Close Call is a Type B passive skill introduced in Fire Emblem Heroes.
Overview[]
A skill only available to melee infantry units; Close Call combines the movement potential of Hit and Run with damage reduction tied to the user's speed. As long as the user is faster than their opponent; Close Call reduces damage from attacks and area of effect Special attacks like Blazing Wind by a percentage equal to the difference between their stats multiplied by 2/3/4 based off the skill level. This offers a maximum of 20/30/40% damage reduction if the user is 10 points faster. In addition, if the user initiates combat; they move 1 space backwards after combat.
This skill is available without inheritance for Mareeta and Say'ri.
Stats[]
Fire Emblem Heroes[]
Name | Activation | SP |
---|---|---|
Close Call 1 | In combat | 60 |
Effects | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage equal to difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat. | |
Users | Mareeta Say'ri | |
Notes | Only inheritable by melee infantry units |
Name | Activation | SP |
---|---|---|
Close Call 2 | In combat | 120 |
Effects | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage equal to difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat. | |
Users | Mareeta Say'ri | |
Notes | Only inheritable by melee infantry units |
Name | Activation | SP |
---|---|---|
Close Call 3 | In combat | 240 |
Effects | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage equal to difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. | |
Users | Mareeta Say'ri | |
Notes | Only inheritable by melee infantry units |
Name | Activation | SP |
---|---|---|
Close Call 4 | In combat | 300 |
Effects | inflicts Spd/Def-4 on foe during combat, if a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (Excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 5 (max 50%). If unit initiates combat, unit moves 1 space away after combat. | |
Users | Female Alear | |
Notes | Only inheritable by melee infantry units |
Skill Lists
Fire Emblem | Main Games | Genealogy of the Holy War - Thracia 776 - The Sacred Stones - Path of Radiance - Radiant Dawn - Awakening - Fates (personal) - Echoes: Shadows of Valentia - Three Houses - Engage |
---|---|---|
Spin-Off Games | Heroes - Warriors - Warriors: Three Hopes - Tokyo Mirage Sessions ♯FE | |
TearRing Saga | Utna Heroes Saga - Berwick Saga |
Skill Terms
Skills that predate the Skill system
Introduced in Fire Emblem: Genealogy of the Holy War
Introduced in Fire Emblem: The Blazing Blade and Fire Emblem: The Sacred Stones
Introduced in Fire Emblem: Path of Radiance
Introduced in Fire Emblem: Radiant Dawn
Aurora - Bane - Beastfoe - Birdfoe - Blood Tide - Corona - Critical + - Deadeye - Disarm - Dragonfoe - Eclipse - Flourish - Formshift - Galdrar - Glare - Howl - Imbue - Impale - Ire - Maelstrom - Mercy - Night Tide - Nullify - Pass - Quickclaw - Rend - Sacrifice - Savage - Shriek - Stillness - Tear - White Pool - Wildheart
Introduced in Fire Emblem Awakening
Acrobat - Aegis - Aggressor - All Stats +2 - Anathema - Aptitude - Armsthrift - Avoid + - Axebreaker - Axefaire - Beastbane - Bond - Bowbreaker - Bowfaire - Conquest - Defender - Defense + - Deliverer - Demoiselle - Despoil - Dragonskin - Dual Guard+ - Dual Strike+ - Dual Support+ - Even Rhythm - Focus - Galeforce - Hawkeye - Healtouch - Hex - Hit Rate + - HP + - Ignis - Indoor Fighter - Iote's Shield - Lancebreaker - Lancefaire - Lifetaker - Limit Breaker - Luck + - Lucky Seven - Luna+ - Magic + - Odd Rhythm - Outdoor Fighter - Patience - Prescience (Awakening) - Quick Burn - Rally Defense - Rally Heart - Rally Luck - Rally Magic - Rally Movement - Rally Resistance - Rally Skill - Rally Spectrum - Rally Speed - Rally Strength - Relief - Resistance + - Rightful God - Rightful King - Shadowgift - Skill + - Slow Burn - Solidarity - Special Dance - Speed + - Strength + - Swordbreaker - Swordfaire - Tantivy - Tomebreaker - Tomefaire - Underdog - Vengeance - Veteran - Wyrmsbane - Zeal
Introduced in Fire Emblem Fates
Introduced in Fire Emblem Echoes: Shadows of Valentia
Absolve - Anti-Armor - Anti-Cavalry - Anti-Dragons - Anti-Fliers - Anti-Gods - Anti-Mages - Anti-Mortals - Apotrope - Armor Disruptor - Attack Twice - Bowrange + - Dark Spikes - Deicide - Discipline - Duma's Gift - Eerie Screech - Evade Critical - Halve Axes - Halve Lances - Halve Swords - Heaven or Hell - Heavy Armor - Incarnation - Null Defense - Nullify Magic - Pact - Phalanx - Phantasm - Reconstruct - Sanctuary - Sophisticate - Transmute - Tri-affliction - Upheaval - Vengeful Cry - Wildfire
Introduced in Fire Emblem: Three Houses
Introduced in Fire Emblem Engage
Introduced in Fire Emblem Warriors
Introduced in Fire Emblem Warriors: Three Hopes
Introduced in Fire Emblem Heroes