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Tetrisation of triangular meshes and its application in shape blending. (English) Zbl 1356.65048

Dobashi, Yoshinori (ed.) et al., Mathematical progress in expressive image synthesis III. Selected and extended results from the symposium MEIS 2015, Fukuoka, Japan, September 25–27, 2015. Singapore: Springer (ISBN 978-981-10-1075-0/hbk; 978-981-10-1076-7/ebook). Mathematics for Industry 24, 7-19 (2016).
Summary: The as-rigid-as-possible (ARAP) shape deformation framework is a versatile technique for morphing, surface modelling, and mesh editing. We discuss an improvement of the ARAP framework in a few aspects: 1. Given a triangular mesh in 3D space, we introduce a method to associate a tetrahedral structure, which encodes the geometry of the original mesh. 2. We use a Lie algebra based method to interpolate local transformation, which provides better handling of rotation with large angle. 3. We propose a new error function to compile local transformations into a global piecewise linear map, which is rotation invariant and easy to minimise. We implemented a shape blender based on our algorithm and its MIT licensed source code is available online.
For the entire collection see [Zbl 1355.65005].

MSC:

65D17 Computer-aided design (modeling of curves and surfaces)

Software:

Maya

References:

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