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Exploring user experience in "blended reality": moving interactions out of the screen

Published: 21 April 2006 Publication History

Abstract

Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explored the experience resulted from eliminating this mapping by modeling the screen as a "window" through which virtual objects enter the player's physical space, and the player interacts with them directly without the mediation of an avatar. We define this interaction as "Blended Reality" (BR). We designed, developed, and evaluated a BR game prototype called "Apple Yard" in which the player was to use a wand to hit apples flying out of the screen. A camera was used to track the positions of the player's eyes and wand, and the 3D game scene was rendered accordingly to create the illusion of looking through a window. A user tests experiment conducted on this prototypes indicated BR's potential in camera-based entertainment.

References

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Carsten Matysczok, Rafael Radkowski and Jan Berssenbruegge, "AR-Bowling: Immersive and Realistic Game Play in Real Environments Using Augmented Reality", ACM SIGCHI, Con. A CET 2004.
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Cited By

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  • (2018)gAR-ageProceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3239060.3239075(268-277)Online publication date: 23-Sep-2018
  • (2015)Transitional ExplainerProceedings of the 3rd International Conference on Human-Agent Interaction10.1145/2814940.2814945(11-18)Online publication date: 21-Oct-2015
  • (2013)Interaction with an agent in blended realityProceedings of the 8th ACM/IEEE international conference on Human-robot interaction10.5555/2447556.2447613(153-154)Online publication date: 3-Mar-2013
  • Show More Cited By

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cover image ACM Conferences
CHI EA '06: CHI '06 Extended Abstracts on Human Factors in Computing Systems
April 2006
1914 pages
ISBN:1595932984
DOI:10.1145/1125451
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 21 April 2006

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Author Tags

  1. augmented reality
  2. blended reality
  3. camera-based game
  4. physical interaction

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CHI06
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CHI06: CHI 2006 Conference on Human Factors in Computing Systems
April 22 - 27, 2006
Québec, Montréal, Canada

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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2018)gAR-ageProceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3239060.3239075(268-277)Online publication date: 23-Sep-2018
  • (2015)Transitional ExplainerProceedings of the 3rd International Conference on Human-Agent Interaction10.1145/2814940.2814945(11-18)Online publication date: 21-Oct-2015
  • (2013)Interaction with an agent in blended realityProceedings of the 8th ACM/IEEE international conference on Human-robot interaction10.5555/2447556.2447613(153-154)Online publication date: 3-Mar-2013
  • (2012)Blended reality charactersProceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction10.1145/2157689.2157810(359-366)Online publication date: 5-Mar-2012
  • (2011)Towards Producing Artificial Humans for Intelligent Environments ResearchProceedings of the 2011 Seventh International Conference on Intelligent Environments10.1109/IE.2011.24(386-389)Online publication date: 25-Jul-2011
  • (2008)Identification et prise en compte de propriétés ergonomiques pour la modélisation et la conception de SIMProceedings of the 20th Conference on l'Interaction Homme-Machine10.1145/1512714.1512726(55-62)Online publication date: 2-Sep-2008

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