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Machinist is a job in Final Fantasy XIV, introduced in the game's first expansion pack, Final Fantasy XIV: Heavensward. As with the other three Ishgard jobs, machinist has no base class and begins at level 30.

Profile[]

The war with Dravania rages on. Brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.

Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them ― the machinist.

Lodestone

The job is a mobile, ranged DPS class using guns as their main weapon. Machinists focus on dealing ranged damage using a combination of firearms enhanced with various attachments and can deploy mechanical turrets to help them on the battlefield.

Due to the machinist job being a recent invention in Eorzea, its soul crystal uniquely lacks memories for its user to draw from, with machinists' experiences and techniques being newly engraved into the stone.

Story[]

History[]

Through the centuries of lshgard's endless conflict with the Dravanians, the city-state's engineers have devised and improved upon myriad dragon-killing contrivances. This inspired the construction of the Skysteel Manufactory in the year 1483 of the Sixth Astral Era, where resident artisans to this day continue to invent weapons such as the ceruleum-propelled giant ballista, and the quad-barreled Bertha cannon. Many of these modern advances can be attributed to Stephanivien de Haillenarte, the manufactory's brilliant chief, who has welcomed the assistance of Garlond Ironworks with incorporating imperial magitek into traditional Ishgardian craftmanship.

Stephanivien's primary achievement has been the creation of the aetherotransformer- a device which converts the wearer's innate mana into the lightning-aspected energy suited for powering the chief's revolutionary inventions. In addition to instructing volunteers in the use of the transformer, Stephanivien has employed a master of marksmanship from Limsa Lominsa to train an ever-growing number of recruits. Armed with their signature firearms and a repertoire of technological marvels, these soldiers of a new age are known as machinists.

Heavensward[]

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Stormblood[]

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Shadowbringers[]

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Equipment[]

FFXIV Stormblood Machinist

A roegadyn machinist with the Outsider and Gunner's artifact armor.

Machinists wield guns as their weapons. Their armor is primarily made up of "Aiming" gear, light armor with average defenses that they share with other ranged physical DPS classes.

The primary attribute for machinists is dexterity, which boosts their attack power, and should always be prioritized over other attributes. As a DPS discipline, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.

Lists of machinist equipment

Machinist's Arms Machinist's Arms

Head Head
Body Body
Hands Hands
Waist Waist
Legs Legs
Feet Feet

Earrings Earrings
Necklaces Necklaces
Bracelets Bracelets
Rings Rings
Soul Crystal Soul Crystal

Job Gauge[]

The Job Gauge was introduced to players in 4.0 Stormblood. Currently, the machinist uses the Heat Gauge and the Battery Gauge.

The Heat Gauge─indicating a firearm's temperature─is displayed upon execution weaponskills. Using Hypercharge allows the use of additional skills at the cost of the Heat Gauge, requiring no cooldown or cast down.

In Shadowbringers 5.0, the machinist was heavily reworked, removing the Overheat, Gauss Barrel and Ammunition mechanics entirely. The Split Shot combo becomes permanently heated after learning the corresponding traits. Now, the Battery Gauge fills up when completing the Split Shot combo and is used to summon the Rook and Bishop Autoturrets as well as the Automaton Queen learned at Level 80. They remain on the field until the gauge depletes.

Heat Gauge Heat and Battery Gauge, alongside the Automaton Queen

Abilities[]

Job Actions[]

Action Level Type Cast Recast MP Cost Range Radius
Split Shot
Split Shot from Final Fantasy XIV icon
1 Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 140.
Additional Effect: Increases Heat Gauge by 5

Split Shot Mastery Upgrades to Heated Split Shot.

Slug Shot
Slug Shot from Final Fantasy XIV icon
2 Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 100.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 210
Combo Bonus: Increases Heat Gauge by 5

Slug Shot Mastery Upgrades to Heated Slug Shot.

Hot Shot
Hot Shot from Final Fantasy XIV icon
4 Weaponskill Instant 40s 25y
Delivers an attack with a potency of 240.
Additional Effect: Increases Battery Gauge by 20

This weaponskill does not share a recast timer with any other actions.

Hot Shot Mastery Upgrades to Air Anchor.

