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Ambiguity as a Resource to Inform Proto-Practices: The Case of Skin Conductance

Published: 16 July 2019 Publication History

Abstract

Skin conductance is an interesting measure of arousal level, largely unfamiliar to most end-users. We designed a mobile application mirroring end-users’ skin conductance in evocative visualizations, purposefully made ambiguous to invite rich interpretations. Twenty-three participants used the system for a month. Through the lens of a practice-based analysis of weekly interviews and the logged data, several quite different—sometimes even mutually exclusive—interpretations or proto-practices arose: as stress management; sports performance; emotion tracking; general life logging; personality representation; or behavior change practices. This suggests the value of a purposefully open initial design to allow for the emergence of broader proto-practices to be followed by a second step of tailored design for each identified goal to facilitate the transition from proto-practice to practice. We contribute to the HCI discourse on ambiguity in design, arguing for balancing openness and ambiguity with scaffolding to better support the emergence of practices around biodata.

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      cover image ACM Transactions on Computer-Human Interaction
      ACM Transactions on Computer-Human Interaction  Volume 26, Issue 4
      August 2019
      251 pages
      ISSN:1073-0516
      EISSN:1557-7325
      DOI:10.1145/3341168
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      Publication History

      Published: 16 July 2019
      Accepted: 01 May 2019
      Revised: 01 February 2019
      Received: 01 July 2017
      Published in TOCHI Volume 26, Issue 4

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      1. Skin conductance
      2. ambiguity
      3. biofeedback
      4. data
      5. emotion
      6. open-ended design
      7. practice theory
      8. proto-practices
      9. sports
      10. stress
      11. wearables

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