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VRCommerce — electronic commerce in virtual reality

Published: 01 November 1999 Publication History
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References

[1]
The Virtual Reality Modeling Language International Standard ISO/IEC 14772-1:1997 http://www.vrml.org/Specifications/VRML97/
[2]
WorldView 2.0 for netscape navigator http://www, intervista.com/
[3]
Cosmo Player, http://vrml.sgi.com
[4]
External Authoring Interface Reference, Chris Marian, SGI, January 21, 1997 http://vrml.sgi.com/movingworlds/spec/Externallnterface.html
[5]
Virtue's Thunder and Lightning, http://www.virtue.co.il/
[6]
Adding Regions to VRML, Bernie Roehl, 96, http://ece.uwaterloo.ca/-broehl/vrml/regions.html
[7]
VRML Streaming WG, http ://www.vrml.org/WorkingGroups/vrml-streams/
[8]
D. Cohen-Or, Y. Mann, Selective Pixel Transmission for Navigating in Remote Virtual Environments. Computer Graphics Forums, 16:3 (1997), 201-206. (Also in EUROGRAPHICS '97 - the first place, best paper award). (EG97)
[9]
The gateway mall, http://www, gatewaymall.com/
[10]
The Virtual Reality Mall, http://www.vr-mall.com
[11]
Compuserve VRcade, http ://products.compuserve.co.uk/shoppingcenter/cserve.htm
[12]
Superscape Interactive 3D Software, http://www, superscape.com/
[13]
Panoramix, http ://www. software.ibm.com/net.media/solutions/panorami x/
[14]
Alphaworks, http://www, alphaworks.ibm.com
[15]
SiteEffect, http://site-effect.co.il

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  • (2021)How to Promote User Purchase in Metaverse? A Systematic Literature Review on Consumer Behavior Research and Virtual Commerce Application DesignApplied Sciences10.3390/app11231108711:23(11087)Online publication date: 23-Nov-2021
  • (2017)Development and Evaluation of a Virtual Reality Grocery Shopping Application Using a Multi-kinect Walking-in-Place ApproachIntelligent Human Systems Integration10.1007/978-3-319-73888-8_57(368-374)Online publication date: 31-Dec-2017
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cover image ACM Conferences
EC '99: Proceedings of the 1st ACM conference on Electronic commerce
November 1999
187 pages
ISBN:1581131763
DOI:10.1145/336992
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 November 1999

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Author Tags

  1. VR
  2. e-commerce

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EC99
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EC99: ACM Conference on Electronic Commerce
November 3 - 5, 1999
Colorado, Denver, USA

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Overall Acceptance Rate 664 of 2,389 submissions, 28%

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Cited By

View all
  • (2022)Blockchain‐based asset storage and service mechanism to metaverse universe: MetarepoTransactions on Emerging Telecommunications Technologies10.1002/ett.465834:1Online publication date: 7-Oct-2022
  • (2021)How to Promote User Purchase in Metaverse? A Systematic Literature Review on Consumer Behavior Research and Virtual Commerce Application DesignApplied Sciences10.3390/app11231108711:23(11087)Online publication date: 23-Nov-2021
  • (2017)Development and Evaluation of a Virtual Reality Grocery Shopping Application Using a Multi-kinect Walking-in-Place ApproachIntelligent Human Systems Integration10.1007/978-3-319-73888-8_57(368-374)Online publication date: 31-Dec-2017
  • (2014)Reputation mechanism for e-commerce in virtual reality environmentsElectronic Commerce Research and Applications10.1016/j.elerap.2014.08.00213:6(409-422)Online publication date: Nov-2014
  • (2011)A Reputation Mechanism for Virtual Reality - Five-Sense Oriented Feedback Provision and Subjectivity AlignmentProceedings of the 2011IEEE 10th International Conference on Trust, Security and Privacy in Computing and Communications10.1109/TrustCom.2011.42(312-319)Online publication date: 16-Nov-2011
  • (2010)The Layered Virtual Reality Commerce System (LaVRCS)Handbook of Research on Web 2.0, 3.0, and X.010.4018/978-1-60566-384-5.ch009(159-177)Online publication date: 2010
  • (2006)Applying virtual reality for trust-building e-commerce environmentsVirtual Reality10.1007/s10055-006-0059-x11:2-3(107-127)Online publication date: 7-Dec-2006
  • (2006)Developing semantic VR-shops for e-CommerceVirtual Reality10.1007/s10055-006-0058-y11:2-3(89-106)Online publication date: 8-Dec-2006
  • (2005)Media Richness or Media Naturalness? The Evolution of Our Biological Communication Apparatus and Its Influence on Our Behavior Toward E-Communication ToolsIEEE Transactions on Professional Communication10.1109/TPC.2005.84964948:2(117-130)Online publication date: Jun-2005
  • (2003)Can we sell a virtual object in a virtual society?Presence: Teleoperators and Virtual Environments10.1162/10547460332295589712:6(581-598)Online publication date: 1-Dec-2003

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