—In-game description
Gleipnir is a Dark magic tome from Fire Emblem: The Sacred Stones. Known as the Dark Tome, Gleipnir, alongside the Black Axe Garm, is one of the Sacred Twins of the Empire of Grado. This tome is given to Ephraim by Knoll after he states the truth behind Grado's invasion and Lyon's desperate attempts to acquire the power to heal his ailing father.
Unlike all other Sacred Twin weapons available in the game, the Gleipnir tome does not have an effective damage bonus against Monster units.
Even at the late point in the game in which the player receives Gleipnir, the player will almost certainly lack any means to use S-rank Dark magic barring an extremely heavy use of skirmishes. Should the player have managed to raise Ewan or Knoll to the necessary level to wield Gleipnir, it will still be inferior to the other legendary weapons in spite of its commendable 23 might. It is not effective against monsters (who comprise the enemy force for most of the remaining chapters), its Skill boost is essentially useless and in no way compensates for its whopping 20 weight, and it lacks any form of supporting effects that both Nosferatu and Luna bring to the table.
Should the player use the Dark Magic glitch to grant a Bishop access to Gleipnir, Slayer will take effect, and the weapon will achieve a colossal 69 might against all monsters, turning an otherwise subpar legendary weapon into the most effective offensive tool in the game.
Weapon Stats[]
Name | Type | |||||||
---|---|---|---|---|---|---|---|---|
Rank | Uses | Mt | Hit | Crt | Rng | Wt | WEx | Worth |
S | 30 | 23 | 80% | 0 | 1-2 | 20 | 3 | - |
Effect | ||||||||
Grants its user a bonus of Skill +5. |
Fire Emblem Heroes[]
Name | Type | ||
---|---|---|---|
Gleipnir |
|||
Mt | Rng | SP | Rarity |
14 | 2 | 400 | |
Effect | |||
Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. |
Name | Cost | ||||
---|---|---|---|---|---|
Gleipnir |
400 SP, 500, 200 | ||||
Type | HP | Mt | Spd | Def | Res |
+2 | + 1 | ||||
+2 | + 2 | ||||
+2 | + 3 | ||||
+2 | + 3 | ||||
At start of combat, if foe's HP = 100%, inflicts Atk/Spd/Def/Res-4 on foe and neutralizes unit's penalties during combat. | |||||
Effect | |||||
Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+4 during combat. |
Item Location[]
Method | Location |
---|---|
Event | Ch. 14B - End of chapter. • Ch. 15A - End of chapter. |
Etymology[]
In Norse mythology, Gleipnir is the strongest binding ever created, crafted by the dwarves for the gods to bind the wolf Fenrir. As Fenrir was able to break through all chains, they instead created Gleipnir from six "impossible" materials to make it impossibly strong: the footfalls of a cat, the beard of a woman, the roots of a mountain, the sinews of a bear, the breath of a fish, and the spittle of a bird. Nevertheless, Gleipnir is prophesied to break at Ragnarök, whereupon Fenrir will exact his revenge upon Odin for keeping him bound.