Armamentalist
The Armamentalist (魔法戦士, Mahou Senshi, lit. Magic Warrior), also known as the Magic Knight, is a class in the Dragon Quest series. Combining the attributes of Warriors and Magi, they have shifted from single-target specialists to capable crowd-controllers since their debut, and have gained a Musketeer motif in official illustrations.
Dragon Quest VI: Realms of Revelation[edit]
Armamentalists gain strong spells and skills at the expense of most stats. A character needs to master both the Warrior and Mage vocations to become a Armamentalist. They are the only advanced vocation to feature no additional traits or special effects.
Stat Changes[edit]
Statistics | Change |
Battles to Master | 240 |
Strength | +5% |
Agility | -10% |
Resilience | -15% |
Wisdom | Null |
Style | Null |
Max HP | -10% |
Max MP | +10% |
Trait | N/A |
Mastery Bonus | +20 Max MP |
Abilities[edit]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Firestarter | Flame Slash | 1 | One enemy | Attacks enemy with fire slash | 0 |
2 | Powerbearer | Oomph | 15 | One ally | Doubles the attack power of a single party member. | 6 |
3 | Stormbringer | Lightning Slash | 35 | One enemy | Attacks enemy with lightning slash | 0 |
4 | Spellbinder | Bound | 65 | Self | Forms a protective barrier that reflects a single spell. | 4 |
5 | Frostburner | Kacrackle Slash | 100 | One enemy | An attack that channels the power of a terrible ice storm. | 0 |
6 | Novablaster | Bazoom | 140 | One enemy | Sends foes flying to a faraway location. | 8 |
7 | Earthscorcher | Magma Blast | 190 | All enemies | Scorches all enemies with a sudden eruption of lava. | 0 |
8 | Lightwielder | Kafrizzle | 240 | One enemy | Incinerates a single enemy with an enormous fireball. | 10 |
Dragon Quest VII: Fragments of the Forgotten Past[edit]
In the original PS1 version, the class was known as the Ranger. They are still the reliable magic knight it was in VI, and requires the same prerequisites. In the 3DS version, Armamentalist outfits are similar to stereotypical musketeers, wearing tunics, leather boots, and large plumed hats like those seen in Dragon Quest IX.
Stat Changes[edit]
Statistics | Change |
Battles to Master | 220 (PS1) / 173 (3DS) |
Strength | +5% |
Agility | -10% |
Resilience | -15% |
Wisdom | Null |
Style | Null |
Max HP | -10% |
Max MP | +10% |
Mastery Bonus | +20 Bonus to MP |
PS1 Abilities[edit]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Bouncer | Bounce | 1 | Self | Causes all spells to reflect back to the caster for a couple of turns | 4 |
2 | Wanderer | FireSlash | 12 | One Enemy | Attack will cause fire damage | 0 |
3 | Scout | BoltSlash | 24 | One Enemy | Attack will cause electric damage | 0 |
4 | Battler | TwinHits | 50 | One Ally | Physical damage is doubled for a couple of turns | 6 |
5 | Enchanter | IceSlash | 80 | One Enemy | Attack will cause ice damage | 0 |
6 | BladeMage | Disperse | 130 | One Enemy | Removes one enemy from battle | 8 |
7 | Conqueror | Firebolt | 170 | One Group | Causes ~100HP in flame damage | 10 |
8 | Faust | Blazemost | 220 | One Enemy | Causes ~190 in fire damage | 10 |
3DS Abilities[edit]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Firestarter | Bounce | 1 | One Ally | Builds a barrier that reflects all spells. | 4 |
Midheal | One Ally | Restores at least 75 HP to a single ally. | 4 | |||
2 | Powerbearer | Flame Slash | 10 | One Enemy | An attack that channels the potent power of a raging inferno. | 0 |
Swoosh | One Group | A whirlwind that wallops a group of enemies. | 4 | |||
3 | Stormbringer | Kabuff | 10 (20) | All Allies | Raises the defence of all party members. | 3 |
Insulatle | All Allies | Protects the party from fire and ice attacks. | 3 | |||
4 | Spellbinder | Oomph | 12 (32) | One Ally | Doubles a single party member's attack power. | 6 |
Lightning Slash | One Enemy | An attack that channels the potent power of lightning. | 0 | |||
5 | Frostburner | Zap | 24 (56) | All Enemies | Calls down lightning to strike all enemies. | 6 |
Kacrackle Slash | One Enemy | An attack that channels the potent power of a terrible ice storm. | 0 | |||
6 | Novablaster | Kasnooze | 30 (86) | One Group | Sends a group of enemies into a deep, deep sleep. | 5 |
Bazoom | One Enemy | Sends a foe flying to a faraway location. | 8 | |||
7 | Earthscorcher | Kafrizzle | 37 (123) | One Enemy | Engulfs a single enemy in an enormous fireball. | 10 |
Kasizzle | One Group | Sears a group of enemies with scorching hellfire. | 10 | |||
8 | Forcewielder | Miracle Slash | 50 (173) | One Enemy | A sword strike that also serves to heal the user's wounds. | 3 |
Dragon Quest IX: Sentinels of the Starry Skies[edit]
An armamentalist is a powerful proponent of the formidable Fource, they can can wield wands, bows and swords while also weakening enemies with a variety of status effects. However, they are not very good at directly damaging enemies and have subpar defenses. Their Coup-de-Grace is "Voice of Experience," which increases the EXP payout after battle by a random rate.
