Super Smash Bros. series

Short hop

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"SH" redirects here. For the Smash 4 player, see Smasher:SH.
Sheik's short hop (right) compared to her normal jump (left).
An example of where short hops are useful. Link dodges Meta Knight's forward smash by short hopping over him, then using a down aerial to punish.

A short hop, or low jump in Super Smash Bros. 4, is the act of inputting a jump command and letting go of the appropriate button or control stick during a character's jump squat. This will result in a jump height that is lower than that of a normal jump. This technique can be performed in all Super Smash Bros. games.

Mechanics[edit]

A short hop can be performed using any controller and configured control scheme, including button-jump and control-stick-jump methods, although exactly how it functions depends on the game. In the original Super Smash Bros., characters have a different full jump height depending on the input type; a jump using the C buttons has a different height from a jump using the control stick. A short hop in Smash 64 refers to an input from lightly tapping the C button to jump. Every character in Smash 64 has a 3 frame window to perform a short hop, regardless of the length of their jumpsquat. If the jump button is still held after the third frame of a character's jumpsquat, they will perform a full hop. The height of a short hop in Smash 64 also depends to the horizontal position of the control stick. If the player is holding the stick fully forwards or backwards for example, they will perform a lower short hop than if they do not hold the control stick at all.

Starting from Super Smash Bros Melee, the window to perform a short hop is now based on the length of a character's jumpsquat, with longer jumpsquats leading to more lenient timing to perform a short hop. In addition to this, the jump buttons and the control stick have the exact same effect on jumping, so it is now possible to perform a short hop with the control stick. In Super Smash Bros. Melee, the window to perform a short hop is one frame shorter than the length of the character's jumpsquat. Fox for example has a 3 frame jumpsquat, so the player must release the jump button before the 3rd frame of jumpsquat to achieve a short hop, giving the player a 2 frame window to jumpsquat. Bowser on the other hand has an 8 frame jumpsquat, so the player has a 7 frame window to short hop with Bowser. The horizontal position of the control stick also no longer affects the height of the short hop, with a short hop granting the player a consistent amount of height in all situations.

In Super Smash Bros. Brawl, the window to short hop is still based on the length of a character's jumpsquat but the window is now active until the character is airborne, rather than until the last frame of the character's jumpsquat, making short hopping easier to perform overall. Bowser for example still has an 8 frame jumpsquat but the player now has an 8 frame window to short hop with Bowser rather than a 7 frame window due to this change. It is also now possible to buffer a jump starting from Brawl and when a jump is buffered, a short hop will occur as long as the player lets go of jump before the character becomes airborne from the jump. This naturally gives the player up to 10 frames more leniency to perform a short hop in some situations, making a buffered short hop very lenient.

Additionally, in Brawl's Subspace Emissary mode, every character's jumpsquat is 2 frames shorter, which naturally makes performing a short hop more difficult.

Short hop functionality remained identical in Super Smash Bros. 4 but in Super Smash Bros. Ultimate, the standardized 3-frame jumpsquat makes it more difficult to perform short hops with any character (with the exception of Kazuya who has a 7 frame jumpsquat, making it much easier to short hop with him than any other character). To compensate, players now have the ability to input both a jump and attack button at the same time to perform a short hop aerial (officially known as a "short hop attack" in English and 小ジャンプ攻撃 small jump attack in Japanese). Short hop aerials have a 0.85× damage modifier applied to them, which, in turn, also makes them deal slightly less knockback. Additionally, update 2.0.0 notably added the ability to perform a regular short hop without attacking by pressing two jump buttons simultaneously, further compensating for the 3-frame jumpsquat.

In competitive play[edit]

The short hop technique is an essential move in competitive play, allowing the user to perform aerial attacks close to the ground and connect with grounded opponents. This can allow for a wider variety of options from a grounded neutral position.

In Super Smash Bros., short hops can be used in conjunction with Z-cancels and double jump cancels to cause perfect shield pressure, shield breaks, or grab confirms.

