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qin7
[edit]combinatorics game theory
[edit]- COMBINATORICS
- Combinatorial principles
- Combinatorics
- Combinatorics and dynamical systems
- Combinatorics and physics
- History of combinatorics
- Index of combinatorics articles
- Outline of combinatorics
- Extremal combinatorics
- Infinitary combinatorics
- 3-dimensional matching
- Aanderaa–Karp–Rosenberg conjecture
- Agrawal's conjecture
- Algorithmic Lovász local lemma
- Alignments of random points
- All-pairs testing
- Analytic combinatorics
- Arrangement of hyperplanes
- Ars Combinatoria (journal)
- De Arte Combinatoria
- Baker–Campbell–Hausdorff formula
- Barycentric-sum problem
- Bent function
- Binomial coefficient
- Block design
- Block walking
- Blocking set
- Borsuk–Ulam theorem
- Butcher group
- Cameron–Erdős conjecture
- Catalan's constant
- Chinese monoid
- Coins in a fountain
- Combination
- Combinatorial class
- Combinatorial data analysis
- Combinatorial explosion
- Combinatorial hierarchy
- Combinatorial number system
- Combinatorial topology
- Composition (combinatorics)
- Constraint counting
- Covering problems
- Crank of a partition
- Cycle index
- Cyclic order
- Cyclic sieving
- De Bruijn torus
- Delannoy number
- Dickson's lemma
- Difference set
- DIMACS
- Dinitz conjecture
- Discrepancy theory
- Discrete Morse theory
- Disjunct matrix
- Dividing a circle into areas
- Dobinski's formula
- Domino tiling
- Equiangular lines
- Erdős conjecture on arithmetic progressions
- Erdős–Graham problem
- Erdős–Szemerédi theorem
- European Journal of Combinatorics
- Factorial
- Factorial number system
- Finite geometry
- Finite topological space
- First passage percolation
- Fishburn–Shepp inequality
- Free convolution
- Generalized arithmetic progression
- Geometric combinatorics
- Glaisher's theorem
- Graph dynamical system
- Group testing
- Philip J. Hanlon
- Hook length formula
- Hunt–McIlroy algorithm
- Ideal ring bundle
- Incidence matrix
- Incidence structure
- Independence system
- Interval order
- Inversion (discrete mathematics)
- Isolation lemma
- Johnson scheme
- Josephus problem
- Kalmanson combinatorial conditions
- Kemnitz's conjecture
- Ky Fan lemma
- Langford pairing
- Large set (combinatorics)
- Laver table
- Lehmer code
- Lindström–Gessel–Viennot lemma
- Littlewood–Offord problem
- Longest alternating subsequence
- Longest common subsequence problem
- Longest increasing subsequence
- Longest repeated substring problem
- Lottery mathematics
- Lovász local lemma
- Lubell–Yamamoto–Meshalkin inequality
- M. Lothaire
- Markov spectrum
- Meander (mathematics)
- Method of distinguished element
- Multi-index notation
- Multipartition
- Murnaghan–Nakayama rule
- Musikalisches Würfelspiel
- National Resident Matching Program
- Natural density
- No-three-in-line problem
- Orthogonal array
- Partial permutation
- Partition (number theory)
- Partition of a set
- Pascal's rule
- Percolation
- Percolation theory
- Perfect ruler
- Sharp-P-completeness of 01-permanent
- Petkovšek's algorithm
- Piecewise syndetic set
- Pigeonhole principle
- Plethystic substitution
- Probabilistic method
- Q-analog
- Q-Vandermonde identity
- Random permutation statistics
- Rank of a partition
- Riordan array
- Road coloring theorem
- Rota–Baxter algebra
- Rule of product
- Rule of sum
- Semilinear set
- Sequential dynamical system
- Series multisection
- Set packing
- Sharp-SAT
- Shortest common supersequence problem
- Shuffle algebra
- Sicherman dice
- Sidon sequence
- Sim (pencil game)
- Singmaster's conjecture
- Solid partition
- Sparse ruler
