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Bug
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Resolution: Fixed
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20w18a, 20w20a, 20w21a, 1.16 Pre-release 2, 1.16 Pre-release 3, 1.16 Pre-release 5, 20w28a, 20w29a, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Pre-release 3, 1.16.2 Release Candidate 1, 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 1.16.4, 20w48a, 20w51a, 21w03a, 21w05b, 21w06a, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 22w13a, 22w15a, 1.19, 1.19.2
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Confirmed
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Creative
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Inventory, UI
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Low
For a comprehensive list of other examples of issues with item positions in the Creative inventory, click here.
All tickets associated with item placement in the Creative inventory are valid for cases introduced in 1.16 and later as per this comment. Exceptions exist, which are valid for their own reasons.
The bug
From a functional standpoint, wart blocks are to fungi what leaves are to trees. As a result, it would be expected they would come directly after leaves in Creative, however this does not happen.
Leaves should probably be moved to Building Blocks in the process.
How to reproduce
- Open the Creative inventory
- Locate Nether Wart Block in Building Blocks
- Locate Warped Wart Block in Building Blocks
- Locate leaves in Decoration Blocks
- Note that these items do not even occur in the same tab
- relates to
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MC-136553 Dyes in creative inventory are in reverse order
- Resolved
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MC-197140 Jack o'Lantern doesn't come after Carved Pumpkin in Creative Inventory
- Resolved
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MC-1797 Sort order of creative inventory confusing
- Resolved
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MC-55718 Dragon egg doesn't appear in Creative inventory
- Resolved
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MC-132820 Spawner isn't in the creative inventory
- Resolved
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MC-183534 Mushroom stem blocks are located in a different category from other stem blocks
- Resolved
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MC-183540 Ancient debris is not grouped together with other ores in the Creative inventory
- Resolved
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MC-183547 Stone and polished blackstone buttons/pressure plates are located at opposite ends of the spectrum of buttons in the Creative inventory despite being identical in behaviour
- Resolved