Reassemble
Reassemble from Final Fantasy XIV icon
10 Ability Instant 55s
Guarantees that next weaponskill is a critical direct hit.
Duration: 5s

Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
This action does not affect damage over time effects.

Enhanced Reassemble Maximum Charges: 2
Gauss Round
Gauss Round from Final Fantasy XIV icon
15 Ability Instant 30s 25y
Delivers an attack with potency of 130.
Maximum Charges: 2 (Charged Action Mastery 3)

Double-barrel Mastery Upgrades to Double Check.

Spread Shot
Spread Shot from Final Fantasy XIV icon
18 Weaponskill Instant 2.5s 12y 12y cone
Deliver an attack with a potency of 140 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 5

Spread Shot Mastery Upgrades to Scattergun.

Clean Shot
Clean Shot from Final Fantasy XIV icon
26 Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 100.
Combo Action: Slug Shot or Heated Slug Shot
Combo Potency: 270
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10

Clean Shot Mastery Upgrades to Heated Clean Shot.

Hypercharge
Hypercharge from Final Fantasy XIV icon
30 Complete quest "Master of Markmanship" Ability Instant 10s
Grants 5 stacks of Overheated, each stack allowing the execution of Heat Blast (Heat Blast Mastery Blazing Shot) or Auto Crossbow.
Duration: 10s
Overheated Effect: Increases the potency of single-target weaponskills by 20
Heat Gauge Cost: 50

Overheated effect only applicable to machinist job actions.

No Heat Gauge cost when under the effect of Hypercharged.

Heat Blast
Cooldown from Final Fantasy XIV icon
35 Complete quest "Always the Last Place You Look" Weaponskill Instant 1.5s 25y
Delivers an attack with a potency of 200.
Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s

Can only be executed when firearm is Overheated.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

Heat Blast Mastery Upgrades to Blazing Shot.

Rook Autoturret
Rook Autoturret from Final Fantasy XIV icon
40 Complete quest "Rook Before You Reap" Ability Instant 6s
Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 35.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 75.
Battery Gauge Cost: 50
Duration: 9s

Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Rook Overdrive.
Shares a recast timer with Rook Overdrive.

Promotion Upgrades to Automaton Queen.

Rook Overdrive
Rook Overdrive from Final Fantasy XIV icon
40 Ability Instant 15s 25y
Orders the rook autoturret to use Rook Overload.
Rook Overload Potency: 160

Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320..
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Rook Autoturret.

Promotion Upgrades to Queen Overdrive.

Rook Overload
Rook Overload from Final Fantasy XIV icon
40 Ability Instant 40y
Delivers an attack with a potency of 160.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar.
Wildfire
Wildfire from Final Fantasy XIV icon
45 Ability Instant 120s 25y
Covers target's body in a slow-burning pitch.
Action is changed to Detonator for the duration of the effect.
Deals damage when time expires or upon executing Detonator.
Potency is increased by 100 (Enhanced Wildfire 240) for each of your own weaponskills you land prior to the end of the effect.
Can be stacked up to 6 times.
Duration: 10s
Detonator
Detonator from Final Fantasy XIV icon
45 Ability Instant 1s 25y
Ends the effect of Wildfire, dealing damage to the target.
Can only be executed while under the effect of Wildfire.
※This action cannot be assigned to a hotbar.
※Wildfire changes to Detonator when requirements for execution are met.
Ricochet
Ricochet from Final Fantasy XIV icon
50 Complete quest "The Power of a Tourney" Ability Instant 30s 25y 5y radius
Deals damage to all nearby enemies with a potency of 130 for the first enemy, and 50% less for all remaining enemies.
Maximum Charges: 2 (Charged Action Mastery 3)

Double-barrel Mastery Upgrades to Checkmate.

Auto Crossbow
Auto Crossbow from Final Fantasy XIV icon
52 Complete quest "Pushing the Brume" Weaponskill Instant 1.5s 12y 12y cone
Delivers an attack with a potency of 140 (Marksman's Mastery II 160) to all enemies in a cone before you.
Can only be executed when firearm is Overheated.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
Heated Split Shot
Heated Split Shot from Final Fantasy XIV icon
54 Complete quest "A Joye-ful Reunion" Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 180 (Marksman's Mastery 200, Marksman's Mastery II 220).
Additional Effect: Increases Heat Gauge by 5
Tactician
Tactician MCH from Final Fantasy XIV icon
56 Complete quest "Wheels of Justice" Ability Instant 120s
(Enhanced Tactician 90s)
30y radius
Reduces damage taken by self and nearby party members by 10% (Enhanced Tactician II 15%).
Duration: 15s

Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba.

