A lightning rod is a block used to divert lightning strikes.
Obtaining[]
Breaking[]
A lightning rod must be mined with a stone pickaxe or better, or else it drops nothing.
Block | Lightning Rod | |
---|---|---|
Hardness | 3 | |
Tool | ||
Breaking time[A] | ||
Default | 15 | |
Wooden | 7.5 | |
Stone | 1.15 | |
Iron | 0.75 | |
Diamond | 0.6 | |
Netherite | 0.5 | |
Golden | 1.25 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Crafting[]
Ingredients | Crafting recipe |
---|---|
Copper Ingot |
Usage[]
Lightning rods can be oriented in different directions. Lightning rods that are the highest block in the column redirect lightning strikes within a spherical volume having a radius of 128 blocks in Java Edition and 64 blocks in Bedrock Edition. The block emits particles during thunderstorms as an indicator. If multiple lightning rods are in range, the closest to the original location of the strike is chosen.
Lightning can also strike a lightning rod hit by a trident enchanted with Channeling during a thunderstorm or even a normal rainstorm [Bedrock Edition only] , even if there are solid blocks above it blocking rainfall, as long as all the blocks are fully transparent (sky light level 15 at rod position). Lightning rods do not divert the lightning created by a Channeling trident thrown at an entity, or the lightning summoned by commands.
Unlike in real life, a lightning rod doesn't require a direct connection to ground in order to work.
Lightning strikes on lightning rods cannot summon skeleton trap horses.
A lightning rod and the block it's attached to emit a redstone signal for 8 game ticks when struck by lightning.
Lightning diverted by a lightning rod can still start fires nearby (quickly extinguished on non-flammable blocks or by rain) and inflicts lightning damage on mobs within a 6×12×6 box centered 4 blocks above the bottom center of the lightning rod block (that is extending 2 below and 9 above). Adjacent blocks can ignite even if the lightning rod is mounted on a non-flammable block.
Sounds[]
Generic[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | step | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | step | 0.22 | 1.0 |
Unique[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Trident thunder cracks | Weather | When a trident with Channeling strikes a lightning rod | item | subtitles | 5.0 | 1.0 | 16 |
Bedrock Edition: None[1]
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
Lightning Rod | lightning_rod | Block & Item | block.minecraft.lightning_rod |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Lightning Rod | lightning_rod | 567 | Block & Giveable Item[i 2] | Identical[i 3] | tile.lightning_rod.name |
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | up | up down north south east west | The direction that the lightning rod is facing, determined by its anchoring. |
powered | false | false true | Whether or not the lightning rod is powered. |
waterlogged | false | false true | Whether or not there's water in the same place as this lightning rod. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
facing_direction | Not Supported | 0 | 0 1 2 3 4 5 | Unsupported | The direction the lightning rod faces.
|
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Surge Protector | Protect a Villager from an undesired shock without starting a fire | Adventure | Be within 30 blocks of a lightning strike that doesn't set any blocks on fire, while an unharmed villager is within or up to six blocks above a 30×30×30 volume centered on the lightning strike. | adventure/lightning_rod_with_villager_no_fire
|
History[]
October 3, 2020 | Lightning rods are revealed at Minecraft Live 2020. | ||||
---|---|---|---|---|---|
Inventory model was different. | |||||
October 20, 2020 | LadyAgnes shows a lightning rod can be placed in different positions, and can emit a redstone signal. | ||||
Java Edition | |||||
1.17 | 20w45a | Added lightning rods. | |||
20w46a | The texture of lightning rods has been changed to match copper blocks. | ||||
The range of lightning rods has been increased from 16 blocks to 32 blocks. | |||||
21w05a | Lightning rods are now shaded properly.[2] | ||||
21w10a | Changelog states they can now be waterlogged, though this is not the case. | ||||
21w11a | When lightning strikes, the lightning rod turns white due to its new blockstate, powered. | ||||
Lightning rods can now be waterlogged. | |||||
Lightning emits particles during thunderstorms as an indicator. | |||||
21w13a | The model of the lightning rod has been changed that the underside texture is corrected. | ||||
Bedrock Edition | |||||
Caves & Cliffs (experimental) | beta 1.16.210.57 | Added lightning rods under the Caves and Cliffs experimental gameplay toggle. | |||
It also has a broken texture in the inventory. | |||||
beta 1.16.220.52 | Lightning rods can now be waterlogged. | ||||
Now emits particles when in contact with rain. | |||||
1.17.0 | beta 1.17.0.50 | Blocks connected to a Lightning Rod now correctly conduct redstone signal when the rod is hit by lightning. | |||
beta 1.17.0.52 | Lightning Rods are no longer available only through Experimental Gameplay. |
Issues[]
Issues relating to "Lightning Rod" are maintained on the bug tracker. Report issues there.
Trivia[]
- According to Minecraft Live 2020, Ulraf had the idea of lightning rods when a lightning strike burned down his wooden house.[3]
- In Minecraft Dungeons, there are lightning rod blocks as well. These generate on the roof of the Woodland Mansion Ancient Hunt to charge creepers.
- If
/item replace
is used to place a lightning rod on a player's head, the item appears upside-down and to the right of their head, somewhat resembling a robot's antenna.[Java Edition only] - In china edtion,lightning strikes are the only way to set your defaulted pet on fire,
- this doesn't kill them because they are immortal.
- Lightning rods turn white upon being struck, which causes release of end rod particles and redstone power.
Gallery[]
Renders[]
Screenshots[]
References[]
- ↑ MCPE-173931 — Tridents don't make channeling sounds when striking a lightning rod
- ↑ MC-204446 - fixed in 21w05a despite that being an affects version; see comments
- ↑ "Minecraft Live: Caves & Cliffs - First Look @ 29:53" – Minecraft on YouTube, October 3, 2020