper: Aim: Weapon (300) |
Amateurs find this bow too hard to even pull back. | |||||||||
Arbalest |
42 | 0 | 0 | 0 | 0 | 0 | 7 | N/A | None |
Element: Earth | |||||||||
Great, destructive bow that shakes the ground. | |||||||||
Gastra Bow |
51 | 0 | 0 | 0 | 0 | 0 | 7 | N/A | None |
This giant bow is strong but difficult to fire. | |||||||||
Max's Oathbow |
61 | 0 | 2 | 0 | 0 | 0 | 6 | N/A | Sniper: Doom Archer (300) |
Element: Dark | |||||||||
Black lacquer bow used as a sign of a demonic pact. |
- ↑ Mythril Shot gives +1 to Jump
Spears[]
Spears are melee attack weapons that have a two-panel range, and allow the user to pierce through more than one enemy in range by using "Fight". They can be equipped by the bangaa Templar and Dragoon job classes. They are also required for the Dragoon Jump command, and some give a bonus to the Jump stat.
Weapon stats[]
Spear | Atk | Def | Mag Pwr. | Mag Rst. | Spd | Eva | Jump | Cost | Skills (AP) |
---|---|---|---|---|---|---|---|---|---|
Javelin |
31 | 0 | 0 | 0 | 0 | 0 | 0 | 3000 | Templar: Warcry (100) Dragoon: Jump (100) |
Spear with a small but sharp tip. | |||||||||
Mythril Spear |
32 | 0 | 0 | 0 | 0 | 0 | 2 | N/A | Dragoon: Dragon Combo (100) |
Spear that takes advantage of mythril's light weight. | |||||||||
Lava Spear |
33 | 0 | 0 | 0 | 0 | 0 | 0 | 5000 | Dragoon: Fire Breath (300) |
Element: Fire | |||||||||
Fiery spear with a tip that glows like magma. | |||||||||
Ice Lance |
35 | 0 | 0 | 0 | 0 | 0 | 0 | 8000 | Dragoon: Ice Breath (300) |
Element: Ice | |||||||||
The breath of Shiva keeps this ice spear sharp. | |||||||||
Gae Bolg |
39 | 0 | 0 | 0 | 0 | 0 | 0 | 14000 | Dragoon: Bolt Breath (300) |
Element: Lightning | |||||||||
Spear like one born by a half-beast hero of old. | |||||||||
Partisan |
42 | 0 | 0 | 0 | 0 | 0 | 1 | 10000 | Templar: Cheer (100) |
Spear with a head split like arrow feathers. | |||||||||
Dragon Whisker |
45 | 0 | 0 | 0 | 0 | 0 | 1 | 18000 | Dragoon: Bangaa Cry (300) |
Spear made of fused metal and dragon scales. | |||||||||
Kain's Lance |
47 | 0 | 0 | 0 | 0 | 0 | 1 | N/A | Templar: Lifebreak (300) |
Black spear that belonged to a legendary dragoon. | |||||||||
Trident |
50 | 0 | 2 | 0 | 0 | 0 | 1 | N/A | Templar: Weapon Atk + (300) |
Seagod spear that instills courage in combat. | |||||||||
Beastspear |
51 | 10 | 0 | 0 | 0 | 0 | 0 | N/A | None |
Spear stuck in the back of a rockbeast. | |||||||||
Bangaa Spike |
53 | 5 | 2 | 5 | 0 | 0 | 0 | N/A | None |
Treasured spear of the bangaa tribes. | |||||||||
Odin Lance |
55 | 0 | 0 | 0 | 0 | 0 | 0 | N/A | None |
Strange symbols cover this spear of the gods. |
Instruments[]
Instruments are one-handed musical items that the Beastmaster and Animist job classes can use as weapons.