In Melee, short hops are used as part of the SHFFL technique to aid in aerial approaches and pressure. Melee also features the ability to combine short hops with double jump cancels, but it is not nearly as powerful as it is in Super Smash Bros. Short hopping is also used during wavedashing.

In Brawl, Super Smash Bros. 4 and Super Smash Bros. Ultimate, short hops can be combined with a reverse aerial rush for characters to approach with back aerials close to the ground. Short hops can also be combined with b-reverses and wavebounces for tricky and unusual momentum changes.

Outside of its applications in competitive play, short hopping can also be used for bat dropping in the Home-Run Contest.

Short hop heights[edit]

An icon for denoting incomplete things.

Super Smash Bros.[edit]

Smash 64 doesn't have short hops in the same sense as later games. Jump heights are controller in part by the control stick's vertical position (v), being a range from 53 to 80 (53 being the minimum amount required to register a jump). Jumps also depend on jump multiplier (m) and the jump base (b). Unlike later games, a character's gravity (g) is also applied on the same frame as a grounded jump. The resulting jump force formula is (v×m)+b-g. The listed heights use a vertical stick posistion of 53—the closest analogue to later games in the series.

JPN
Rank Character Jump multiplier Jump base Min height Difference
1 Luigi (SSB) Luigi 0.7 30 1038.5 60.44%
2 Donkey Kong (SSB) Donkey Kong 0.47 55 1024.66 74.08%
3 Samus (SSB) Samus 0.5 36 996.8 67.26%
4 Captain Falcon (SSB) Captain Falcon 1 25 855.8 54.54%
5 Pikachu (SSB) Pikachu 0.67 37 840.24 63.51%
6 Link (SSB) Link 0.7 36 798.6 62.54%
7 Mario (SSB) Mario 0.7 26 798.2 58.69%
8 Jigglypuff (SSB) Jigglypuff 0.7 20 786.8 55.96%
9 Kirby (SSB) Kirby 0.6 30 765 62.25%
10 Yoshi (SSB) Yoshi 0.7 27.5 740.6 59.27%
11 Ness (SSB) Ness 0.7 26 706.1 58.62%
12 Fox (SSB) Fox 1 23 684 53.64%
n/a Metal Mario (SSB) Metal Mario 0.7 38 ? ?%
n/a Giant Donkey Kong Giant Donkey Kong 0.85 65 ? ?%
NA/PAL/AUS
Rank Character Jump multiplier Jump base Min height Difference
1 Luigi (SSB) Luigi 0.7 30 1038.5 60.44%
2 Donkey Kong (SSB) Donkey Kong 0.47 55 1024.66 74.08%
3 Samus (SSB) Samus 0.5 36 996.8 67.26%
4 Pikachu (SSB) Pikachu 0.67 37 840.24 63.51%
5 Captain Falcon (SSB) Captain Falcon 1 24 833.8 54.17%
6 Mario (SSB) Mario 0.7 26 798.2 58.69%
7 Jigglypuff (SSB) Jigglypuff 0.7 20 786.8 55.96%
8 Kirby (SSB) Kirby 0.6 30 765 62.25%
9 Link (SSB) Link 0.7 36 749.7 62.53%
10 Yoshi (SSB) Yoshi 0.7 27.5 713 59.24%
11 Ness (SSB) Ness 0.7 26 706.1 58.62%
12 Fox (SSB) Fox 1 23 684 53.64%
n/a Metal Mario (SSB) Metal Mario 0.7 38 ? ?%
n/a Giant Donkey Kong Giant Donkey Kong 0.85 65 ? ?%
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Super Smash Bros. Melee[edit]

