The Sirensong Sea
The Sirensong Sea
- Level
- 61 (Sync: 62)
- Item Level
- 240
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Duty Finder
- Dungeons (Stormblood)
- Roulette
- Leveling
- Req. quest
- Not without Incident
- Entrance
- La Noscea (X:-1, Y:-1)
- Modes
- Duty Support, Explorer
- Patch
- 4.0
“With the aid of Captain Carvallain and his Misery, you and your companions have embarked on a lengthy voyage to the Far East. Alas, no voyage across the five seas is entirely uneventful. The ship has been dragged off-course by a mysterious force, and the men have begun to whisper of strange "things" in the water. Needless to say, you and your fellow adventurers will be having none of that. Once the ship reaches its unknown destination, you will go ashore and deal with whatever fiends you find.
— In-game description
The Sirensong Sea is a level 61 dungeon introduced in patch 4.0 with Stormblood.
Duty Support
Carvallain | Alphinaud | Lyse | Alisaie | |
---|---|---|---|---|
Class | Marauder | Academician | Pugilist | Red Mage |
Role | Tank | Healer | DPS | DPS |
Objectives
- Arrive at Spae Rock. 0/1
- Defeat Lugat. 0/1
- Arrive at the Warden's Delight. 0/1
- Defeat the Governor. 0/1
- Arrive at Glowering Krautz. 0/1
- Defeat Lorelei. 0/1
Bosses
Lugat
Try to stay near this boss - it will help you avoid his half-screen AOEs.
- Amorphous Applause: Large directional AOE. Stay tight to the boss so you have a chance to dodge.
- Hydroball: One party member is targeted. Stack to split the damage.
- Sea Swallows All -> Concussive Oscillation: When the boss sucks you in, be prepared to run out. Several AOEs will go down. Find a safe spot, but head back in to the center after so you can dodge the Amorphous Applause that follows.
- Overflow -> Hydroball: Everyone is knocked to the arena edge; run back to the middle ASAP. Hydroball is coming, and you'll want to stack up.
The Governor
- Bloodburst: Party-wide AoE.
- Shadowflow: Creates shadow areas on the ground, which fill a large portion of the room. Stay out of those shadow areas because they will stack magic damage vulnerability.
- Enter Night: Marks a player, then does a draw-in and tether. Run far from the boss to break the tether.
- Shadowsplit: Summons a bunch of small versions of himself, which then cover more areas during the ensuing Shadowflow..
Lorelei
- Somber Melody: Party-wide AoE.
- Void Water III: AoE on targeted party member.
- Virgin Tears: Leaves Damage over time areas, and eventually a ring all around the room. These areas will fade after she casts either Morbid Advance or Morbid Retreat
- Morbid Advance and Morbid Retreat force your character to move forward, or backwards respectively. Position yourself accordingly so that you avoid Virgin Tears as much as possible. Note that "forward" and "backward" are relative to the direction you're facing; it does not mean you'll be drawn to/repelled from the boss. Pick the safest route you can based on the skill to follow.
Loot
- See also: Ghost Barque Weapons, Ghost Barque Armor and Ghost Barque Accessories
Lugat
- 62,500 Experience Points
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Ghost Barque Boots of Aiming | Feet | 260 | Green | 1 |
Ghost Barque Bracelet of Aiming | Bracelets | 260 | Green | 1 |
Ghost Barque Bracelet of Casting | Bracelets | 260 | Green | 1 |
Ghost Barque Bracelet of Fending | Bracelets | 260 | Green | 1 |
Ghost Barque Bracelet of Healing | Bracelets | 260 | Green | 1 |
Ghost Barque Bracelet of Slaying | Bracelets | 260 | Green | 1 |
Ghost Barque Leggings of Fending | Feet | 260 | Green | 1 |
Ghost Barque Open-toed Boots of Scouting | Feet | 260 | Green | 1 |
Ghost Barque Ring of Aiming | Ring | 260 | Green | 1 |
Ghost Barque Ring of Casting | Ring | 260 | Green | 1 |
Ghost Barque Ring of Fending | Ring | 260 | Green | 1 |
Ghost Barque Ring of Healing | Ring | 260 | Green | 1 |
Ghost Barque Ring of Slaying | Ring | 260 | Green | 1 |
Ghost Barque Sandals of Healing | Feet | 260 | Green | 1 |
Ghost Barque Sandals of Maiming | Feet | 260 | Green | 1 |
Ghost Barque Shoes of Casting | Feet | 260 | Green | 1 |
Ghost Barque Sollerets of Striking | Feet | 260 | Green | 1 |
The Governor
- 100,000 Experience Points
Lorelei
- 150,000 Experience Points
Additional Treasure Coffers
For Stormblood dungeons, it's possible for any additional coffer to be random materials from the Miss List instead of gear.
