The one-round Voronoi game replayed. (English) Zbl 1068.65035
The authors resolve a number of problems raised by O. Cheong, S. Har-Peled, N. Linial and J. Matousek [The one-round Voronoi game, Discrete Comput. Geom. 31, 125–138 (2004; Zbl 1079.91010)]. A precise characterisation of the outcome of the game for optimal play is given. Furthermore, complexity aspects of the game are studied for a particular case.
Reviewer: Dana Petcu (Timişoara)
MSC:
91A05 | 2-person games |
91A46 | Combinatorial games |
68U05 | Computer graphics; computational geometry (digital and algorithmic aspects) |
65D18 | Numerical aspects of computer graphics, image analysis, and computational geometry |
90B80 | Discrete location and assignment |
Keywords:
Voronoi game; optimal play; Voronoi diagram; game theory; computational geometry; competitive facility location; 2-person games; NP-hardnessCitations:
Zbl 1079.91010References:
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