Rank Character Jump force Jump height Difference
1 Samus (SSBM) Samus 1.7 21.05218939 65.041%
2 Sheik (SSBM) Sheik 2.14 18.02666667 57.627%
n/a Male Wire Frame 1.8 17.11125 51.104%
3 Zelda (SSBM) Zelda 1.6 16.74337158 57.410%
n/a Female Wire Frame
4 Yoshi (SSBM) Yoshi 1.8 16.53097984 51.079%
5 Peach (SSBM) Peach 1.6 15.21 52.160%
6 Ganondorf (SSBM) Ganondorf 2.0 14.40086538 58.265%
7 Luigi (SSBM) Luigi 1.4 13.51152355 33.322%
8 Kirby (SSBM) Kirby 1.5 13.3225 55.487%
9 Captain Falcon (SSBM) Captain Falcon 1.9 12.95086538 36.556%
10 Marth (SSBM) Marth 1.5 12.49591912 38.222%
11-12 Pikachu (SSBM) Pikachu 1.7 12.30011364 41.779%
Pichu (SSBM) Pichu
13 Donkey Kong (SSBM) Donkey Kong 1.6 12.0125 34.211%
14 Ness (SSBM) Ness 1.5 11.76125 35.126%
15 Mewtwo (SSBM) Mewtwo 1.4 11.26146951 36.191%
16 Falco (SSBM) Falco 1.9 9.688897059 20.435%
17-19 Mario (SSBM) Mario 1.4 9.627664474 36.053%
Dr. Mario (SSBM) Dr. Mario
Mr. Game & Watch (SSBM) Mr. Game & Watch
20-21 Link (SSBM) Link 1.5 9.491022727 34.928%
Young Link (SSBM) Young Link 31.737%
22 Roy (SSBM) Roy 9.132671053 32.199%
23 Ice Climbers (SSBM) Ice Climbers 1.4 9.1125 28.028%
24 Bowser (SSBM) Bowser 1.6 9.062403846 31.499%
25 Fox (SSBM) Fox 2.1 8.565706522 31.003%
26 Jigglypuff (SSBM) Jigglypuff 1.05 8.09628125 42.151%
n/a Giga Bowser (SSBM) Giga Bowser 1.6 4.35125 13.102%

Super Smash Bros. Brawl[edit]

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Need short hop heights for all Brawl characters
You can discuss this issue on the talk page or edit this page to improve it.

Super Smash Bros. 4[edit]

