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abstract

The Shared Individual

Published: 18 March 2018 Publication History

Abstract

The Shared Individual is a live collaborative Mixed-Reality Performance in which a group of audience members can observe themselves from an individual's point of view. In this performance, a performer shares her view with audience members by wearing a head-mounted camera and steaming live video. By wearing a head-mounted display audience members can see themselves and follow performer's instruction to 'occupy' her body and become her. This instruction, in the form of performance, is designed to help the audience to sync with the performer in three different stages: visual synchronization, physical synchronization and emotional synchronization.

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Cited By

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  • (2024)Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality TheatreProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642741(1-14)Online publication date: 11-May-2024
  • (2022)The Normal Natural Troubles of Virtual Reality in Mixed-Reality PerformancesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502139(1-22)Online publication date: 29-Apr-2022
  • (2020)From Do You See What I See? to Do You Control What I See? Mediated Vision, From a Distance, for Eyewear UsersProceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia10.1145/3428361.3432089(326-328)Online publication date: 22-Nov-2020
  • Show More Cited By

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Published In

cover image ACM Conferences
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction
March 2018
763 pages
ISBN:9781450355681
DOI:10.1145/3173225
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 March 2018

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Author Tags

  1. first person view
  2. immersive performance
  3. mixed-reality performance.
  4. telepresence
  5. video streaming

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TEI '18
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Acceptance Rates

TEI '18 Paper Acceptance Rate 37 of 130 submissions, 28%;
Overall Acceptance Rate 393 of 1,367 submissions, 29%

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TEI '25

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Cited By

View all
  • (2024)Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality TheatreProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642741(1-14)Online publication date: 11-May-2024
  • (2022)The Normal Natural Troubles of Virtual Reality in Mixed-Reality PerformancesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502139(1-22)Online publication date: 29-Apr-2022
  • (2020)From Do You See What I See? to Do You Control What I See? Mediated Vision, From a Distance, for Eyewear UsersProceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia10.1145/3428361.3432089(326-328)Online publication date: 22-Nov-2020
  • (2019)Eyewear-Based System for Sharing First-Person Video to Remote Viewers2019 E-Health and Bioengineering Conference (EHB)10.1109/EHB47216.2019.8969871(1-4)Online publication date: Nov-2019

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