Drill
Drill from Final Fantasy XIV icon
58 Complete quest "Taking the Fall" Weaponskill Instant 20s 25y
Delivers an attack with a potency of 600.
Enhanced Multiweapon Maximum Charges: 2

Shares a recast timer with Bioblaster.

Heated Slug Shot
Heated Slug Shot from Final Fantasy XIV icon
60 Complete quest "Rise of the Machinists" Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 100 (Marksman's Mastery 120, Marksman's Mastery II 140).
Combo Action: Heated Split Shot
Combo Potency: 260 (Marksman's Mastery 300, Marksman's Mastery II 320)
Combo Bonus: Increases Heat Gauge by 5
Dismantle
Dismantle from Final Fantasy XIV icon
62 Ability Instant 120s 25y
Lowers target's damage dealt by 10%.
Duration: 10s
Heated Clean Shot
Heated Clean Shot from Final Fantasy XIV icon
64 Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 100 (Marksman's Mastery 120, Marksman's Mastery II 140).
Combo Action: Heated Slug Shot
Combo Potency: 350 (Marksman's Mastery 380, Marksman's Mastery II 400)
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10
Barrel Stabilizer
Barrel Stabilizer from Final Fantasy XIV icon
66 Ability Instant 120s
Grants Hypercharged.
Duration: 30s
Enhanced Barrel Stabilizer Additional Effect: Grants Full Metal Machinist
Enhanced Barrel Stabilizer Duration: 30s

Can only be executed while in combat.

Enhanced Barrel Stabilizer Action optionally changes to Full Metal Field upon execution.

Blazing Shot
File:Blazing Shot from Final Fantasy XIV icon.png
68 Weaponskill Instant 1.5s 25y
Delivers an attack with a potency of 220.
Additional Effect: Reduces the recast time of both Gauss Round and Ricochet (Double-barrel Mastery Double Check and Checkmate) by 15s

Can only be executed when firearm is Overheated.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

Flamethrower
Flamethrower from Final Fantasy XIV icon
70 Complete quest "The Mongrel and the Knight" Ability Instant 60s 8y cone
Delivers damage over time to all enemies in a cone before you.
Potency: 80
Duration: 10s

Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

Unlike other damage over time effects, Flamethrower deals damage every second (compared to once every three seconds), but ceases instantly should the player do anything else.

Bioblaster
Bioblaster from Final Fantasy XIV icon
72 Weaponskill Instant 20s 12y 12y cone
Delivers an attack with a potency of 50 to all enemies in a cone before you.
Additional Effect: Damage over time
Potency: 50
Duration: 15s
Enhanced Multiweapon Maximum Charges: 2

Shares a recast timer with Drill.

Air Anchor
Air Anchor from Final Fantasy XIV icon
76 Weaponskill Instant 40s 25y
Delivers an attack with a potency of 600.
Additional Effect: Increases Battery Gauge by 20

This action does not share a recast timer with any other actions.

Automaton Queen
Automaton Queen from Final Fantasy XIV icon
80 Ability Instant 6s
Deploys an Automaton Queen to fight at your side.
Potency of Automaton Queen actions increases as Battery Gauge exceeds required cost at time of deployment.
Battery Gauge Cost: 50
Duration: 20s

Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Queen Overdrive.
Shares a recast timer with Queen Overdrive.

Queen Overdrive
Queen Overdrive from Final Fantasy XIV icon
80 Ability Instant 15s 30y
Orders the Automaton Queen to use Pile Bunker.
Pile Bunker Potency: 340

Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Automaton Queen.