Rank Character Full Hop Short Hop
1 Greninja (SSB4) Greninja 46 22.114738
2-3 Zero Suit Samus (SSB4) Zero Suit Samus 44.5 21.354742
Bayonetta (SSB4) Bayonetta 39
4 Luigi (SSB4) Luigi 44 19.984556
5 Diddy Kong (SSB4) Diddy Kong 41.208694 19.897078
6 Rosalina (SSB4) Rosalina 40 19.370632
7 Sheik (SSB4) Sheik 39 18.752533
8 R.O.B. (SSB4) R.O.B. 38 18.378603
9 Lucario (SSB4) Lucario 37.619999 18.193617
10 Samus (SSB4) Samus 37 18
11 Captain Falcon (SSB4) Captain Falcon 37.306652 17.980684
12-13 Mario (SSB4) Mario 36.331814 17.539339
Mii Gunner (SSB4) Mii Gunner 32
14 Mewtwo (SSB4) Mewtwo 31.110001 17.5
15 Yoshi (SSB4) Yoshi 36.094189 17.434723
16 Falco (SSB4) Falco 50.506073 17.34
17 Palutena (SSB4) Palutena 35.900002 17.303881
18 Donkey Kong (SSB4) Donkey Kong 34 17.297209
19 Wii Fit Trainer (SSB4) Wii Fit Trainer 35.599998 17.179214
20 Pikachu (SSB4) Pikachu 35.5 17.123371
21-22 Mii Brawler (SSB4) Mii Brawler 35 17
Cloud (SSB4) Cloud 32.5
23-24 Sonic (SSB4) Sonic 35 16.887465
Shulk (SSB4) Shulk 34.799999
25 Ness (SSB4) Ness 34.476265 16.652296
26 Bowser Jr. (SSB4) Bowser Jr. 34.400002 16.592869
27-28 Pac-Man (SSB4) Pac-Man 34.099998 16.477137
Duck Hunt (SSB4) Duck Hunt 34
29 Fox (SSB4) Fox 35 16.403395
30 Toon Link (SSB4) Toon Link 33.799999 16.320242
31-32 Marth (SSB4) Marth 33.660133 16.263107
Lucina (SSB4) Lucina
33 Olimar (SSB4) Olimar 33.5 16.191645
34 King Dedede (SSB4) King Dedede 32.849998 16.019524
35 Robin (SSB4) Robin 33.208813 16.018034
36-37 Corrin (SSB4) Corrin 33 16
Ike (SSB4) Ike 29.9
38 Bowser (SSB4) Bowser 33 15.699792
39 Villager (SSB4) Villager 32.5 15.689452
40 Charizard (SSB4) Charizard 32 15.42625
41 Zelda (SSB4) Zelda 31.552761 15.239396
42-43 Mii Swordfighter (SSB4) Mii Swordfighter 28.299999 15
Ryu (SSB4) Ryu 26
44-45 Pit (SSB4) Pit 31 14.955608
Dark Pit (SSB4) Dark Pit
46 Wario (SSB4) Wario 30.5 14.699989
47 Peach (SSB4) Peach 30.025824 14.501237
48 Dr. Mario (SSB4) Dr. Mario 29.356105712 14.171785912
49 Meta Knight (SSB4) Meta Knight 32 13.915902
50 Link (SSB4) Link 27.799999 13.380496
51 Mr. Game & Watch (SSB4) Mr. Game & Watch 27.511969 13.261467
52-53 Roy (SSB4) Roy 30.969999 13
Lucas (SSB4) Lucas 29.41
54 Little Mac (SSB4) Little Mac 26 12.526741
55 Ganondorf (SSB4) Ganondorf 25.488228 12.244264
56 Kirby (SSB4) Kirby 25.368114 12.241816
57 Mega Man (SSB4) Mega Man 32.799999 11.492068
58 Jigglypuff (SSB4) Jigglypuff 19.786329 11.260982

Super Smash Bros. Ultimate[edit]

