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Twin-stick shooter

From Wikipedia, the free encyclopedia

Twin-stick shooter is a subgenre of shoot 'em up video games. It is a multidirectional shooter in which the player character is controlled using two joysticks: the first for movement on a flat plane and the second to shoot in the direction the joystick is pushed. Usually shots are fired as soon as the second joystick is moved, but in some games there is an additional button which must be held.[1] Keyboard and mouse or touch input may supplant one or both joysticks.[2] A few games, such as 1981's Vanguard, don't have a second joystick for shooting, but provide four buttons arranged in a diamond to fire in the cardinal directions.

The twin-stick control scheme was used in arcade games starting with Gun Fight in 1975, but came into prominence with the high-action Robotron: 2084 in 1982. The ubiquity of gamepads with two thumb-controlled sticks overcame the difficulty of playing twin-stick shooters at home and eventually led to a resurgence of the genre following the release of Geometry Wars: Retro Evolved in 2005.

History

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The 1975 arcade video game Gun Fight (released as Western Gun in Japan) uses one joystick for movement and a second for firing. Each joystick is of different design. Unlike most later twin-stick games, the right stick moves the player's avatar. The 1977 sequel, Boot Hill, uses the same control scheme. Space Dungeon (1981) has a pair of identical joysticks with the now-standard convention of the left for movement and the right for shooting. Mars, a scrolling shooter released in 1981, is also controlled via two 8-way joysticks.[3] The 1981 SNK coin-op Vanguard uses a joystick for movement, but four separate buttons, arranged in a diamond, for firing.[4]

Robotron: 2084, released in 1982 during the golden age of arcade video games became the seminal example of the control scheme. As gamepads with dual thumbsticks did not exist on 8-bit or 16-bit home computers and consoles, home ports of Robotron: 2084 were often awkward to play. The twin-joystick arcade games Rescue and Black Widow were released the same year. Twin-stick controls remained uncommon for arcade games, but were later used in Smash T.V. (1990) and Total Carnage (1992). Smash T.V. designer Eugene Jarvis previously co-designed Robotron with Larry DeMar.

Geometry Wars: Retro Evolved, an early hit for the Xbox 360, caused a resurgence in 2005.[1] By 2008 the popularity of the genre waned, following a glut of twin-stick shooters with abstract graphics from independent developers who found the simplicity of the genre appealing.[5][6] Twin-stick shooter spin-offs of existing video game franchises have since been made, including Halo: Spartan Assault.[1]

References

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  1. ^ a b c Cork, Jeff (2014-12-08). "Twin-Sticking To Your Guns – From Robotron To Lara Croft". Game Informer. Archived from the original on December 9, 2014. Retrieved 2022-10-12.
  2. ^ Rogers, Scott (2012). Swipe This!: The Guide to Great Touchscreen Game Design. Chichester, U.K.: Wiley. p. 196. ISBN 978-1-119-94052-4. OCLC 797837609.
  3. ^ Mars at the Killer List of Videogames
  4. ^ "Vanguard". Arcade History.
  5. ^ Bailey, Kat (2014-10-31). "Geometry Wars 3 and the Evolution of the Twin Stick Shooter". USGamer.
  6. ^ Roberts, Samuel (2017-11-08). "What it's like to launch a twin-stick shooter on Steam in 2017". PC Gamer. Retrieved 2022-10-12.