—Arkis, in a conversation with Estelle
Arkis is a playable character from TearRing Saga: Utna Heroes Saga. He is one of the knights of Razelia accompanying Runan. He is also the arranged fiancé of Rina, and the partner of her brother, Kreiss.
Profile[]
When Razelia falls to the reborn Zoa Empire, Arkis escapes alongside Runan and several other knights. Early in the game, he meets Estelle and makes an offer to become her bodyguard, which she refuses. In a conversation with Kreiss, he doubts Runan's cause out of concern for Rina, who stayed behind in Razelia. If both he and Kreiss are sent with Holmes' army after the first route split, they can meet Leteena at Verge.
In the event that the player goes to Map 26B, Arkis betrays Runan in order to protect Rina, who Rentzenheimer is using as a hostage against him. He is also forced to disguise himself as Dark Knight so that his former allies would not recognize him on the battlefield. If Rina speaks to him after her rescue, Arkis defects back to Runan's army. At the end of the chapter, Eugen summons Arkis to receive the punishment of a traitor. However, Runan and Eugen decide to forgive him once Rina explains the reason for his betrayal and claims responsibility for it.
In the ending, Arkis and Kreiss are assigned to be the bodyguards of Enteh. If the player went to Map 26A, he rejects Rina, causing her to become very upset. However, if Map 26B was visited instead, he entrusts Rina to his uncle's care.
Personality[]
Unlike Kreiss, Arkis is an easygoing and cheerful man who is flirtatious towards the majority of women he meets. He values his loved ones above his loyalty to Razelia and therefore is willing to sacrifice civilians to save them. He considers all of his comrades to be precious companions and honors them by remembering their names. Although he deeply cares about Rina, he does not love her romantically, with one of his reasons being her youth. He also has a tendency to become rather embarrassed whenever Rina is kind to him.
In-Game[]
Recruitment[]
Automatically from the start of Map 1. If the player goes to Map 26B, he leaves the player's army and appears as an enemy dark knight. To re-recruit him, have Rina speak to him after opening her cell.
Base Stats[]
Starting Class | Group | ||||||||
---|---|---|---|---|---|---|---|---|---|
Rook Knight | Horseback | ||||||||
Level | HP | Str | Mag | Skl | Agl | Lck | Def | Wlv | Mov |
2 | 22 | 5 | 0 | 6 | 7 | 3 | 4 | 3 | 7 |
Skills | Weapon | Starting Items | |||||||
Blazing Wind (Lv 16) Continue (Lv 25) | Sword Lance | Slim Lance Iron Sword |
Growth Rates[]
HP | Str | Mag | Skl | Agl | Lck | Wlv | Def | Mov |
---|---|---|---|---|---|---|---|---|
60% | 25% | 5% | 25% | 30% | 35% | 35% | 22% | 0% |
Supports[]
Promotion[]
Item Required | Promoted Class | ||||||
---|---|---|---|---|---|---|---|
Knight Proof | Commando Knight | ||||||
+3 | +2 | +0 | +2 | +1 | +2 | +3 | +0 |
Overall[]
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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Arkis follows the Abel archetype of the Christmas Cavaliers in TearRing Saga. Unfortunately for him, his Speed base isn't good enough to double consistently and his Strength issues stick out like a sore thumb. It's especially apparent even in the earlygame, where he struggles to OHKO even Soldiers. The more egregious issue however is his awful Mastery base, meaning that his best option is to use Slim Lances, and thus misses out on 1-2 options like the Javelin.
It also doesn't help that his promotion is one of the worst in the game. Commando Knights don't gain any movement, but they do gain Lances indoors. However, Raffin and Lionel perform that niche much better than Arkis can.
Ultimately, Arkis is a unit that sees a lot of use early on, but is often quickly benched once better options become available.
Quotes[]
—Arkis' death quote on Runan's route
—Arkis' death quote on Holmes' route