Rank Character Full Hop Short Hop
1 Greninja (SSBU) Greninja 46 22.11
2-3 Zero Suit Samus (SSBU) Zero Suit Samus 44.5 21.35
Bayonetta (SSBU) Bayonetta 39
4 Luigi (SSBU) Luigi 44 19.98
5 Diddy Kong (SSBU) Diddy Kong 41.21 19.9
6 Rosalina & Luma (SSBU) Rosalina & Luma 40 19.37
7 Sheik (SSBU) Sheik 39 18.75
8 R.O.B. (SSBU) R.O.B. 38 18.38
9 Lucario (SSBU) Lucario 37.62 18.19
10-13 Samus (SSBU) Samus 37 18
Dark Samus (SSBU) Dark Samus
Simon (SSBU) Simon 30
Richter (SSBU) Richter
14 Captain Falcon (SSBU) Captain Falcon 37.31 17.98
15 Banjo & Kazooie (SSBU) Banjo & Kazooie 29.8 17.8
16-17 Mario (SSBU) Mario 36.33 17.54
Inkling (SSBU) Inkling 33
18-19 Piranha Plant (SSBU) Piranha Plant 37.4 17.5
Mewtwo (SSBU) Mewtwo 31.11
20 Pichu (SSBU) Pichu 36.75 17.43
21 Falco (SSBU) Falco 50.51 17.34
22-23 Palutena (SSBU) Palutena 35.9 17.3
Donkey Kong (SSBU) Donkey Kong 34
24 Sora (SSBU) Sora 30 17.2
25 Wii Fit Trainer (SSBU) Wii Fit Trainer 35.6 17.18
26 Pikachu (SSBU) Pikachu 35.5 17.12
27 Squirtle (SSBU) Squirtle 35.35 17.03
28-29 Mii Brawler (SSBU) Mii Brawler 35 17
Cloud (SSBU) Cloud 32.5
30 Sonic (SSBU) Sonic 35 16.89
31 Shulk (SSBU) Shulk 33.5 16.8
32 Ice Climbers (SSBU) Ice Climbers 34.69 16.75
33 Ness (SSBU) Ness 34.48 16.65
34 Bowser Jr. (SSBU) Bowser Jr. 34.4 16.59
35-36 Pac-Man (SSBU) Pac-Man 34.1 16.48
Duck Hunt (SSBU) Duck Hunt 34
37 Fox (SSBU) Fox 35 16.4
38 Toon Link (SSBU) Toon Link 33.8 16.32
39-41 Marth (SSBU) Marth 33.66 16.26
Lucina (SSBU) Lucina
Young Link (SSBU) Young Link
42 Olimar (SSBU) Olimar 33.5 16.19
43-44 Robin (SSBU) Robin 33.21 16.02
King Dedede (SSBU) King Dedede 32.85 16.02
45-47 Corrin (SSBU) Corrin 33 16
Min Min (SSBU) Min Min 30.7
Ike (SSBU) Ike 29.9
48 Bowser (SSBU) Bowser 33 15.7
49-50 Villager (SSBU) Villager 32.5 15.69
Isabelle (SSBU) Isabelle
51 Mythra (SSBU) Mythra 33 15.6
52 Ivysaur (SSBU) Ivysaur 32.25 15.58
53 Hero (SSBU) Hero 29 15.5
54 Charizard (SSBU) Charizard 32 15.43
55 Wolf (SSBU) Wolf 32.02 15.38
56 Zelda (SSBU) Zelda 31.55 15.24
57-58 Terry (SSBU) Terry 27 15.2
Pyra (SSBU) Pyra 26.3
59-60 Ryu (SSBU) Ryu 26 15
Ken (SSBU) Ken
61-62 Pit (SSBU) Pit 31 14.96
Dark Pit (SSBU) Dark Pit
63 Wario (SSBU) Wario 30.5 14.7
64 Mii Gunner (SSBU) Mii Gunner 30.9 14.6
65-66 Peach (SSBU) Peach 30.03 14.5
Daisy (SSBU) Daisy
67 Yoshi (SSBU) Yoshi 36.09 14.43
68 Incineroar (SSBU) Incineroar 31.6 14.4
69-70 Ridley (SSBU) Ridley 34 14.2
Joker (SSBU) Joker 32.5
71 Byleth (SSBU) Byleth 26.5 14
72 Meta Knight (SSBU) Meta Knight 32 13.92
73 Snake (SSBU) Snake 21.62 13.69
74 King K. Rool (SSBU) King K. Rool 33 13.5
75 Dr. Mario (SSBU) Dr. Mario 30.8805 13.414592
76 Link (SSBU) Link 27.8 13.38
77 Mr. Game & Watch (SSBU) Mr. Game & Watch 27.51 13.26
78-80 Roy (SSBU) Roy 30.97 13
Chrom (SSBU) Chrom
Lucas (SSBU) Lucas 29.41
81 Little Mac (SSBU) Little Mac 26 12.53
82 Mii Swordfighter (SSBU) Mii Swordfighter 28.3 12.3
83-84 Ganondorf (SSBU) Ganondorf 25.49 12.24
Kirby (SSBU) Kirby 25.37
85 Kazuya (SSBU) Kazuya 18 12
86 Mega Man (SSBU) Mega Man 32.8 11.49
87 Jigglypuff (SSBU) Jigglypuff 19.79 11.26
88-89 Sephiroth (SSBU) Sephiroth 30.5 10
Steve (SSBU) Steve 16.5