Sword | Atk | Def | Mag Pwr. | Mag Rst. | Spd | Eva | Cost | Skills (AP) |
---|---|---|---|---|---|---|---|---|
Demon Bell |
22 | 0 | 0 | 0 | 0 | 0 | 400 | Beastmaster: Bomb (200), Flan (200), Goblin (200) |
Red bell rung at night to ward off demons. | ||||||||
Blood Strings |
22 | 0 | 0 | 0 | 0 | 1 | N/A | Beastmaster: Tonberry (200) Animist: Friend (300) |
Effect: Drain HP | ||||||||
This harp can drain men's strength with its song. | ||||||||
Glass Bell |
25 | 0 | 0 | 1 | 0 | 0 | 1000 | Beastmaster: Flan (200), Lamia (200) Animist: Sheep Count (100) |
Effect: [null] Sleep | ||||||||
Glass bell with a beautiful timbre. | ||||||||
War Trumpet |
25 | 0 | 0 | 0 | 0 | 1 | 1700 | Beastmaster: Goblin (200), Panther (200) Animist: Catnip (100) |
Trumpet for playing the march into battle. | ||||||||
Fairy Harp |
29 | 0 | 2 | 0 | 0 | 0 | N/A | Beastmaster: Fairy (200), Bug (200) Animist: Tail Wag (200) |
Fairies while away the hours playing these harps. | ||||||||
Conch Shell |
31 | 2 | 0 | 0 | 0 | 0 | 3000 | Beastmaster: Rockbeast (200) |
Flute made by boring holes in a twisted conch shell. | ||||||||
Earth Bell |
31 | 3 | 0 | 0 | 0 | 0 | 5000 | Beastmaster: Dragon (200) Animist: 100% Wool (200) |
Element: Earth Effect: [absb] Earth | ||||||||
Clayware bell made of earth from many lands. | ||||||||
Aona Flute |
32 | 0 | 0 | 2 | 0 | 0 | N/A | Beatmaster: Bomb (200), Malboro (200) Animist: Frogsong (200) |
Effect: [null] Poison | ||||||||
Many masters have played this very flute. | ||||||||
Mythril Bell[note 1] |
32 | 0 | 0 | 0 | 0 | 1 | N/A | Beastmaster: Beast Combo (100) Animist: Animal Combo (100) |
The mythril in this bell gives it its soft ring. | ||||||||
Black Quena |
33 | 0 | 0 | 2 | 0 | 0 | 7000 | Beastmaster: Undead (200), Floateye (200) |
Element: Dark | ||||||||
Black flute. Its music can put spirits to rest. | ||||||||
Satyr Flute |
35 | 0 | 0 | 0 | 0 | 1 | 10000 | Animist: Chocobo Rush (300) |
Effect: [null] Charm | ||||||||
Flute in the shape of a half-beast lover of music. | ||||||||
Heal Chime |
39 | 0 | 0 | 0 | 0 | 1 | N/A | Animist: Cuisine (300) |
Element: Holy Effect: [null] Doom | ||||||||
The clear ringing of this bell heals the soul. | ||||||||
Dark Fiddle |
45 | 0 | 0 | 0 | 0 | 0 | N/A | None |
Once-famous instrument, now long forgotten. | ||||||||
Element: Dark Effect: [null] Silence | ||||||||
Fell Castanets |
47 | 0 | 0 | 0 | 0 | 0 | N/A | None |
Element: Dark | ||||||||
These castanets sound like the footfalls of death. |
- ↑ Mythril Bell gives +1 to Jump
Knuckles[]
Knuckles are one-handed melee weapons that are equipped by the White Monk and Gadgeteer job classes.
