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Digital Eyes: Social Implications of XR EyeSight

Published: 09 October 2024 Publication History

Abstract

The EyeSight feature, introduced with the new Apple Vision Pro XR headset, promises to revolutionize user interaction by simulating real human eye expressions on a digital display. This feature could enhance XR devices’ social acceptability and social presence when communicating with others outside the XR experience. In this pilot study, we explore the implications of the EyeSight feature by examining social acceptability, social presence, emotional responses, and technology acceptance. Eight participants engaged in conversational tasks in three conditions to contrast experiencing the Apple Vision Pro with EyeSight, the Meta Quest 3 as a reference XR headset, and a face-to-face setting. Our preliminary findings indicate that while the EyeSight feature improves perceptions of social presence and acceptability compared to the reference headsets, it does not match the social connectivity of direct human interactions.

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Published In

cover image ACM Conferences
VRST '24: Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology
October 2024
633 pages
ISBN:9798400705359
DOI:10.1145/3641825
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 October 2024

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Author Tags

  1. Extended Reality
  2. Social Acceptability
  3. Social Presence

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  • Refereed limited

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VRST '24

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Overall Acceptance Rate 66 of 254 submissions, 26%

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