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View all- Dechant MWelsch RFrommel JMandryk R(2022)(Don’t) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming taskProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502014(1-17)Online publication date: 29-Apr-2022
- Miller MMandryk RHancock MMarquardt NSchöning JTory M(2016)Differentiating in-Game Frustration from at-Game Frustration using Touch PressureProceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces10.1145/2992154.2992185(225-234)Online publication date: 6-Nov-2016