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Diablo Junior was an intended prequel to Diablo,[1] (or port of Diablo II, depending on source)[2] to be created by Blizzard North.
History[]
The idea for the game came from Jonathan Morin in the aftermath of Diablo II. While hunting for a new project to keep himself busy after the release of Diablo II, he toyed with the idea of porting Diablo I to pocket PCs. In this period, he saw a Game Boy development kit, getting the idea to make a "Diablo Jr." game. Pokémon was big at the time, and Morin had the idea of transferring the format to Diablo, where players would fight monsters in a similar manner. The game would be targeted at a younger audience than the PC games. At the time, there was a split within Blizzard North between those who never wanted to work on Diablo again, and those who wanted to continue working within the IP.
Work in the game began in 2002/'03, and lasted four to six months. Morin was given a team of 3-4 people to work on the project. Development was carried out on the original Game Boy rather than the Color version, as they wanted to get the game working on the "base system" first. Various ideas were tossed around. One point of discussion was whether to make the game a turn-based RPG, or keep it in the hack-and-slash style of the PC games. A demo was created where a top-down perspective was used.[3] It was planned to distribute the game either on the Game Boy Color or the Game Boy Advance, and have a cartridge system similar to the Pokémon games, where different versions of the game would be released, with each version having a different character class and support for cross-system item trading.[1] Heroes started in a unique town before moving into dungeons and wilderness areas.[4] Morin has commented that one version would have the player play as a knight, and on the other, a mage.[3]
After the resignation of David Brevik, Max Schaefer, and Erich Schaefer, Blizzard South had a look at Blizzard North's projects. Blizzard South hadn't been informed of the development of the game,[3] and ultimately scrapped it due to production costs.[1] In a 2019 interview, Matthew Householder suggested that Diablo Junior had been cancelled due to its lack of an Internet connection, whereas the previous Diablo games had succeeded because of battle.net. In the same interview, Morin suggested that the game didn't match Blizzard South's focus on "hyper-profitability," of producing a handful of games to gain long-term profits. Diablo Junior wouldn't fit this paradigm given the production costs of cartridges, and that Blizzard would have to work through Nintendo in releasing the game. Furthermore, a Game Boy game wouldn't have fitted Blizzard's PC focus.[3]
References[]
- ↑ 1.0 1.1 1.2 2012-10-12, Author: Blizzard proposed a portable Diablo prequel. Opposable Thumbs, accessed on 2013-09-10
- ↑ 2012-10-12, Blizzard North considered making Diablo Junior for the Game Boy Color. Joystiq, accessed on 2013-09-10
- ↑ 3.0 3.1 3.2 3.3 2019-01-22, ‘Diablo Junior’: Inside Short Lived ‘Pokemon’-inspired, Pre-‘Diablo Immortal’ Mobile Game. Variety, accessed on 2019-01-23
- ↑ 2012-10-08, Blizzard wanted a Diablo for handhelds. Shack News, accessed on 2013-10-11
Core Series — Diablo • Diablo II • Lord of Destruction • Diablo Immortal • Diablo III • Reaper of Souls • Rise of the Necromancer • Diablo IV • Vessel of Hatred
Licensed Expansions — Hellfire • Unearthed Arsenal
Tabletop RPGs — Dungeons and Dragons: Diablo II Edition (The Bloodstone Tomb, The Awakening, Diablerie, To Hell and Back, The Secret Cow Level) • Diablo: The Roleplaying Game
Board Games — Diablo Chess • Diablo III Mahjong • Diablo: The Board Game
Re-releases — Diablo Battle Chest • Diablo II: Resurrected • Diablo III: Ultimate Evil Edition • Diablo III: Eternal Collection
Canceled — Salvation • Diablo Junior • Diablo 2.5 • Diablo MMO • The King in the North • Project Hades