The Armamentalist's class-unique skill is Fource. The Fource skill tree provides many bonuses to health, defense, strength, and attack. You will also unlock different Fources, (i.e., Fire Fource, Funeral Fource, etc) that allow the Armamentalist to imbue other party members with elemental attributes, raising their elemental defense as well as allowing them to deal damage based on the corresponding element of the used. Multiple fource's can be used on a character at the same time (or on all of the party if you finished the lvl 40 class quest and keep the rewarded scroll in the Armamentalist's inventory).
Unlock[edit]
Unlockable by completing Quest #109 - "Elementary Training" at Alltrades Abbey.
Stats[edit]
Attribute | Starting stats | Maximum stats |
---|---|---|
Level | 1 | 99 |
HP | 32 | 540 |
MP | 14 | 226 |
Strength | 21 | 351 |
Agility | 10 | 124 |
Resilience | 15 | 243 |
Magical Might | 17 | 282 |
Magical Mending | 0 | 0 |
Deftness | 7 | 110 |
Charm | 11 | 185 |
Fource[edit]
Accolade | Name | Description | Required points |
---|---|---|---|
Pyro Private | Fire Fource | Adds fire element to attack | 4 |
Corporeal Corporal | Strength +10 | Increases attack | 10 |
Snow Sergent | Frost Fource | Adds ice element to attack | 16 |
Lofty Lieutenant | Resilience +20 | Increases resilience | 22 |
Cloudburst Captain | Gale Fource | Adds wind and lightning elements to target | 32 |
Magisterial Major | Charm +10 | Increases charm | 42 |
Crepuscular Colonel | Funereal Fource | Adds earth and darkness elements to target | 55 |
Boreal Brigadier | Magical Might +30 | Increases spell accuracy* | 68 |
Geo General | Life Fource | Adds Light element to attack | 82 |
Star Marshal | Maximum HP +30 | Increases max HP | 100 |
Spells[edit]
Name | MP | Level | Target | Description |
---|---|---|---|---|
Dazzle | 5 | 2 | Group | Envelops a group of enemies in illusions |
Sap | 4 | 5 | One enemy | Reduces the defence of a single enemy |
Snooze | 3 | 8 | Group | Puts a group of enemies to sleep |
Decelerate | 3 | 10 | One enemy | Reduces the agility of a single enemy |
Acceleratle | 4 | 12 | Party | Raises the agility of all party members |
Fizzle | 3 | 14 | Group | Prevents a group of enemies from using magic |
Kasap | 8 | 16 | Group | Reduces the defence of a group of enemies |
Fuddle | 5 | 20 | Group | Sends a group of enemies into confusion |
Deceleratle | 5 | 24 | Group | Reduces the agility of a group of enemies |
Kasnooze | 8 | 28 | All enemies | Sends all enemies into a deep sleep |
Kafuddle | 10 | 31 | All enemies | Sends all enemies into a state of confusion |
Oomph | 8 | 39 | One ally | Increases the attack of a single party member |
Revocation Award[edit]
Dragon Quest X[edit]
NOTE:The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms
Fource[edit]
Japanese name | English name | Description | MP | Required points |
---|---|---|---|---|
ファイアフォース | Fire Fource | Adds the fire element to normal attacks for 2 minutes Monsters neither weak nor resistant to fire take +10% damage |
2 | 4 |
全職業でちから+10 | Natural strength +10 | Permanently increases deftness by 10 in all vocations | N/A | 10 |
アイスフォース | Frost Fource | Adds the ice element to normal attacks for 2 minutes Monsters neither weak nor resistant to ice take +10% damage |
2 | 16 |
全職業で最大MP+10 | Natural MP +10 | Permanently increases max MP by 10 in all vocations | N/A | 22 |