Treasure Coffer 1 (X: 11.3 Y: 9.2)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Ghost Barque Leggings of Fending | Feet | 260 | Green | 1 |
Ghost Barque Sandals of Maiming | Feet | 260 | Green | 1 |
Ghost Barque Sollerets of Striking | Feet | 260 | Green | 1 |
Ghost Barque Open-toed Boots of Scouting | Feet | 260 | Green | 1 |
Ghost Barque Boots of Aiming | Feet | 260 | Green | 1 |
Ghost Barque Shoes of Casting | Feet | 260 | Green | 1 |
Ghost Barque Sandals of Healing | Feet | 260 | Green | 1 |
Ghost Barque Bracelet of Fending | Bracelets | 260 | Green | 1 |
Ghost Barque Bracelet of Slaying | Bracelets | 260 | Green | 1 |
Ghost Barque Bracelet of Aiming | Bracelets | 260 | Green | 1 |
Ghost Barque Bracelet of Casting | Bracelets | 260 | Green | 1 |
Ghost Barque Bracelet of Healing | Bracelets | 260 | Green | 1 |
Ghost Barque Ring of Fending | Ring | 260 | Green | 1 |
Ghost Barque Ring of Slaying | Ring | 260 | Green | 1 |
Ghost Barque Ring of Aiming | Ring | 260 | Green | 1 |
Ghost Barque Ring of Casting | Ring | 260 | Green | 1 |
Ghost Barque Ring of Healing | Ring | 260 | Green | 1 |
Treasure Coffer 2 (X: 9.5 Y: 10.6)
Treasure Coffer 3 (X: 11.7 Y: 15.7)
Treasure Coffer 4 (X: 10.7 Y: 18.2)
Miss List
Name | Type | Rarity | Quantity |
---|---|---|---|
Halgai Mane | Crafting material | Basic | 1 |
Manzasiri Hair | Crafting material | Basic | 1 |
Gagana Skin | Crafting material | Basic | 1 |
Gyuki Hide | Crafting material | Basic | 1 |
Tiger Skin | Crafting material | Basic | 1 |
Marid Hide | Crafting material | Basic | 1 |
Gazelle Hide | Crafting material | Basic | 1 |
Muud Suud Horn | Crafting material | Basic | 1 |
Gazelle Horn | Crafting material | Basic | 1 |
Dzo Horn | Crafting material | Basic | 1 |
Rhino Beetle Carapace | Crafting material | Basic | 1 |
Moth Scales | Crafting material | Basic | 1 |
Fire Shard | Crystal | Basic | 1 |
Ice Shard | Crystal | Basic | 1 |
Wind Shard | Crystal | Basic | 1 |
Earth Shard | Crystal | Basic | 1 |
Lightning Shard | Crystal | Basic | 1 |
Water Shard | Crystal | Basic | 1 |
Fire Crystal | Crystal | Basic | 1 |
Ice Crystal | Crystal | Basic | 1 |
Wind Crystal | Crystal | Basic | 1 |
Earth Crystal | Crystal | Basic | 1 |
Lightning Crystal | Crystal | Basic | 1 |
Water Crystal | Crystal | Basic | 1 |
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: The Ship Graveyard | 10 | Discover every location within the Ship Graveyard. | - | 4.0 |
Images
Lore
A Prison In The Mist
East of the Drown and southwest of Thavnair, there lies an expanse of water which legend holds is the haunt of sirens, the scourge of sailors. While indeed named for the seductive fiends, some explorers have suggested that the sea’s reputation is but a fishwives' tale intended to warn people away from its actual danger—a nigh ever-present blanket of thick fog. However, this theory does not account for the unsettling, reports of vessels lurching violently despite calm conditions. Whatever the truth may be, one thing was never in dispute: countless ships have vanished within these waters.