Arm Punch
Arm Punch from Final Fantasy XIV icon
80 Weaponskill Instant 1.5s 3y
Delivers an attack with a potency of 120.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 240.
※This action cannot be assigned to a hotbar.
Roller Dash
Roller Dash from Final Fantasy XIV icon
80 Weaponskill Instant 3s 30y
Rushes target and delivers an attack with a potency of 240.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 480.
※This action cannot be assigned to a hotbar.
Pile Bunker
Pile Bunker from Final Fantasy XIV icon
80 Ability Instant 3y
Delivers an attack with a potency of 340.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar.
Scattergun
Scattergun from Final Fantasy XIV icon
82 Weaponskill Instant 2.5s 12y 12y cone
Delivers an attack with a potency of 150 (Marksman's Mastery II 160) to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 10
Crowned Collider
Crowned Collider from Final Fantasy XIV icon
86 Ability Instant 3y
Delivers an attack with a potency of 390.
Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 780.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar.
Chain Saw
Chain Saw from Final Fantasy XIV icon
90 Weaponskill Instant 60s 25y 25y line
Delivers an attack to all enemies in a straight line before you with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
Additional Effect: Increases Battery Gauge by 20
Enhanced Multiweapon II Additional Effect: Grants Excavator Ready
Enhanced Multiweapon II Duration: 30s

This weaponskill does not share a recast timer with any other actions.

Enhanced Multiweapon II Action changes to Excavator upon execution.

Double Check
File:Double Check from Final Fantasy XIV icon.png
92 Ability Instant 30s 25y 5y radius
Delivers an attack to target and all enemies nearby it with a potency of 160 for the first enemy, and 50% less for all remaining enemies.
Maximum Charges: 3
Checkmate
File:Checkmate from Final Fantasy XIV icon.png
92 Ability Instant 30s 25y 5y radius
Delivers an attack to target and all enemies nearby it with a potency of 160 for the first enemy, and 50% less for all remaining enemies.
Maximum Charges: 3
Excavator
File:Excavator from Final Fantasy XIV icon.png
96 Weaponskill Instant 2.5s 25y 5y radius
Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 65% less for all remaining enemies.
Additional Effect: Increases Battery Gauge by 20

Can only be executed while under the effect of Excavator Ready.
※This action cannot be assigned to a hotbar.
Chain Saw changes to Excavator when requirements for execution are met.

Full Metal Field
File:Full Metal Field from Final Fantasy XIV icon.png
100 Weaponskill Instant 2.5s 25y 5y radius
Delivers a critical direct hit to target and all enemies nearby it with a potency of 900 for the first enemy, and 50% less for all remaining enemies.
Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
This action is not affected by Reassemble.
Can only be executed while under the effect of Full Metal Machinist.

Role Actions[]

Action Level Type Cast Recast MP Cost Range Area
Leg Graze
Leg Graze Role from Final Fantasy XIV icon
Physical Ranged DPS 6 Ability Instant 30s 25y
Inflicts target with Heavy +40%.
Duration: 10s
Second Wind
Second Wind Role from Final Fantasy XIV icon
Physical Ranged DPSMelee DPS 8 Ability Instant 120s
Instantly restores own HP.
Cure Potency: 500 (Enhanced Second Wind 800)
Foot Graze
Foot Graze Role from Final Fantasy XIV icon
Physical Ranged DPS 10 Ability Instant 30s 25y
Binds target.
Duration: 10s

Cancels auto-attack upon execution.
Target unbound if damage taken.

Peloton
Peloton from Final Fantasy XIV icon
Physical Ranged DPS 20 Ability Instant 5s 30y radius
Increases movement speed of self and nearby party members as long as they remain within distance.
Duration: 30s

Effect ends when enmity is generated. Cannot be used in battle.

Head Graze
Head Graze Role from Final Fantasy XIV icon
Physical Ranged DPS 24 Ability Instant 30s 25y
Interrupts the use of a target's action.
Arm's Length
Arm's Length from Final Fantasy XIV icon
TankMelee DPSPhysical Ranged DPS 32 Ability Instant 120s
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

Traits[]

