The Wedding Couplet - Draft Playsets for Follow
A downloadable playset
I've been wanting to put something together on the theme of travelling and on big family dinners. I initially wanted to write a standalone system for each of those ideas and adapt the "what I want from you but you won't give me" relationships from Follow but realised as I doodled around with them that they could just work as Quests for Follow (which is a great game by Ben Robbins, and you can find out more about that here).
I intend to playtest them and see if they need a bit more hacking and the suggested roles/challenges definitely need more work, but I'm hopeful there's something here. I still want to explore "GM as tour guide" a bit more at some point though.
If you do end up using these, please let me know how it went and what you changed.
Travelling to a big dinner or party brings to mind trips home and abroad for weddings, so I'm bundling these two playsets together as 2 parts of a wedding:
Part 1: The Road Trip
Summary: The journey is as important as the destination. Your fellowship needs to make their way to a destination, get some tasks done along the way and hopefully home safely.
The Goal: Get everyone to the destination safely.
Customizing the Quest:
- Where are we going? What other places doe we need to go to along the way?
- Why are we travelling together? Are we united in purpose?
- Why are the destinations important? What are we setting out to do?
What Makes Our Quest Difficult?:
- There are barriers to travel making it difficult, costly or dangerous.
- There are many distractions.
- One or more of us are weary, infirm or ill-prepared.
- We don't know where exactly we need to go or why.
- There are external actors intent on stopping us from finishing the trip.
- Time is short and the trip needs to be completed within strict constraints.
Character Concepts:
- Experienced guide.
- Adventurous guide.
- Strict guide.
- Prepared traveller.
- Rookie traveller.
- Reluctant traveller.
- Pious pilgrim.
- Hedonistic explorer.
- Impatient sponsor.
- Generous sponsor.
- Weakened passenger.
- Naive passenger.
What I Want From the Quest:
- Pleasure. Indulge my senses.
- Duty. Fulfil an obligation.
- Closure. Find a satisfying end; prove yourself.
- Escape. Avoid my troubles.
- Aid. Help others.
- Enrichment. Gain wealth or a valuable experience for myself.
What I Want From You, But You Won't Give Me:
- Love. Return my affections (or forget about me).
- Forgiveness. For belittling you, for not having your back, for having to make this trip.
- Support. My place in the fellowship, my aspirations for this trip.
- Revenge. For hurting me, for having to make this trip.
- Respect. My commitment, my authority, my contributions.
- Trust. Rely on me. Tell me your plans.
Alternate Settings:
A pilgrimage, a family vacation, a patrol, a reunion tour, a mapping expedition, searching for a hidden location, finding a habitable planet, circumnavigate the globe.
Challenges:
- Finish preparations for the trip.
- Get the fellowship together and leave on time.
- Agree on a destination, or alternative(s).
- Make it in time to a connection.
- Evade/confront people who are out to stop us.
- Endure bad weather.
- Fix or recover lost resources (e.g. money, fuel, food, mode of transport).
- Recover a missing or trailing member.
- Raise morale.
- Endure sickness.
- Reunite the fellowship.
- Reach the final destination.
- Fulfill the purpose of the trip.
- Agree whether to go home.
- Reach home safely.
Part 2: The Banquet
Summary: Celebrate a major event together and make it to the end of it with dignity.
The Goal: Make it to the end of the event with dignity
Customizing the Quest:
- What is the reason for the banquet? What or who is being celebrated?
- Why have you been invited? Why is it important that you attend?
- Why is this fellowship banding together?
What Makes Our Quest Difficult?:
- The customs are strict and strange and it's important to navigate them properly.
- Someone here is hostile towards the fellowship.
- There is a distinct class or power differential with the rest of the attendees.
- There is another goal the fellowship is trying to achieve that may cause a disturbance.
- There are external factors (lack of preparation/weather) that could disrupt the event.
- There is a secret that threatens to derail the event.
Character Concepts:
- Distant cousin.
- Close relative.
- Unfamiliar relative.
- Old friend.
- Estranged friend.
- Boisterous friend.
- Respected colleague.
- Mischievous colleague.
- Former lover.
- Secret lover.
- Frazzled waiter.
- Commanding planner.
What I Want From the Quest:
- Quiet. Don't cause a scene.
- Duty. Fulfill an obligation.
- Attention. Steal the spotlight, make a memorable impression.
- Tradition. Make sure the traditions and customs are upheld.
- Fun. Have a great time and enjoy myself as much as possible.
- Appreciation. Show my appreciation and honor the people or event being celebrated.
What I Want From You, But You Won't Give Me:
- Love. Return my affections (or forget about me).
- Forgiveness. For belittling you, for not having your back, for what happened at the last banquet.
- Support. My relationship, life path, or major decisions.
- Revenge. For belittling you, for not having your back, for what happened at the last banquet
- Respect. My knowledge, status, or authority.
- Friendship. Be my friend (or leave me alone).
Alternate Settings:
A dinner, a wedding, a gala, a dance, a coronation, a consecration, a ritual, a funeral, a festival.
Challenges:
- Get to the venue safely and on time.
- Figure out the correct seats your fellowship needs to be at for the banquet.
- Figure out the correct customs you need to follow.
- Stop another guest from disrupting the event.
- Achieve your other goal without disrupting the event.
- Prevent an unwanted guest from disrupting the event.
- Stop a big secret from being revealed.
- Stop a fight from erupting.
- Reconcile a damaged relationship.
- Prevent bad weather or planning from disrupting the event.
- Rally and unite the guests.
- Right an old wrong.
- Defend someone from attack.
- End it with a flourish.
- Keep everyone's spirits up.
Status | Prototype |
Category | Physical game |
Author | ehronlime |
Tags | follow, hack, playset, Tabletop, Tabletop role-playing game |
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