Approximately a century ago, out of concern for the impact upon trade, the magistrate of Radz-at-Han ordered the construction of a lighthouse on the Sirensong Sea. A suitable isle was found, and a host of convicts was brought over to build not only the lighthouse, but also a prison wherein they would be held afterwards. Yet though the work was completed without incident, every single ship sent to deliver supplies and relieve the guard never reached its destination. Under these circumstances, operations could not be sustained, and within a matter of years the isle was abandoned.
The Governor
According to Hannish records, like so many before it, the vessel dispatched to bring home the prisoners and their guards never returned. Waiting for rescue to no avail, the isle’s denizens eventually perished only to rise again as undead.
Lorelei
En route to the Far East, the Misery was shaken by a mysterious force and set adrift upon a current. The vessel was eventually deposited on the abandoned prison isle, the lighthouse rising ominously in the distance. Within the tower, members of the voyage encountered and vanquished a peculiar fiend believed to have originated the legend of the Sirensong Sea. While information is limited, the creature is conjectured to be a type of undead born of the soul of a deceased siren.
More
An artist’s rendering of the lighthouse and surrounding waters. Dubbed “Glowering Krautz,” its light source is believed to be a result of a certain form of alchemy, but whether it continues to burn in the absence of caretakers is unknown.
Dialogue
Duty Dialogue
Kraken's Arms Deckhand: They're on the deck! To arms, to arms! Kraken's Arms Deckhand: Watch out, there's more of them! Kraken's Arms Deckhand: Island, dead ahead! All hands, brace for impact! Kraken's Arms Deckhand: Seems we've arrived... Go on and greet our hosts─the rest of us will patch up the ship!
Lorelei: Heh heh heh... I've been waiting for you... Lorelei: Ramble... Ramble... Ramble with me all through the night... Lorelei: Down... Down... Down into the depths and to your death... Lorelei: So spirited... But if you will not serve, then you will suffer...
Duty Support
Carvallain, Alphinaud, and Lyse
Carvallain: I'll not suffer troublemakers aboard my ship. Lyse: Nothing's going to stop us from getting to the Far East!
Alphinaud: I shudder to imagine what awaits here... Lyse: If we can punch them, we can deal with them!
Carvallain: Well, well, a ghost...
Carvallain: All fright and no fight.
Alphinaud: A gh-ghost ship!? Carvallain: Quite literally.
Carvallain: It appears to have been adrift for a while. Lyse: Is that the crew?
Alphinaud: Th-That doesn't scare me! Carvallain: And so it shouldn't. Ghosts are but men trapped in purgatory.
Alphinaud: We...we did it! Carvallain: May the dead know peace.
Lyse: A dungeon! Carvallain: It appears this was a prison isle.
Carvallain: I daresay we will soon meet our host. Alphinaud: I-I tremble for the anticipation!
Alphinaud: Is that the ghost of a siren!? Carvallain: And the source of the legend, 'twould seem.
Alphinaud, Alisaie, and Lyse
Lyse: Nothing's going to stop us from getting to the Far East!
Alphinaud: I shudder to imagine what awaits here... Lyse: If we can punch them, we can deal with them!
Alisaie: Let's not waste any time!
Alisaie: Is it over?
Alisaie: That's quite a spectacle!
Alphinaud: S-So long as my spells work...
Alphinaud: Th-That doesn't scare me!
Alphinaud: We...we did it!
Lyse: A dungeon!
Alphinaud: Is that the ghost of a siren!?
Carvallain, Lyse, and Alisaie
Carvallain: I'll not suffer troublemakers aboard my ship. Lyse: Nothing's going to stop us from getting to the Far East!
Lyse: Not the most welcoming place...
Carvallain: Well, well, a ghost... Alisaie: Let's not waste any time!
Alisaie: Is it over? Carvallain: Far from it. Whatever brought us here wouldn't fall so easily.
Alisaie: That's quite a spectacle!
Carvallain: It appears to have been adrift for a while. Lyse: Is that the crew?
Carvallain: Yet another ghost.
Carvallain: May the dead know peace.
Lyse: A dungeon! Carvallain: It appears this was a prison isle.
Carvallain: I daresay we will soon meet our host.
Carvallain: So this is the source of the legend.