- Sperner's lemma
- Spt function
- Stable marriage problem
- Stable roommates problem
- Star of David theorem
- Star product
- Stars and bars (combinatorics)
- Stirling permutation
- Sunflower (mathematics)
- Symmetric function
- Toida's conjecture
- Toothpick sequence
- Topological combinatorics
- Trace monoid
- Transversal (combinatorics)
- Transylvania lottery
- Tucker's lemma
- Twelvefold way
- Umbral calculus
- Uniform convergence (combinatorics)
- Virtual knot
- Weighing matrix
- Wilf–Zeilberger pair
- Zero-sum problem
- GAME THEORY
- Evolutionary game theory
- Game theory
- Glossary of game theory
- Aggregative game
- Airport problem
- Algorithmic game theory
- Algorithmic mechanism design
- Ambiguity aversion
- Auction theory
- Aumann's agreement theorem
- Axiom of projective determinacy
- Backgammon opening theory
- Backward induction
- Bandwidth-sharing game
- Bankruptcy problem
- Banzhaf power index
- Bargaining problem
- Battle of the sexes (game theory)
- Bayesian efficiency
- Bayesian game
- Beer distribution game
- Behavioral game theory
- Bertrand competition
- Bertrand paradox (economics)
- Bertrand–Edgeworth model
- Best response
- Blotto games
- Bondareva–Shapley theorem
- The Bottle Imp
- Bounded rationality
- Braess' paradox
- Bulk dispatch lapse
- CC–PP game
- Centipede game
- Chainstore paradox
- Cheap talk
- Chess opening
- Chicken (game)
- Coalition-proof Nash equilibrium
- Collusion
- Commitment device
- Common knowledge (logic)
- Competitive altruism
- Competitive Regret
- Complete information
- Complete mixing
- Compromise
- Confrontation analysis
- Congestion game
- Conjectural variation
- Consensus dynamics
- Contingent cooperator
- Continuous game
- Contract theory
- Cooperative game
- Coopetition
- Coopetition (book)
- Coordination game
- Core (game theory)
- Correlated equilibrium
- Countersignaling
- Cournot competition
- Deadlock (game theory)
- Dictator game
- Differential game
- Differential games with random time horizon
- Distributed algorithmic mechanism design
- Divide and choose
- Dollar auction
- Double auction
- Drama Theory
- Drama theory
- Dynamic inconsistency
- Edgeworth conjecture
- Edgeworth paradox
- Edgeworth price cycle
- El Farol Bar problem
- Epsilon-equilibrium
- Equilibrium selection
- Escalation of commitment
- Evolution and the Theory of Games
- The Evolution of Cooperation
- Evolutionarily stable state
- Evolutionarily stable strategy
- Example of a game without a value
- Expected utility hypothesis
- Expected value of including uncertainty
- Expected value of perfect information
- Expected value of sample information
- Expectiminimax tree
- Extensive-form game
- Fair division
- Fictitious play
- First player win
- Fixed point (mathematics)
- Focal point (game theory)
- Folk theorem (game theory)
- Game complexity
- Game Description Language
- Game design
- Game semantics
- Games and Economic Behavior
- General equilibrium theory
- General game playing
- General video game playing
- Generalized game theory
- Gibbs lemma
- Glicksberg's theorem
- Global game
- Grand coalition
- Graph continuous function
- Graphical game theory
- Guess 2/3 of the average
- Hat puzzle
- Haven (graph theory)
- Helly metric
- Hicks optimality
- Hierarchy of beliefs
- Hobbesian trap
- Homicidal chauffeur problem
- Implementation theory
- Impunity game
- Incentive compatibility
- Inequity aversion
- Information set (game theory)
- Interdependence theory
- International Society of Dynamic Games
- Intuitive criterion
- Comedy of the commons
- Job scheduling game
- Justice (economics)
- Keynesian beauty contest
