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Go to List of wonders in Civ6
The following is a list of natural wonders in Civilization VI and its expansions.
Wonder | Effects | Notes | Size |
---|---|---|---|
Bermuda Triangle [1] |
+5 Science to adjacent tiles. Naval units entering it gain the "Mysterious Currents" ability, granting +1 Movement, and are immediately teleported to an Ocean tile on the opposite side of the world. |
Only found on Ocean tiles. | 3 tiles (triangle), passable |
Chocolate Hills |
+1 Food, +2 Production and +1 Science on wonder tiles. | 4 tiles, passable | |
Cliffs of Dover |
+3 Gold, +3 Culture, and +2 Food on wonder tiles. +4 Appeal to adjacent tiles (instead of the usual +2) |
Only found on coastal Grassland and Plains Hills tiles, sometimes next to normal Cliffs. | 2 tiles, passable |
Crater Lake |
+1 Science and +5 Faith on wonder tile. | Acts as a Lake, providing adjacent tiles with fresh water. | 1 tile, passable |
Dead Sea |
+2 Faith and +2 Culture on wonder tiles. Units healing on adjacent tiles are healed completely. |
Acts as a Lake, providing adjacent tiles with fresh water. Doesn't provide fresh water. Acts as Coast. |
2 tiles, passable |
Delicate Arch |
+2 Faith and +1 Gold to adjacent tiles. | Appears in Desert regions. | 1 tile, impassable |
Eye of the Sahara |
+1 Production on wonder tiles. Additional +1 Production and +3 Science on wonder tiles after the game reaches the Atomic Era. +2 Production and +1 Science on wonder tiles. Additional +1 Production and +3 Science on wonder tiles after the game reaches the Atomic Era. |
Appears in Desert regions. | 3 tiles, passable |
Eyjafjallajökull[2] |
+1 Culture and +2 Food to adjacent tiles. ( +1 Culture and +1 Food to adjacent tiles.) | Not considered a Mountain in-game. Found standing alone. Is considered a Volcano. On eruption grants medium yields and is most likely to damage buildings and districts. Infrequently erupts, but is always active. |
2 tiles, impassable |
Fountain of Youth[1] |
+4 Science and +4 Faith, as well as fresh water. Land units that enter the Fountain of Youth receive the ability 'Water of Life', giving them +10 healing in any territory. | 1 tile, passable | |
Galápagos Islands |
+2 Science to adjacent tiles. | Appears on Coast tiles. | 2 tiles, impassable |
Giant's Causeway[2] |
+1 Culture to adjacent tiles. Grants a permanent +5 Combat Strength bonus to land units when they move adjacent to the wonder for the first time. The bonus is reset when the unit is upgraded. |
Appears on Coasts, with one land and one water tile. | 2 tiles, impassable |
Gobustan |
+3 Culture and +1 Production on wonder tiles | 3 tiles, passable | |
Great Barrier Reef |
+3 Food and +2 Science on wonder tiles. Major adjacency bonus to Campus district. |
Appears on Coast tiles. | 2 tiles, passable |
Hạ Long Bay[3] |
+3 Food, +1 Production, and +1 Culture on wonder tiles. +15 Combat Strength when defending on wonder tiles. |
Appears on Coast tiles. | 2 tiles, passable |
Ik-Kil |
+50% Production when producing wonders and districts in the adjacent tiles. | Provides fresh water. | 1 tile, impassable |
Lake Retba |
+1 Production, +2 Gold and +2 Culture on wonder tiles. | Acts as a Lake, providing adjacent tiles with fresh water. Doesn't provide fresh water. Acts as Coast. |
2 tiles, passable |
Lysefjord[2] |
+1 Production to adjacent tiles. Naval units are granted a free Promotion when they move adjacent to the wonder for the first time. |
Appears on land tiles by the Coast. | 3 tiles, impassable |
Mato Tipila |
+1 Faith and +1 Production to adjacent tiles. | Acts as a Mountain. | 1 tile, impassable |
Matterhorn |
+1 Culture to adjacent tiles. Land units are given a permanent bonus when they move adjacent to Matterhorn wonder for the first time - this bonus lets them move more quickly on Hill tiles, and grants +3 Combat Strength when fighting in hills. |
Acts as a Mountain. | 1 tile, impassable |
