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Toccata: An Activity Centric Orchestration System for Education

Published: 20 April 2018 Publication History

Abstract

This paper describes Toccata, an activity-centric system for classroom orchestration. Through preliminary fieldwork, we identified three main challenges in the management of digital activities in classrooms: 1. Poor infrastructures lead to breakdowns in the activity 2. Activity structures are idiosyncratic (they vary widely and are rarely shared); and 3. Orchestration is difficult because teachers lack an overview of the unfolding activities. We developed Toccata to support activity scripting and orchestration in situations with unreliable connectivity. Based on a preliminary trial, we outline directions for activity-centric orchestration systems: 1. Focus on timing; 2. Provide several levels of awareness; 3. Support activity suspend and resume in changing contexts.

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References

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  • (2023)Orchestrating ubiquitous learning situations about Cultural Heritage with Casual Learn mobile applicationInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2022.102959170:COnline publication date: 1-Feb-2023

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      cover image ACM Conferences
      CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
      April 2018
      3155 pages
      ISBN:9781450356213
      DOI:10.1145/3170427
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Published: 20 April 2018

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      Author Tags

      1. activity based computing
      2. cscl
      3. learning
      4. orchestration

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      CHI EA '18 Paper Acceptance Rate 1,208 of 3,955 submissions, 31%;
      Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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      • (2023)Orchestrating ubiquitous learning situations about Cultural Heritage with Casual Learn mobile applicationInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2022.102959170:COnline publication date: 1-Feb-2023

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