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Leaders are symbolic representatives of the various civilizations in Civilization VII and its expansions. They are based on important historical figures who accomplished great things during their life; this includes not only traditional heads of state, known for their militaristic might or political prowess, but also visionary leaders who made everlasting impacts in the fields of philosophy, science, religion, human rights, and more.

Unlike in previous Civilization games, leaders are not tied to specific civilizations - any leader can lead any civilization, allowing for numerous combinations. However, the historical ties between certain leaders and civilizations are still highlighted in the game. For example, the game considers Hatshepsut to be the "historical choice" for both Egypt and Aksum. Civilizations and leaders with historical ties tend to be a bit more synergistic in terms of abilities, but it is entirely up to players to decide whether they want their games to be historically accurate or not.

Militaristic leader attributes tree (Civ7)

Militaristic leader attributes tree

Furthermore, instead of evolving and changing throughout the ages like how civilizations do in Civilization VII, leaders are still eternal but now have "leader attributes" which can be leveled up through 6 attribute trees: Cultural, Diplomatic, Economic, Expansionist, Militaristic, and Scientific. Depending on how one plays the game - the techs and civics they unlock, the quest system they engage with, the wonders they build, and the historic milestones their empire achieves - they will earn and be able to spend attribute points. Leaders, and by extension civilizations, have a natural affinity for one or more of the 6 trees, but players can spend their points on any tree as they see fit.

List of leaders[]

Leader Unique ability Attributes Agenda Starting biases
Amina
Amina
Warrior-Queen of Zazzau

+1 Resource Capacity in Cities. +1 Gold per Age for each Resource assigned to Cities. +5 Combat Strength on all Units in Plains and Desert.

Economic
Militaristic
Ashoka, World Conqueror
Ashoka, World Conqueror[1]
Devaraja

Increased Production Production in Cities for excess Happiness Happiness beyond a set amount. Increased Production Production in Settlements not founded by you. Declaring a Formal War grants a Celebration. Large increase to Combat Strength against Fortified Districts for all Units during a Celebration.

Diplomatic
Militaristic
Without Regret

Decrease Relationship by a Medium Amount with the Leader whose lands cover the most tiles and Increase Relationship by a Medium Amount for the one with the least.

None
Ashoka, World Renouncer
Ashoka, World Renouncer
Dhammaraja

Adds Food Food in Cities for excess Happiness Happiness beyond a set amount. Increased Food Food in all Settlements during a Celebration. All Buildings gain a Happiness Happiness adjacency for all Improvements.

Diplomatic
Expansionist
Without Sorrow

Increase Relationship by a Medium Amount with the player with the highest Happiness yield. Decrease Relationship by a Medium Amount with the player that has the lowest Happiness yield.

None
Augustus
Augustus
Imperium Maius

+2 Production in the Capital for every Town. Can purchase Culture Buildings in Towns. +50% Gold towards purchasing Buildings in Towns.

Cultural
Expansionist
Restitutor Orbis

Decrease Relationship by a Medium Amount for each Town in other players' empires. Increase Relationship by a Medium Amount for each City (excluding Capital) in other players' empires.

None
Benjamin Franklin
Benjamin Franklin
Confucius
Confucius
Keju

Increased Growth Rate in Cities. Increased Science Science from Specialists.

Expansionist
Scientific
Guanxi

Increase Relationship by a Medium Amount for having the most Specialists in an empire. Decrease Relationship by a Small Amount for the leader with the least amount of Specialists in an empire. Only triggers if Confucius has at least one Specialist.

Grassland
Grassland
Hatshepsut
Hatshepsut
God's Wife of Amun

Adds Culture Culture for every imported Resource. Increased Production Production towards the construction of Buildings and Wonders in Cities adjacent to Navigable Rivers.

Cultural
Economic
Wonders of Iteru

Decrease Relationship by a Small Amount if you have more Wonders than Hatshepsut. Increase Relationship by a Medium Amount if you have less Wonders.