Name Level Description
Increased Action Damage
Increased Action Damage from Final Fantasy XIV icon
20 Increases base action damage and autoturret damage by 10%.
Increased Action Damage II
Increased Action Damage II from Final Fantasy XIV icon
40 Increases base action damage and autoturret damage by 20%.
Split Shot Mastery
Split Shot Mastery from Final Fantasy XIV icon
54 Complete quest "A Joye-ful Reunion" Upgrades Split Shot to Heated Split Shot.
Slug Shot Mastery
Slug Shot Mastery from Final Fantasy XIV icon
60 Complete quest "Rise of the Machinists" Upgrades Slug Shot to Heated Slug Shot.
Clean Shot Mastery
Clean Shot Mastery from Final Fantasy XIV icon
64 Upgrades Clean Shot to Heated Clean Shot.
Heat Blast Mastery
File:Heat Blast Mastery from Final Fantasy XIV icon.png
68 Upgrades Heat Blast to Blazing Shot.
Charged Action Mastery
Charged Action Mastery from Final Fantasy XIV icon
74 Allows a third charge of Gauss Round and Ricochet.
Hot Shot Mastery
Hot Shot Mastery from Final Fantasy XIV icon
76 Upgrades Hot Shot to Air Anchor.
Enhanced Wildfire
Enhanced Wildfire from Final Fantasy XIV icon
78 Improves Wildfire's potency increase for landing weaponskills to 220.
Promotion
Promotion trait from Final Fantasy XIV icon
80 Upgrades Rook Autoturret and Rook Overdrive to Automaton Queen and Queen Overdrive respectively.
Spread Shot Mastery
Spread Shot Mastery from Final Fantasy XIV icon
82 Upgrades Spread Shot to Scattergun.
Enhanced Reassemble
Enhanced Reassemble from Final Fantasy XIV icon
84 Allows the accumulation of charges for consecutive uses of Reassemble.
Maximum Charges: 2
Marksman's Mastery
Marksman's Mastery from Final Fantasy XIV icon
84 Increases the potency of Heated Split Shot to 200, Heated Slug Shot to 120, and Heated Clean Shot to 120.
Queen's Gambit
Queen's Gambit from Final Fantasy XIV icon
86 After executing Pile Bunker, the Automaton Queen will also execute Crowned Collider.
Enhanced Tactician
Enhanced Tactician from Final Fantasy XIV icon
88 Reduces Tactician recast time to 90 seconds.
Double-barrel Mastery
File:Double-barrel Mastery from Final Fantasy XIV icon.png
92 Upgrades Gauss Round to Double Check and Ricochet to Checkmate.
Enhanced Multiweapon
File:Enhanced Multiweapon from Final Fantasy XIV icon.png
94 Allows the accumulation of charges for consecutive uses of Drill and Bioblaster.
Maximum Charges: 2
Marksman's Mastery II
File:Marksman's Mastery II from Final Fantasy XIV icon.png
94 Increases the potency of Auto Crossbow to 160, Heated Split Shot to 220, Heated Slug Shot to 140, Heated Clean Shot to 140, and Scattergun to 160.
Enhanced Multiweapon II
File:Enhanced Multiweapon II from Final Fantasy XIV icon.png
96 Grants Excavator Ready upon executing Chain Saw.
Duration: 30s

Chain Saw changes to Excavator while under the effect of Excavator Ready.

Enhanced Tactician II
File:Enhanced Tactician II from Final Fantasy XIV icon.png
98 Improves Tactician's damage reduction effect to 15%.
Enhanced Barrel Stabilizer
File:Enhanced Barrel Stabilizer from Final Fantasy XIV icon.png
100 Grants Full Metal Machinist upon executing Barrel Stabilizer.
Duration: 30s

Role Traits[]

Name Level Description
Enhanced Second Wind
File:Enhanced Second Wind from Final Fantasy XIV icon.png
Melee DPSPhysical Ranged DPS 94 Increases the healing potency of Second Wind to 800.

PvP Actions[]

Action Type Cast Recast MP Cost Range Radius
Blast Charge
Blast Charge PvP from Final Fantasy XIV icon
Weaponskill 1.44s 2.4s 25y
Delivers a ranged attack with a potency of 4,000.
Additional Effect: Grants a stack of Heat, up to a maximum of 5
Duration: 15s

At maximum stacks, grants Overheated and increases movement speed by 25%.

Duration: 5s

Requires casting time to execute. However, it is possible to walk while casting.
※Action changes to Heat Blast while under the effect of Overheated.

