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Bug
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Resolution: Fixed
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1.14.1 Hotfix, 1.11.0, 1.14.60 Hotfix
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None
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Community Consensus
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Nintendo Switch
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116380
Blazes spawned from blaze spawners seem to have no path-finding AI. Pre 1.11, once a blaze descended to a block, it would spin a bit, then start moving around, usually path-finding on a diagonal. Now, they just descend to the block, and sit there, only moving when their hitbox collides with another entity (usually another blaze that spawned and descended on top of it).
I haven't been able to evaluate blazes naturally spawned in nether fortress boundaries (explicitly not those spawned by a spawner).
I've searched around the different bugs for different platforms and don't see anything describing this exact issue. Additionally, the 1.11.0 release notes do not mention this type of change for blazes. I did notice a 1.11.1 "fix" about spawners not obeying light level rules, which may be related to this, but may not be.
- is duplicated by
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MCPE-48022 Blazes rarely attack
- Resolved
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MCPE-65122 Blaze pathfinding differing between Java and Bedrock editions
- Resolved
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MCPE-65264 Blaze mob doesn't seem to pathfind
- Resolved
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MCPE-84666 Blaze's AI is broken.
- Resolved
- relates to
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MCPE-33668 Spiders sometimes do not attack when they should
- Reopened