Navigable Rivers
Navigable Rivers
Desert
Desert
Himiko
Himiko
Isabella
Isabella
Seven Cities of Gold

Gain 300 Gold Gold every time you discover a Natural Wonder, doubled if the Natural Wonder is in Distant Lands. +100% tile yields from Natural Wonders, +50% Gold Gold towards purchasing Naval Units, and -1 Gold Gold Gold Maintenance for Naval Units.

Economic
Expansionist
Wonderlust

Decrease Relationship by a Large Amount per Natural Wonder in the player's borders. If no Natural Wonders are possessed by the player, Increase Relationship by a Small Amount.

Coast
Coast
Natural Wonder
Natural Wonder
Machiavelli
Machiavelli
Il Principe

Gain additional Influence per Age. Gain a set amount of Gold per Age when your Diplomatic Action proposals are accepted, or even more Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can Levy Military Units from City-States you are not Suzerain of.

Diplomatic
Economic
The Spider

If not at war with Machiavelli, increase Relationship by Medium Amount for each other war.

None
Napoleon Bonaparte, Emperor
Napoleon Bonaparte, Emperor
Empereur des Français

Reduces the Trade Route capacity for a target civilization and causes massive Grievances. Gets bonus Gold per Age for every leader he's Unfriendly or Hostile with, but less Gold per Age for every leader who sees him as Friendly or Helpful.

Economic
Militaristic
Napoleon Bonaparte, Revolutionary
Napoleon Bonaparte, Revolutionary
La Grande Armée

Gives all army commanders extra movement and granting Culture each time he defeats an enemy unit.

Cultural
Militaristic
Tecumseh
Tecumseh[2]
Nicaakiyakoolaakwe

Increased Food Food and Production Production per Age in Settlements for every City-State you are Suzerain of. Increased Combat Strength for all your Units for every City-State you are Suzerain of.

Diplomatic
Economic
Suzerain of the World

Decrease Relationship by a Large Amount when a player disperses an Independent, and Increase Relationship by a Small Amount if player does not have an active "Befriend Independent" Project active.

Grassland
Grassland
Plains
Plains
Trung Trac
Trung Trac
Hai Bà Trưng

Gain a set number of free Promotions on your first Commander. Your Commanders gain additional experience. Gain increased Science in Cities on Tropical tiles; this bonus is increased during any Formal War you declare.

Militaristic
Scientific
Van Minh

Decrease Relationship by Medium Amount with the player who has the greatest amount of Promotions across all Commanders. If tied, Decrease Relationship a Small Amount with tie holders. Increase Relationship by Medium Amount with the player who has the least amount of Promotions across all Commanders. If tied, Increase Relationship a Small Amount with tie holders.

Vegetated
Vegetated
Tropical
Tropical
Xerxes, King of Kings
Xerxes, King of Kings
Crusher of Rebellions

Increased Combat Strength for Units that are attacking in neutral or enemy territory. Gain Culture and Gold per Age upon capturing a Settlement for the first time. Gain increased Gold in all Settlements, increased even further in Settlements not founded by you. Increased Settlement limit per Age.

Economic
Militaristic
Lord of Fire

Decrease Relationship by a Medium Amount when a player is not at war. Increase Relationship by a Small Amount when a player is at war.

Desert
Desert
Xerxes, The Achaemenid
Xerxes, The Achaemenid[3]
Silk Road

Increased Trade Route limit with all other leaders. Creating a Trade Route or Road with a Merchant provides Culture and Gold per Age. Increased Culture and Gold per Age on Unique Buildings and Unique Improvements.

Cultural
Economic
Lord of Coin

Decrease Relationship by a Medium Amount if player has a greater or equal number of Trade Routes compared to Xerxes. Increase Relationship by a Small Amount if player has fewer Trade Routes than Xerxes.

Desert
Desert
  1. Added in the Founders Content Pack.
  2. Added in the Tecumseh and Shawnee Pack.
  3. Added in the Deluxe Content Pack.

See also[]

External links[]

Civilization VII Leaders [edit]
1 Requires DLC
Civilization VII [edit]
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