Scattergun
Scattergun PvP from Final Fantasy XIV icon
Weaponskill Instant 20s 12y 12y cone
Delivers an attack with a potency of 6,000 to all enemies in a cone before you. Strikes twice when hitting only a single target.
Additional Effect: 10-yalm knockback

This weaponskill does not share a recast timer with any other actions.

Drill
Drill PvP from Final Fantasy XIV icon
Weaponskill Instant 10s 25y
Delivers a ranged attack with a potency of 10,000.
Potency is increased to 20,000 while under the effect of Analysis.
Ignores the effects of Guard when dealing damage.
Additional Effect: Grants Bioblaster Primed
Maximum Charges: 2

Can only be executed while under the effect of Drill Primed.
This weaponskill does not share a recast timer with any other actions.
※Action changes to Bioblaster while under the effect of Bioblaster Primed.

Wildfire
Wildfire PvP from Final Fantasy XIV icon
Ability Instant 20s 25y
Covers target's body in a slow-burning pitch. Deals damage to target and all enemies nearby it when time expires.
Duration: 7s

Potency is increased by 4,000 for each of your own weaponskills you land prior to the end of the effect. Landing 3 weaponskills will cause the slow-burning pitch to detonate immediately.

Bishop Autoturret
Bishop Autoturret PvP from Final Fantasy XIV icon
Ability Instant 30s 25y 5y radius
Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 6,000.
Duration: 10s
Additional Effect: Increases target's damage taken by 10%
Duration: 7s
Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
Duration: 7s
Analysis
Analysis PvP from Final Fantasy XIV icon
Ability Instant 20s
Grants additional effects to Drill, Bioblaster, Air Anchor, and Chain Saw when these weaponskills are executed.
Duration: 10s
Drill Additional Effect: Potency is increased to 200%
Bioblaster Additional Effect: Doubles potency and inflicts target with and Heavy +75%
Air Anchor Additional Effect: Potency is increased by 50% and the Bind effect becomes Stun
Chain Saw Additional Effect: Potency is increased by 50%
Maximum Charges: 2
Heat Blast
Heat Blast PvP from Final Fantasy XIV icon
Weaponskill Instant 1.5s 25y
Delivers a ranged attack with a potency of 6,000.
Can only be executed while under the effect of Overheated.
This weaponskill does not share a recast timer with any other actions.
※This action cannot be assigned to a hotbar.
Bioblaster
Bioblaster PvP from Final Fantasy XIV icon
Weaponskill Instant 10s 12y 12y cone
Delivers an attack with a potency of 4,000 to all enemies in a cone before you.
Additional Effect: Doubles potency and afflicts target with Heavy +75% while under the effect of Analysis
Duration: 5s
Additional Effect: Damage over time
Potency: 4,000
Duration: 12s
Additional Effect: Grants Air Anchor Primed
Maximum Charges: 2

Can only be executed while under the effect of Bioblaster Primed.
This weaponskill does not share a recast timer with any other actions.
※Action changes to Air Anchor while under the effect of Air Anchor Primed.
※This action cannot be assigned to a hotbar.

Air Anchor
Air Anchor PvP from Final Fantasy XIV icon
Weaponskill Instant 10s 25y
Delivers a ranged attack with a potency of 8,000.
Additional Effect: Bind
Duration: 3s
Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun while under the effect of Analysis
Duration: 3s
Additional Effect: Grants Chain Saw Primed
Maximum Charges: 2

Can only be executed while under the effect of Air Anchor Primed.
This weaponskill does not share a recast timer with any other actions.
※Action changes to Chain Saw while under the effect of Chain Saw Primed.
※This action cannot be assigned to a hotbar.

Chain Saw
Chain Saw PvP from Final Fantasy XIV icon
Weaponskill Instant 10s 25y 25y line
Delivers an attack with a potency of 8,000 to all enemies in a straight line before you.
Potency is increased by 50% when target's HP is below 50%.
Additional Effect: Potency is increased by 50% while under the effect of Analysis
Additional Effect: Grants Drill Primed
Maximum Charges: 2

Can only be executed while under the effect of Chain Saw Primed.
This weaponskill does not share a recast timer with any other actions.
※Action changes to Drill while under the effect of Drill Primed.
※This action cannot be assigned to a hotbar.

