Abstract
In this paper, we construct a winning condition W over a finite set of colors such that, first, every finite arena has a strategy with 2 states of general memory which is optimal w.r.t. W, and second, there exists no k such that every finite arena has a strategy with k states of chromatic memory which is optimal w.r.t. W.
The author is funded by ANID - Millennium Science Initiative Program - Code ICN17002, and the National Center for Artificial Intelligence CENIA FB210017, Basal ANID.
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Notes
- 1.
There are papers that study these games over infinite graphs, but in this note we only work with finite graphs.
- 2.
In their original definition, the “memory structure” (see Preliminaries) must be the same in all arenas. When C is finite, this definition is equivalent, because there are just finitely many chromatic memory structures up to a certain size. If none of them works for all arenas, one can construct a finite arena where none of them works.
- 3.
We do not have to redefine S for every starting position. The same S can be played from any of them.
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Kozachinskiy, A. (2024). Infinite Separation Between General and Chromatic Memory. In: Soto, J.A., Wiese, A. (eds) LATIN 2024: Theoretical Informatics. LATIN 2024. Lecture Notes in Computer Science, vol 14579. Springer, Cham. https://doi.org/10.1007/978-3-031-55601-2_8
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