Mount Everest |
+1 Faith to adjacent tiles. Religious units are given a permanent bonus when they move adjacent to Mount Everest for the first time - this bonus lets them move on hills more quickly. |
Acts as a Mountain. Found in mountain ranges. | 3 tiles, impassable |
Mount Kilimanjaro |
+2 Food to adjacent tiles. | Acts as a Mountain. Found standing alone. Is considered a Volcano. On eruption it gives low yields and is most likely to damage improvements and buildings. Infrequently erupts, but is always active. |
1 tile, impassable |
Mount Roraima |
+1 Faith and +1 Science to adjacent tiles. | Acts as a Mountain. Found standing alone. | 4 tile, impassable |
Mount Vesuvius |
+1 Production to adjacent tiles | Acts as a Volcano. On eruption it gives high yields to adjacent tiles, but large Population loss. Always active. | 1 tile, impassable |
+2 Culture and +3 Gold to adjacent tiles. Cities that own tiles of Païtiti gain a +4 Gold bonus on international trade routes. | 3 tiles (triangle), impassable | ||
Pamukkale |
+1 Amenity. Provides an additional Amenity if adjacent to an Entertainment Complex. Major adjacency bonus to Theater Square, Campus and Commercial Hub districts. Standard adjacency bonus to the Holy Site district. |
Provides fresh water. | 2 tiles, impassable |
Pantanal |
+2 Food, +2 Culture on wonder tiles. | Acts as a Marsh. Does not actually count as a Marsh in-game. |
4 tiles, passable |
Piopiotahi |
+1 Gold and +1 Culture to adjacent tiles. | Appears on land tiles by the Coast. | 3 tiles, impassable |
Sahara el Beyda |
+1 Science, +1 Culture and +4 Gold on wonder tiles. | Appears in the Desert regions. | 4 tiles, passable |
Torres del Paine |
Doubles the base terrain yields of all adjacent tiles. Tile feature bonuses (such as Forest, Rainforest, and Marsh yields) are not modified. | Not considered a Mountain in-game. Found standing alone. | 2 tiles, impassable |
Tsingy de Bemaraha |
+1 Culture and +1 Science to adjacent tiles. | Found standing alone. | 1 tile, impassable |
Ubsunur Hollow |
+2 Faith, +1 Food and +1 Production on wonder tiles. | Acts as a Marsh. | 4 tiles, passable |
Uluru[4] |
+2 Culture and +2 Faith to adjacent tiles. +4 Appeal to adjacent tiles (instead of the usual +2) |
Not considered a Mountain in-game. Appears in Desert regions. | 1 tile, impassable |
Yosemite |
+1 Gold, +1 Science to adjacent tiles +1 Gold, +1 Food, +1 Science to adjacent tiles |
Not considered a Mountain in-game. Found standing alone. | 2 tiles, impassable |
Zhangye Danxia |
+2 Great General and +2 Great Merchant points if you own at least one of the tiles. | Acts as a Mountain. Found in mountain ranges. | 3 tiles, impassable |
- ↑ 1.0 1.1 1.2 Available with the Maya & Gran Colombia Pack DLC
- ↑ 2.0 2.1 2.2 Available with the Vikings Scenario Pack DLC
- ↑ Available with the Khmer and Indonesia Civilization & Scenario Pack DLC
- ↑ Available with the Australia Civilization & Scenario Pack DLC
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
Scenario-specific natural wonders[]
Outback Tycoon[]
Wonder | Effects | Notes | Size |
---|---|---|---|
Kakadu |
+2 Food, +2 Culture on wonder tiles. | Acts as a Marsh. | 4 tiles, passable |
Pinnacles |
+1 Culture, +1 Science to adjacent tiles | Found standing alone. | 1 tile, impassable |
Vikings, Traders, and Raiders![]
Wonder | Effects | Notes | Size |
---|---|---|---|
Vinland |
+1 Culture, +1 Gold to adjacent tiles. Provides VP points for activating Great Admirals adjacent to the wonder. | Found in the middle of the ocean on the western edge of the map. | 3 tiles, impassable |
See also[]
- Natural wonders in all Civilization games
Civilization VI [edit] | |
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Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
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Miscellaneous | |
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
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