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Deep Water is a recurring obstacle in The Legend of Zelda series.
Location and uses[]
Deep Water appears in every game of The Legend of Zelda series. Most installments allow Link to swim, usually immediately or after obtaining the Flippers, though in The Legend of Zelda, The Adventure of Link, Phantom Hourglass, and Spirit Tracks, Link cannot swim at all.[1] While swimming above the surface Link is unable to use any of his items or weapons.
In Link's Awakening, Oracle of Ages, Oracle of Seasons, and Four Swords Adventures, underwater swimming switches to a 2-D side-scrolling view and allows Link to make sword swipes. In Ocarina of Time and Twilight Princess, Iron Boots can be equipped to sink to the ground and select items such as the Hookshot can be used. Staying underwater for prolonged periods of time requires a Zora Tunic in Ocarina of Time, a requirement to completing the Water Temple. In Majora's Mask, the requirement is instead Zora Mask, while in Twilight Princess, the requirement is Zora Armor. Beaver Race is a minigame directly related to swimming.
In The Minish Cap, Shallow Water relatively becomes Deep Water while Link is Minish-sized.
In Breath of the Wild and Tears of the Kingdom, Link's Stamina Wheel depletes when swimming in deep water, and Link will instantly drown if he enters water with an empty Stamina Wheel.
- ↑ The Legend of Zelda: Phantom Hourglass — Prima Official Game Guide, Prima Games, pg. 10