Aether Mortar
Aether Mortar PvP from Final Fantasy XIV icon
Ability 1s 1s 5y radius
Deals unaspected damage with a potency of 6,000 to all nearby enemies.
Additional Effect: Increases target's damage taken by 10%
Duration: 7s
Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
Duration: 7s

※This action cannot be assigned to a hotbar.

Marksman's Spite
Marksman's Spite PvP from Final Fantasy XIV icon
Limit Break Instant 10s 50y
Delivers a ranged attack with a potency of 36,000.
Can only be executed when the limit gauge is full.
Gauge Charge Time: 90s
Standard-issue Elixir
Standard-issue Elixir PvP from Final Fantasy XIV icon
Ability 4.5s 5s
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.
Recuperate
Recuperate PvP from Final Fantasy XIV icon
Ability Instant 1s 2500 MP
Restores own HP.
Cure Potency: 15,000
Purify
Purify PvP from Final Fantasy XIV icon
Ability Instant 30s
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Additional Effect: Grants Resilience
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s

Can be used even when under the effect of certain status afflictions.

Guard
Guard PvP from Final Fantasy XIV icon
Ability Instant 30s
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s

Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.

Sprint
Sprint PvP from Final Fantasy XIV icon
Ability Instant 1.5s
Increases movement speed.
Effect ends upon reuse or execution of another action.

Removed actions[]

The following actions are no longer usable. Removed actions will still appear on a hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.

Action Level Type Cast Recast MP Cost Range Area
Reload
Reload from Final Fantasy XIV icon
Machinist4 Ability Instant 30s
Loads firearm with three rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed, increasing that weaponskill's potency. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered as well as lower the accompanying Heat Gauge increase. No more than three rounds can be loaded at one time.

Removed in patch 5.0.

Lead Shot
Lead Shot from Final Fantasy XIV icon
Machinist6 Ability Instant 2.5s 25y
Delivers an attack with a potency of 40. Places a DoT with a potency of 45 for 30s.

Removed in patch 5.0.

Heartbreak
Heartbreak from Final Fantasy XIV icon
Machinist6 Ability Instant 30s 25y
Delivers an attack with a potency of 240.
Can only be executed when target's HP is below 20%.

Removed in patch 5.0.

Blank
Blank from Final Fantasy XIV icon
Machinist15 Ability Instant 30s 5y
Deals a 15-yalm knockback.

Removed in patch 5.0.

Quick Reload
Quick Reload from Final Fantasy XIV icon
Machinist26 Ability Instant 15s
Replenishes your ammunition by 1.

Removed in patch 5.0.

Rapid Fire
Rapid Fire from Final Fantasy XIV icon
Machinist30 Ability Instant 60s
Reduces weaponskill recast time to 1.5 seconds.
Effect ends upon executing 3 weaponskills.
Duration: 15s

Removed in patch 5.0.

Turret Retrieval
Turret Retrieval from Final Fantasy XIV icon
Machinist40 Ability Instant 5s
Removes an autoturret from the battlefield.

Removed in patch 5.0.

Promotion
Promotion from Final Fantasy XIV icon
Machinist42 Ability Instant 5s
Disables a turret's attack mode. Rooks will instead create a 20-yalm radius TP regeneration field. Bishops will create an MP regeneration field. Caster MP is slowly drained while autoturret is promoted.
Hypercharge Effect: Regeneration potency is doubled.
Attack mode is reactivated upon reuse.

Removed in patch 5.0.

Suppressive Fire
Suppressive Fire from Final Fantasy XIV icon
Machinist45 Ability Instant 25s 5y
Delivers an attack with a potency of 100.
Additional Effect: Stun Duration 2s.
Shares a recast timer with Head Graze.

Removed in patch 5.0.

Grenado Shot
Grenado Shot from Final Fantasy XIV icon
Machinist46 Ability Instant 2.5s 25y 5y
Delivers an attack with a potency of 120 to target and enemies near it.

Removed in patch 5.0.

Bishop Autoturret
Bishop Autoturret from Final Fantasy XIV icon
Machinist50 Ability Instant 10s 25y
Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Hypercharge Potency: 90
Hypercharge Effect: Increases target's damage taken by 5%
Duration: 10s
Shares a recast timer with Rook Autoturret.