Sword | Atk | Def | Mag Pwr. | Mag Rst. | Spd | Eva | Cost | Skills (AP) |
---|---|---|---|---|---|---|---|---|
Hard Knuckles |
29 | 0 | 0 | 0 | 0 | 1 | 500 | White Monk: Whirlwind (100) Gadgeteer: Silver Disc (200) |
Metal knuckles made for combat. | ||||||||
Rising Sun |
31 | 0 | 0 | 0 | 0 | 1 | 1000 | White Monk: Exorcism (300) Gadgeteer: Red Spring (200) |
Element: Fire | ||||||||
The sun's heat infuses these fiery knuckles. | ||||||||
Mythril Claws[note 1] |
32 | 0 | 0 | 0 | 0 | 1 | N/A | White Monk: Monk Combo (100) Gadgeteer: Gadget Combo (100) |
Knuckles with sharp mythril claws. | ||||||||
Sick Knuckles |
35 | 0 | 0 | 0 | 0 | 1 | 2000 | Gadgeteer: Green Gear (200) |
Poison claws jut from these knuckles. | ||||||||
Cat Claws |
35 | 0 | 0 | 0 | 2 | 1 | N/A | White Monk: Chakra (200) Gadgeteer: Gold Battery (200) |
Small knuckles with sharp, raking claws. | ||||||||
Survivor |
37 | 2 | 0 | 0 | 0 | 2 | N/A | White Monk: Revive (300) Gadgeteer: Yellow Spring (200) |
These powerful knuckles are light and sturdy. | ||||||||
Dream Claws |
39 | 0 | 0 | 0 | 0 | 1 | 3200 | Gadgeteer: Chroma Gem (200) |
Few awaken from the sleep these knuckles can cause. | ||||||||
White Fangs |
39 | 0 | 0 | 0 | 0 | 1 | N/A | White Monk: Holy Sign (200) Gadgeteer: Blue Screw (200) |
Element: Ice | ||||||||
These knuckles' "white fangs" bring good luck. | ||||||||
Godhand |
39 | 0 | 3 | 0 | 1 | 5 | N/A | White Monk: Far Fist (200) |
Element: Holy | ||||||||
Knuckles known as the "Hands of the Creator." | ||||||||
Tiger Fangs |
41 | 0 | 0 | 0 | 0 | 2 | N/A | White Monk: Earth Render (200) |
Element: Lightning | ||||||||
Knuckles made to resemble the claws of a beast. | ||||||||
Kaiser Knuckles |
42 | 0 | 0 | 0 | 0 | 1 | 5700 | White Monk: Air Render (200) |
Knuckles lethal as a spear or sword. | ||||||||
Death Claws |
43 | 0 | 0 | 0 | 0 | 1 | N/A | Gadgeteer: Black Ingot (200) |
Element: Dark | ||||||||
Knuckles with eerie red claws. | ||||||||
Magic Hands |
52 | 0 | 0 | 0 | 0 | 1 | N/A | None |
Knuckles so lightweight you forget they're on. | ||||||||
Greaseburst |
59 | 0 | 0 | 0 | 0 | 1 | N/A | None |
Storms can start with one blow from these knuckles. |
- ↑ Mythril Claws give +1 to Jump
Souls[]
Souls are unique one-handed weapons that are used by nu mou Morphers. They can only be obtained after a Hunter captures a monster and sends it to the Monster Bank. A soul can then be obtained from the monster and the Morpher can learn that monster's skills.
Soul | Atk | Def | Mag Pwr. | Mag Rst. | Spd | Eva | Cost | Skills (AP) |
---|---|---|---|---|---|---|---|---|
Goblin Soul |
32 | 0 | 2 | 0 | 0 | 1 | N/A | Morpher: Goblin (200) |
Effect: [half] Ice | ||||||||
Brown, clouded soul. Dropped by goblinkind. | ||||||||
Mythril Soul[note 1] |
32 | 0 | 2 | 0 | 0 | 0 | N/A | Mopher: Morph Combo (100) |
Mythril magically formed into a soul. | ||||||||
Flan Soul |
34 | 10 | 2 | 0 | 0 | 0 | N/A | Morpher: Flan (200) |
Effect: [half] Lightning | ||||||||
Soft, rubbery soul. Dropped by flankind. | ||||||||
Bomb Soul |
36 | 0 | 2 | 0 | 0 | 0 | N/A | Morpher: Bomb (200) |
Element: Fire Effect: [half] Fire | ||||||||
Wavering, fiery soul. Dropped by bombkind. | ||||||||
Bug Soul |
