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Optimally cutting a surface into a disk

Published: 05 June 2002 Publication History

Abstract

We consider the problem of cutting a set of edges on a polyhedral manifold surface, possibly with boundary, to obtain a single topological disk, minimizing either the total number of cut edges or their total length. We show that this problem is NP-hard, even for manifolds without boundary and for punctured spheres. We also describe an algorithm with running time n O(g+k), where n is the combinatorial complexity, g is the genus, and k is the number of boundary components of the input surface. Finally, we describe a greedy algorithm that outputs a O(log2 g)-approximation of the minimum cut graph in O(g 2 n log n) time.

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Published In

cover image ACM Conferences
SCG '02: Proceedings of the eighteenth annual symposium on Computational geometry
June 2002
330 pages
ISBN:1581135041
DOI:10.1145/513400
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 05 June 2002

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Author Tags

  1. NP-hardness
  2. approximation
  3. computational topology
  4. cut graph
  5. polygonal schema
  6. polyhedral 2-manifold

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SoCG02

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SCG '02 Paper Acceptance Rate 35 of 104 submissions, 34%;
Overall Acceptance Rate 625 of 1,685 submissions, 37%

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  • (2017)Partitioning surfaces into quadrilateral patchesProceedings of the European Association for Computer Graphics: Tutorials10.2312/egt.20171033(1-25)Online publication date: 24-Apr-2017
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