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abstract

Virtual-reality as a Simulation Tool for Non-humanoid Social Robots

Published: 25 April 2020 Publication History

Abstract

Evaluating the interaction between people and non-humanoid robots requires advanced physical prototyping, and in many cases is limited to lab setting with Wizard-of-Oz control. Virtual Reality (VR) was suggested as a simulation tool, allowing for fast, flexible and iterative design processes. In this controlled study, we evaluated whether VR is a valid platform for testing social interaction between people and non-humanoid robots. Our quantitative findings indicate that social interpretations associated with two types of gestures of a robotic object are similar in virtual and physical interactions with the robot, suggesting that the core aspects of social interaction with non-humanoid robots are preserved in a VR simulation. The impact of this work to the CHI community is in indicating the potential of VR as a platform for initial evaluations of social experiences with non-humanoid robots, including interaction studies that involve different facets of the social experience.

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    cover image ACM Conferences
    CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
    April 2020
    4474 pages
    ISBN:9781450368193
    DOI:10.1145/3334480
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 25 April 2020

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    Author Tags

    1. design process
    2. non-humanoid robots
    3. robotic objects
    4. virtual reality

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    • The Israel Ministry of Science and Technology

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    CHI '20
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    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    • (2024)Co-existing with Drones: A Virtual Exploration of Proxemic Behaviours and Users’ Insights on Social DronesInternational Journal of Social Robotics10.1007/s12369-024-01111-716:3(547-567)Online publication date: 6-Mar-2024
    • (2023)Could Socially Interactive Architectural Robotics Promote Restorative Environments?International Journal of Social Robotics10.1007/s12369-023-01040-x16:5(919-936)Online publication date: 25-Aug-2023
    • (2023)“Do I Run Away?”: Proximity, Stress and Discomfort in Human-Drone Interaction in Real and Virtual EnvironmentsHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42283-6_29(525-551)Online publication date: 28-Aug-2023
    • (2022)Co-existing With a Drone: Using Virtual Reality to Investigate the Effect of the Drone’s Height and Cover Story on Proxemic BehavioursExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519750(1-9)Online publication date: 27-Apr-2022
    • (2022)Step Aside! VR-Based Evaluation of Adaptive Robot Conflict Resolution Strategies for Domestic Service RobotsInternational Journal of Social Robotics10.1007/s12369-021-00858-714:5(1239-1260)Online publication date: 2-Feb-2022
    • (2021)Feeling of Safety and Comfort towards a Socially Assistive Unmanned Aerial Vehicle That Monitors People in a Virtual HomeSensors10.3390/s2103090821:3(908)Online publication date: 29-Jan-2021
    • (2021)Defensive functions provoke similar psychophysiological reactions in reaching and comfort spacesScientific Reports10.1038/s41598-021-83988-211:1Online publication date: 4-Mar-2021

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