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HeroEngine

From Wikipedia, the free encyclopedia

HeroEngine
Developer(s)Simutronics / Idea Fabrik / Laniatus LLC
Stable release
2.074 / January 19, 2024; 9 months ago (2024-01-19)
Written inC++, C#, HeroScript Language (HSL)
PlatformWindows, macOS
TypeGame engine, cloud game engine
LicenseIn-house proprietary
Websiteheroengine.com

HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games. At first developed for the company's own game Hero's Journey, the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin (which used it for Star Wars: The Old Republic[1]).

On 12 June 2010, Idea Fabrik announced that it had purchased the HeroEngine, as well as hired staff that was associated with its development and support.[2]

Features

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The engine has online creation. For example, one developer can be creating a house and the entities inside, while another works on the landscaping and terrain around it. Each sees the other's work in real time.[3]

The simulation and rendering processes of the engine are currently run on a single-thread. However, it is planned for there to be a multi-threaded release, but the publish date has not yet been determined.[4]

Development times vary between games. Faxion Online took 18 months to complete,[5] and Star Wars: The Old Republic took over five years.[citation needed]

Integration with other technologies

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HeroBlade contains integrated features such as custom scripting and collaborative project management, which allow developers to make notes directly onto the in-game levels for others to see.[6] These notes can be attached to tasks to signal other developers that something specific needs to be worked on.[7] HeroEngine also works with technology from third-party vendors,[8] such as FMOD, PhysX, SpeedTree, Wwise, Scaleform, and Vivox, as well as having plugins for 3D Studio Max and Maya.

HeroCloud

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HeroCloud was a version of HeroEngine that was available for $99 per year, under the license that they received 30% the money sales of any game made with it. It included everything that a license to the HeroEngine had, except for access to the source code.[9]

Awards

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Funding Issues

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The company chairman of Idea Fabrik announced on 6 November 2015 that they were having funding issues related to an unnamed 3rd party, which could cause downtime on their HeroEngine and HeroCloud services. He stated that they were attempting to resolve and were "currently in negotiations to secure [their] funding for the present and the future."[11]

Games developed using HeroEngine

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References

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  1. ^ Wood, Jon (22 October 2008). "Star Wars: The Old Republic: Updates from Around the Web". Retrieved 23 October 2008.
  2. ^ "Idea Fabrik PLC press release". Idea Fabrik PLC. Retrieved 11 August 2011.
  3. ^ Massey, Dana (3 April 2007). "Preview: Hero's Journey & HeroEngine". WarCry Network. Archived from the original on 22 May 2013. Retrieved 2 July 2008.
  4. ^ "In the current release, simulation and rendering run on a single shared core". Official forum.
  5. ^ "HE-Cooper Administrator". Official forum. Faxion's Development cycle was around 18 months. Which, luckily for us, is exactly what the HeroEngine is supposed to do.
  6. ^ "The official HeroEngine webpage's feature page". Archived from the original on 9 March 2008. Retrieved 2 July 2008.
  7. ^ "The official HeroEngine webpage's management tools page". Archived from the original on 7 March 2008. Retrieved 3 July 2008.
  8. ^ Jordan, Jon (May 2008). "Engines of Creation". Game Developer. p. 12.
  9. ^ "Licensing Options | HeroEngine". www.heroengine.com. Archived from the original on 17 January 2012.
  10. ^ "Front Line Awards". Game Developer magazine. 2006. Archived from the original on 13 February 2012. Retrieved 2 July 2008. HeroEngine finalist for 'Best Engine'
  11. ^ "Login". community.heroengine.com.
  12. ^ Boyer, Brandon (9 March 2007). "Simutronics' HeroEngine Gets Three Licensees". Gamasutra. UBM. Retrieved 2 July 2008.
  13. ^ Biessener, Adam (25 May 2012). "Why The Elder Scrolls Online Isn't Using HeroEngine". Game Informer. UBM. Archived from the original on 27 May 2012. Retrieved 30 July 2019.
  14. ^ "It was announced on the HeroEngine Official Twitter page with the post dated Mar 19, 2024".