39 | 2 | 2 | 0 | 0 | 0 | N/A | Morpher: Bug (200) |
Element: Earth Effect: [null] Dark | ||||||||
Soul like the bark of a tree. Dropped by bugkind. | ||||||||
Panther Soul |
39 | 0 | 2 | 0 | 0 | 2 | N/A | Morpher: Panther (200) |
Effect: [null] Berserk | ||||||||
Vivid red soul. Dropped by pantherkind. | ||||||||
Lamia Soul |
41 | 0 | 2 | 0 | 0 | 0 | N/A | Morpher: Lamia (200) |
Element: Water Effect: [null] Sleep | ||||||||
Beautiful, watery soul. Dropped by lamiakind. | ||||||||
Dragon Soul | 43 | 5 | 2 | 0 | 0 | 0 | N/A | Morpher: Dragon (200) |
Effect: [absb] Earth | ||||||||
Soul like a dragon's eye. Dropped by dragonkind. | ||||||||
Eye Soul |
45 | 0 | 2 | 0 | 0 | 0 | N/A | Morpher: Floateye (200) |
Element: Dark Effect: [null] Doom | ||||||||
Ahrimankind soul. So deep, it seems bottomless. | ||||||||
Malboro Soul |
47 | 0 | 2 | 2 | 0 | 0 | N/A | Malboro (200) |
Effect: [null] Poison | ||||||||
Sticky, green soul. Dropped by malborokind. | ||||||||
Dread Soul |
49 | 0 | 2 | 0 | 0 | 0 | N/A | None |
A warm aura surrounds this benevolent soul. | ||||||||
Rukavi Soul |
67 | 0 | 2 | 0 | 0 | 0 | N/A | None |
This soul howls and growls as though it were alive. |
- ↑ Mythril Soul gives +1 to Jump
Guns[]
Guns are long-range weapons that can be equipped by moogle Gunners. They have low Attack but their learned skills inflict a myriad of status effects. Bullets fired by the "Fight" command can be intercepted by obstacles, terrain, or other units in the line of fire. Gunmanship skills bypass this.
Gun | Atk | Def | Mag Pwr. | Mag Rst. | Spd | Eva | Range | Cost | Skills (AP) |
---|---|---|---|---|---|---|---|---|---|
Aiot Gun |
27 | 0 | 0 | 0 | 0 | 0 | 8 | 2000 | Gunner: Fireshot (100) |
This simple firearm is easy to use and easy to clean. | |||||||||
Silver Cannon |
31 | 0 | 0 | 0 | 0 | 0 | 7 | 3000 | Gunner: Blindshot (100) |
This gun uses special, rounded bullets. | |||||||||
Riot Gun |
31 | 0 | 0 | 0 | 0 | 0 | 8 | 5000 | Gunner: Boltshot (100) |
This gun has a long barrel for added accuracy. | |||||||||
Chaos Rifle |
33 | 0 | 0 | 0 | 0 | 0 | 8 | 8000 | Gunner: Confushot (200) |
This long rifle can drop a target in seconds. | |||||||||
Lost Gun |
31 | 0 | 0 | 0 | 0 | 0 | 8 | N/A | Gunner: Silenshot (200) |
Gun made with ancient machinist techniques. | |||||||||
Mythril Gun[note 1] |
32 | 0 | 0 | 0 | 0 | 0 | 8 | N/A | Gunner: Gun Combo (100) |
Gun with a mythril barrel. | |||||||||
Peacemaker |
33 | 0 | 0 | 0 | 0 | 0 | 8 | N/A | Gunner: Charmshot (300) |
Beautifully wrought gun. A deadly work of art. | |||||||||
Giot Gun |
37 | 0 | 0 | 0 | 0 | 0 | 8 | N/A | Gunner: Iceshot (100) |
High caliber gun with tremendous power. | |||||||||
Longbarrel |
39 | 0 | 0 | 0 | 0 | 0 | 8 | N/A | Gunner: Concentrate (300) |
This famous gun is said to always hit its mark. | |||||||||
Outsider |
41 | 0 | 0 | 0 | 0 | 0 | 9 | N/A | Gunner: Stopshot (300) |
This gun was used in an assassination. | |||||||||
Bindsnipe |
47 | 0 | 0 | 0 | 0 | 0 | 8 | N/A | None |
Heavy, but powerful rifle. Accurate and easy to aim. | |||||||||
Calling Gun |
59 | 0 | 0 | 0 | 0 | 0 | 8 | N/A | None |
Lost gun of old, once used to summon fabulous beasts. |
- ↑ Mythril Gun gives +1 to Jump