Removed in patch 5.0.

Gauss Barrel
Gauss Barrel from Final Fantasy XIV icon
Machinist52 Ability Instant 2s
Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 10%.
Duration: 10s
Gauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 10s.

Removed in patch 5.0.

Rend Mind
Rend Mind from Final Fantasy XIV icon
Machinist56 Ability Instant 60s 25y
Lowers target's magic damage dealt by 5%. Duration: 10s
Shares a recast timer with Dismantle.

Removed in patch 5.0.

Ammunition and Heat Gauge[]

FFXIV MCH Ammunition Gauge

Ammunition Gauge

The Ammunition Gauge was introduced in Stormblood patch 4.0 and removed in Shadowbringers patch 5.0.

The Ammunition Gauge indicated the number of rounds of special ammunition currently loaded in a machinist's firearm. Special ammunition could be loaded to any firearm by executing the action Reload.

While the Heat Gauge remains in game after Shadowbringers patch 5.0, it has been heavily reworked from its previous incarnation. When the Heat Gauge reached 100, the firearm became overheated. While overheated, firearms would deal additional damage, but soon become too hot to use. At this time, the Gauss Barrel was automatically removed and could not until it cools.

Heat Gauge Overheated Heat Gauge on Cooldown

Limit Break[]

Machinists' Limit Breaks focus on dealing powerful damage to enemies in a straight line in front of the player. They share the same Level 1 and Level 2 limit breaks as Bards and Dancers.

Action Level Description Image
Big Shot 1 Delivers an attack to all enemies in a line, dealing 0.54x the damage of Braver. Big Shot XIV
Desperado 2 Delivers an attack to all enemies in a line, dealing 1.17x the damage of Braver. Desperado XIV
Satellite Beam 3 Delivers an attack to all enemies in a line, dealing 1.89x the damage of Braver. FFXIV Satellite Beam

Other appearances[]

Final Fantasy Record Keeper[]

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Final Fantasy Trading Card Game[]

Machinist appears in Final Fantasy Trading Card Game as Earth-elemental Backup cards.


Behind the scenes[]

FFXIV Machinist Pet

The machinist and PvE version of the Bishop Autoturret in the initial reveal trailer.

Like the other jobs released during the Heavensward expansion, the machinist was based on jobs that appeared in Final Fantasy Tactics, with its overall concept being based on Mustadio Bunansa's Machinist job, initially being designed as a debuffing support DPS. This inspiration is heavily alluded to in the job's original combat kit - Leg Graze and Arm Graze referencing the Leg Shot and Arm Shot abilities of Mustadio; and Rend Mind and Dismantle being based on the Knight job's Arts of War abilities, the attacks even sharing the same Japanese names. Several of the abilities were dropped at the launch of the Stormblood expansion, or were changed into shared role actions for ranged DPS.

The utilizing turrets also likely originates machinists of Tactics being able to control and repair ancient automata. The Rook/Bishop Autoturrets and the Automaton Queen, are also named after chess pieces, referencing the chess-inspired battles of Final Fantasy Tactics. Additionally, offensive and support roles of two turrets during Heavensward likely originates from the Puppetmaster's automations in Final Fantasy XI having similar functions. The Puppetmaster's Japanese name, Automation Master (からくり士, Karakurishi?), is the same as the recurring Gadgeteer/Tinker job from the Tactics Advance series of games. Like the recurring Machnist, the Tactics Advance jobs utilize machinery.

The machinist was revamped during the Shadowbringers expansion, with its inspiration changing from Mustadio to Edgar Roni Figaro from Final Fantasy VI, gaining access to several of his tools as job actions.

FFXIV Musketeer Icon

Musketeer's Guild icon from 1.0.

Machinists may be a re-imagining of the Musketeer class. Musketeer was a gun-wielding class planned in the early stages of the original game, but never made it past the alpha stage. Despite this, musketeers retain a presence in-game, particularly in Limsa Lominsa. The Musketeer's Guild shares its headquarters with the Yellowjackets and Marauder's Guild, and several gun using characters that are not strictly machinists appear throughout the game, using many of the same animations.

Gallery[]

Arms and Gear sets
PvE actions
Role Actions
PvP actions
Removed actions
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