ストームフォース | Gale Fource | Adds the wind & lightning element to normal attacks for 2 minutes If a monster is weak to one element but not the other then the weakness is prioritized Monsters neither weak nor resistant to either element take +10% damage |
2 | 32 |
全職業でみのまもり+5 | Natural resilience +5 | Permanently increases resilience by 10 in all vocations | N/A | 42 |
ダークフォース | Funereal Fource | Adds the darkness & earth element to normal attacks for 2 minutes If a monster is weak to one element but not the other then the weakness is prioritized Monsters neither weak nor resistant to either element take +10% damage |
2 | 55 |
MPパサー | M-Pathy | All allies in range receive 100 MP | 10 | 68 |
全職業で最大HP+10 | Natural HP +10 | Permanently increases max HP by 10 in all vocations | N/A | 82 |
ライトフォース | Life Fource | Adds the light element to normal attacks for 2 minutes Monsters neither weak nor resistant to light take +10% damage |
2 | 100 |
フォース範囲化 (Fource range) |
N/A | Expands fource skills to affect all allies in range | N/A | 110 |
最大MP+30 | Natural MP +30 | Permanently increases max MP by 30 when character is an Armamentalist | N/A | 120 |
フォースブレイク (Fource break) |
N/A | Double damage to one foe, reduces elemental resistances Reduction rate is either 50% or 100%, equal chance for both |
4 | 130 |
攻撃時たまにMP回復 (Attack while recovering MP) |
N/A | Occasionally recovers MP by 5% of damage dealt | N/A | 140 |
マダンテ | Magic Burst | Spend all MP to deal light damage to all enemies in range, 4 damage per MP Recovers 2% of max MP every 5 seconds for 2 minutes |
All | 150 |
クロックチャージ (Clock charge) |
N/A | Reduces interval time between actions | 6 | 180 |
敵の弱点属性がわかる (Decipher weaknesses) |
N/A | Reveals enemy weaknesses when using the Tactics menu | N/A | 200 |
よろいが装備できる (Equip armor) |
N/A | Allows the use of heavy armor available to warriors, paladins, etc | N/A | 200 |
Spells[edit]
Name | MP | Level | Target | Description |
---|---|---|---|---|
Absorb magic | 2 | 5 | Self | Siphons MP of enemy spells targeting self |
Evac | 3 | 7 | Party | Teleports out of dungeons |
Oomph | 2 | 14 | One ally | Raises attack by 20% for 2 minutes |
Acceleratle | 4 | 21 | Party | Reduces the party's action interval for 2 minutes |
Drain magic | 0 | 30 | One enemy | Drains up to 100 MP from an enemy, based on magical might |
Oomphle | 4 | 43 | One ally | Raises attack by 40% for 2 minutes |
Dragon Quest Walk[edit]
Armamentalists were added to the game in a March 2020 update. A character can become an armamentalist by reaching level 50 with the warrior and mage vocations and their weapon choices are Swords, Knives, Wands, and Whips.
Notable Armamentalists[edit]
- The Prince of Cannock's vocation is listed as an Armamentalist in the smartphone and Nintendo Switch versions of Dragon Quest II. It is also his starting vocation in Theatrhythm Dragon Quest.
- Alexander, one of the Seven Sages from Dragon Quest VIII, is described as a talented magical swordsman. In the Japanese version of the game, his title shares the same name as the vocation.
- Alistair, a descendant of the sage Alexander and Jessica's older brother, inherited some of his ancestor's skill in swordsmanship and magic.
Trivia[edit]
- Faust, one of the ranks from the PS1 version of Dragon Quest VII, is a character from German folklore who attained great power after making a pact with a demon.