- Kuhn poker
- Kuhn's theorem
- La Relance
- Lemke–Howson algorithm
- Lewis signaling game
- Linear production game
- List of games in game theory
- Live and let live (World War I)
- Lump of labour fallacy
- Manipulated Nash equilibrium
- Markov perfect equilibrium
- Markov strategy
- Martingale (probability theory)
- Matching pennies
- Mathematics of Operations Research
- Max-dominated strategy
- Mean field game theory
- Mechanism design
- Median voter theorem
- Mertens-stable equilibrium
- Metagame analysis
- Metagaming
- Minimal-entropy martingale measure
- Minimax
- Monty Hall problem
- Move by nature
- Moving-knife procedure
- Multiunit auction
- Mutual knowledge (logic)
- Myerson–Satterthwaite theorem
- N-player game
- Napoleon complex
- Nash equilibrium
- Negotiation theory
- No-win situation
- Non-credible threat
- Normal-form game
- Null move
- One-shot deviation principle
- Open Options Corporation
- Open-loop model
- Organizational-dynamic game
- Outcome (game theory)
- Pareto efficiency
- Parity game
- Parrondo's paradox
- Parthasarathy's theorem
- Partnership game
- Peace war game
- Penrose square root law
- Perfect information
- Perfect rationality
- Pirate game
- Platonia dilemma
- Ply (game theory)
- Poisson games
- Potential game
- Price of anarchy
- Price of stability
- Princess and monster game
- Prisoner's dilemma
- Prisoners and hats puzzle
- Proper equilibrium
- Proportional division
- Public goods game
- Punctuality
- Purification theorem
- Pursuit-evasion
- Quantal response equilibrium
- Quantum game theory
- Quantum refereed game
- Quasi-perfect equilibrium
- Ratchet effect
- Rational agent
- Rational ignorance
- Rational irrationality
- Rationalizability
- Rendezvous problem
- Repeated game
- Replicator equation
- Revelation principle
- Risk aversion (psychology)
- Risk dominance
- Rock-paper-scissors
- Roemer model of political competition
- Rubinstein bargaining model
- Rule complex
- Screening game
- Search game
- Self-confirming equilibrium
- Sequential Choice and Fund Voting
- Sequential equilibrium
- Sequential game
- Shapley value
- Shapley–Shubik power index
- Signaling game
- Signalling (economics)
- Silverman's game
- Simulations and games in economics education
- Simultaneous action selection
- Simultaneous game
- Sion's minimax theorem
- Sir Philip Sidney game
- Small-numbers game
- Smart market
- Social rationality
- Social software (social procedure)
- Social trap
- Social value orientations
- Solution concept
- Spite
- Stackelberg competition
- Stag hunt
- Stochastic game
- Stochastically stable equilibrium
- Strategic complements
- Strategic dominance
- Strategic move
- Strategy (game theory)
- Strategyproof
- Strictly determined game
- Strong Nash equilibrium
- Subgame
- Subgame perfect equilibrium
- Succinct game
- Sucker bet
- Sudoku solving algorithms
- Sunk costs
- Superrationality
- Surplus procedure
- Swap regret
- Symmetric equilibrium
- Symmetric game
- Michael Taylor (political scientist)
- Theory of Games and Economic Behavior
- Theory of obligationes
- Theorycraft
- Thinking Strategically
- Tragedy of the anticommons
- Tragedy of the commons
- Transferable utility
- Traveler's dilemma
- Trembling hand perfect equilibrium
- Truel
- Two-level game theory
- Ultimatum game
- Unbeatable strategy
- Uncorrelated asymmetry
- Unscrupulous diner's dilemma
- Vickrey–Clarke–Groves auction
- Volunteer's dilemma
- Von Neumann–Morgenstern utility theorem
- Wait/walk dilemma
- War's inefficiency puzzle
- Win–stay, lose–switch
- Win-win game
- Zermelo's theorem (game theory)
- Zero-player game
- Zugzwang